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There seems to be some confusion about my statements about not
hand-coding certain things. <br>
<br>
I have stated that models and animations are not hand-coded anymore.
That statement does not mean it can't be done, but there are many
tools that do it, including open-source ones. There is no way
someone is going to hand-code models such as you can see at
<a class="moz-txt-link-freetext" href="http://www.blendswap.com/blends/index">http://www.blendswap.com/blends/index</a>. Hand coding models to be
printed is also not a good idea because things will probably not
line up correctly.<br>
<br>
Animation is the same thing. Yes you can animate by hand-coding all
of the motions and deformations, but that is not how it is done. If
X3D is to get any acceptance into the professional marketplace it
MUST work with application generated models and animations. There
will still be some important animations that are hand coded (e.g.,
camera motions, automated systems, etc.). <br>
<br>
Nothing I have done in working out the V4 proposal precludes
hand-coding of animation or modeling. It does not provide a lot of
convenience features/nodes to make complex work simple. In the
marketplace, it is much simpler to get someone to do the model or
animation in a tool. <br>
<br>
<br>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
X3D Co-Chair on Sabbatical<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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