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<div class="moz-cite-prefix">On 2/24/2016 2:53 PM, Yves Piguet
wrote:<br>
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cite="mid:0C52B603-927D-48D5-B85D-8DB872A49A6F@gmail.com"
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<pre wrap="">On 24 févr. 2016, at 23:40, Leonard Daly wrote:
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<pre wrap="">Another way to do this for geometry creation, is a file of standard shapes. You would change the size of these shapes by using the scale field of a Transform node. This is what is done for Box, Sphere, Cylinder, and Cone.
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<pre wrap="">
Transform is a verbose alternative, yes. Geometry3D nodes also have fields for their size. My Pyramid proto was an oversimplified example.</pre>
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Yves,<br>
<br>
I thought that might be the case, but it was important to ask.<br>
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<br>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
X3D Co-Chair on Sabbatical<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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