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4.b Perhaps an x3dQuery or cobQuery which could be a practical subset of what jQuery does.
<div>- then once that's working, splice its functions into whatever jQuery functions apply, to do the jQuery override.<br>
<div>Perhaps the classic SAI/EAI could/should have an interface like jQuery or x3dQuery.<br>
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<div>Cobweb source is here: <a href="https://github.com/create3000/cobweb/tree/master/cobweb.js" class="" id="LPlnk114585" title="https://github.com/create3000/cobweb/tree/master/cobweb.js
Ctrl+Click or tap to follow the link">https://github.com/create3000/cobweb/tree/master/cobweb.js</a>
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<div class="">X3DOM source is here: <a href="https://github.com/x3dom/x3dom" class="">https://github.com/x3dom/x3dom</a></div>
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<div class="">5.  We could extend CSS to look into Cobweb nodes.</div>
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<div class="">On Jan 28, 2016, at 11:19 AM, doug sanden <<a href="mailto:highaspirations@hotmail.com" class="">highaspirations@hotmail.com</a>> wrote:</div>
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<div class="">> If you’re looking at the X3DOM and Cobweb code, care to share some of the structures?  </div>
<div class="">> Can you give more detail on how your idea would work?  How would you keep both systems up-to-date with each other, i.e., routing.?<br class="">
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<div class="">So its not just the structures, The execution models are heterogenous.<br class="">
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<div class="">1. proto instances run in x3dom execution model - what your expander does<br class="">
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<div class="">2. x3dom nodes run in cobweb execution model<br class="">
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<div class="">3. run-time synchronization mechanism between 2 execution models<br class="">
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<div class="">All this so that web designers wanting to jQuery DOM elements are happy.<br class="">
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<div class="">4. over-ride jQuery so it can get to cobweb node instances, and appear to html scripts the nodes are in DOM, keeping DOM/jQuery people happy without using x3dom.<br class="">
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<div class="">I think it would be simpler to get my prototype expander and routing to and from scripts well tested, deployed, validated and encoded.  Then it can be released as part of the X3DOM package instead of trying to merge two codebases.  We would be
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<div class="">I already have some of my prototypes working.  See cobweb.json @ <a href="http://coderextreme.net/X3DJSONLD/" class="" id="LPlnk507985">http://coderextreme.net/X3DJSONLD/</a>  rubik.json and NancyPrototype.json are others.  Disable the prototype
 expander to see the difference.  I think where I may be lacking is passing SFNodes and MFNodes around.  Should I try some of your recent examples against it?   Can you provide me with a list and permission to publish on my site and @ github?  Thanks!  It’s
 likely that I would be publishing derived JSON and not the original X3D XML or VRML.</div>
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<div class="">Note that I don’t have ExternProtoDeclare or including JSON files working yet.</div>
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<div class="">If you’re looking at the X3DOM and Cobweb code, care to share some of the structures?  Can you give more detail on how your idea would work?  How would you keep both systems up-to-date with each other, i.e., routing.?</div>
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<div class="">So to make heterogenous node systems work there would need to be an efficient system for wrapping/unwrapping.</div>
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<div class="">For example passing a DOM based node on the interface of a non-DOM proto, for use in non-DOM VRMLscript.</div>
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<blockquote type="cite" class="">But yeah, if I read your subject right, you want to port Cobweb protos to X3DOM.  I believe scripts would have to be ported as well.  It might be worth investigating.</blockquote>
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<blockquote type="cite" class="">On Jan 28, 2016, at 9:19 AM, John Carlson <<a href="mailto:yottzumm@gmail.com" class="">yottzumm@gmail.com</a>> wrote:</blockquote>
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<blockquote type="cite" class="">AFAIK, Cobweb does not do DOM or JQuery.  Protos can be used with X3DOM, using my prototype expander for JSON (in beta), but not VRMLscript (partial implementation, alpha or pre alpha).</blockquote>
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<blockquote type="cite" class="">We need to figure out how to route to and from scripts in X3DOM.  See my many postings pleading for help.  If you would want to help, I can show you the ropes.</blockquote>
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<blockquote type="cite" class="">The alternative to Protos for X3DOM is web components, which is what the X3DOM folks are proposing.</blockquote>
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<blockquote type="cite" class="">On Jan 28, 2016, at 9:13 AM, doug sanden <<a href="mailto:highaspirations@hotmail.com" class="">highaspirations@hotmail.com</a>> wrote:</blockquote>
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<blockquote type="cite" class="">Q. could protos for V4 be in cobweb format?</blockquote>
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<blockquote type="cite" class="">Goal: keep the jQuery/DOM crowd happy, but just up to the interface of a proto, not its body.</blockquote>
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