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<div class="moz-cite-prefix">On 2/25/2016 12:11 PM, Joe D Williams
wrote:<br>
</div>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">
<blockquote type="cite">Animation is the same thing. Yes you can
animate by hand-coding all of
<br>
</blockquote>
the motions and deformations, but that is not how it is done.
<br>
<br>
OK, you can say that but then in major tools, maybe hand-coding
equals adjusting the animation curve for the element.
<br>
The big idea in X3D is that whatever you do with the black box
authoring tool it is supposed to spit out a completely docmenented
text version of what is being done. </blockquote>
<br>
No, it doesn't automatically document anything. A string of ASCII
digits, spaces, signs, and dots is not document. It's as obscure as
any other format.<br>
<br>
<br>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">Once you have the text, then it becomes easy to tweak
certain stuff that is out of the range of your tool's front panel.
Without the source code you have only the abstractions created in
the authoring tools.
<br>
</blockquote>
<br>
No. Have you even worked with Maya, Blender, or any other 3D
animation tool. Nothing is out of range because you can hand-edit
curves and individual points in those tools.<br>
<br>
<br>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">
<br>
more below
<br>
<br>
----- Original Message ----- From: "Leonard Daly"
<a class="moz-txt-link-rfc2396E" href="mailto:Leonard.Daly@realism.com"><Leonard.Daly@realism.com></a>
<br>
To: "X3D Graphics public mailing list"
<a class="moz-txt-link-rfc2396E" href="mailto:x3d-public@web3d.org"><x3d-public@web3d.org></a>
<br>
Sent: Wednesday, February 24, 2016 4:55 PM
<br>
Subject: [x3d-public] Non-Hand Coding of X3D
<br>
<br>
<br>
<blockquote type="cite">There seems to be some confusion about my
statements about not
<br>
hand-coding certain things.
<br>
<br>
I have stated that models and animations are not hand-coded
anymore.
<br>
That statement does not mean it can't be done, but there are
many tools
<br>
that do it, including open-source ones. There is no way someone
is going
<br>
to hand-code models such as you can see at
<br>
<a class="moz-txt-link-freetext" href="http://www.blendswap.com/blends/index">http://www.blendswap.com/blends/index</a>.
<br>
</blockquote>
<br>
Really?
<br>
</blockquote>
<br>
Yes, really.<br>
<br>
<br>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">
<br>
<br>
<blockquote type="cite">Hand coding models to be printed
<br>
is also not a good idea because things will probably not line up
correctly.
<br>
<br>
</blockquote>
<br>
That is truely amazing that hand-coding only messes things up,
never fixes anything.
<br>
</blockquote>
<br>
Digits of precession. Most people don't even think of putting enough
in. There is also the human tendency to round things to "nice"
numbers.<br>
<br>
<br>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">
<br>
<br>
<blockquote type="cite">Animation is the same thing. Yes you can
animate by hand-coding all of
<br>
the motions and deformations, but that is not how it is done. If
X3D is
<br>
to get any acceptance into the professional marketplace it MUST
work
<br>
with application generated models and animations. There will
still be
<br>
some important animations that are hand coded (e.g., camera
motions,
<br>
automated systems, etc.).
<br>
</blockquote>
<br>
What makes you think X3D does not work together with those
'application generated models and animations' you menton.
<br>
</blockquote>
<br>
X3D does not handle FBX. FBX is the standard interchange file format
for models, animations, rigging, textures, etc.<br>
<br>
<br>
Leonard Daly<br>
<br>
<br>
<br>
<br>
<br>
<br>
<blockquote
cite="mid:E3F7ED45EF7F44E79F42BCC8337E1BBF@joe1446a4150a8"
type="cite">Sure there are things those tools can produce that are
not included in X3D but for now, X3D only covers the core basics
of modeling and animation. For HAnim, we have a very competent
system for modelling and animation that is only missing some
features athat the big toolmakers did not want to relaease to the
Consortium, but nothing that is crippling, and we get whatever we
do completely dcumented, not hidden in a black box. How about
naming some features you wish to move into X3D from those high-end
tools.
<br>
<br>
<blockquote type="cite">
<br>
Nothing I have done in working out the V4 proposal precludes
hand-coding
<br>
of animation or modeling.
<br>
</blockquote>
<br>
If it precludes a complete text output of the model or animation,
then hand-coding is restricted.
<br>
<br>
<blockquote type="cite">It does not provide a lot of convenience
<br>
</blockquote>
<br>
It does provide a lot of covenience features?
<br>
<br>
<blockquote type="cite">features/nodes to make complex work
simple. That will be a real contribution, if possible.
<br>
</blockquote>
<br>
<blockquote type="cite">In the marketplace, it is
<br>
much simpler to get someone to do the model or animation in a
tool.
<br>
</blockquote>
<br>
Of course most folks will not start by creating a text file and
then placing each vertex and making triangles on their own.
Complete text amkes sure that the model or animation can be
transported and is a backup for when the tool does not provide
adequate interfaces.
<br>
<br>
<blockquote type="cite">
<br>
<br>
-- <br>
*Leonard Daly*
<br>
3D Systems & Cloud Consultant
<br>
X3D Co-Chair on Sabbatical
<br>
LA ACM SIGGRAPH Chair
<br>
President, Daly Realism - /Creating the Future/
<br>
<br>
</blockquote>
<br>
All Best,
<br>
Joe
<br>
<br>
<br>
<br>
--------------------------------------------------------------------------------
<br>
<br>
<br>
<blockquote type="cite">_______________________________________________
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<br>
<br>
</blockquote>
<br>
<br>
</blockquote>
<br>
<br>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
X3D Co-Chair on Sabbatical<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
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