<p dir="ltr"><a href="https://github.com/x3dom/x3dom/issues/570">https://github.com/x3dom/x3dom/issues/570</a></p>
<p dir="ltr">has some discussion on x3dom extrusion deficiencies with graphics. However, these are not the result of the spec. not spelling out corner cases but of bugs.</p>
<p dir="ltr">A use case for Extrusion for me was easy construction of helical gears from cross-sections. I had first constructed those as IFS but not having to deal with triangulation was a big plus for Extrusion when generated by an algorithm.</p>
<p dir="ltr">Should the spec. make explicit if the cross-sections along the spine should be connected as quads or as triangles ? Both options present themselves. Preferring or requiring one could lead to better fidelity across browsers.</p>
<p dir="ltr">As long as the number of vertices in the cross-section or in the spine is not modified during an animation, there should be no need for reindexing/retriangulation. A smart browser could just update affected vertex positions in the existing mesh. However, the same is true for animation of IFSs.</p>
<p dir="ltr">Andreas<br><br></p>