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    <div class="moz-cite-prefix">On 2/24/2016 7:26 PM, John Carlson
      wrote:<br>
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      cite="mid:7D6472CF-CF81-4AB3-8911-7A465CFF570E@gmail.com"
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      It would be cool if X3D had an .enter() function like D3.js to add
      and update nodes from data.  I think there’s .exit().remove() to
      for removing nodes.  This makes your data work extremely well with
      creating and removing visualization objects. <a
        moz-do-not-send="true"
        href="https://bl.ocks.org/mbostock/3808218" class=""><a class="moz-txt-link-freetext" href="https://bl.ocks.org/mbostock/3808218">https://bl.ocks.org/mbostock/3808218</a></a> 
      This might be done by attaching data to a MACRO (the MACRO being
      enter()).</blockquote>
    <br>
    <br>
    When running in a DOM integrated environment (e.g., X3DOM), there is
    the DOM method .addChildren. jQuery methods also work. When running
    in pure V3 X3D many nodes have the field addChildren. Field values
    can be changed with events and directOutput.<br>
    <br>
    <br>
    Leonard Daly<br>
    <br>
    <br>
    <br>
    <br>
    <blockquote
      cite="mid:7D6472CF-CF81-4AB3-8911-7A465CFF570E@gmail.com"
      type="cite">
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      <div class="">On Feb 24, 2016, at 9:01 PM, Leonard Daly <<a
          moz-do-not-send="true" href="mailto:Leonard.Daly@realism.com"
          class=""><a class="moz-txt-link-abbreviated" href="mailto:Leonard.Daly@realism.com">Leonard.Daly@realism.com</a></a>> wrote:
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                <div class="moz-cite-prefix">John,<br class="">
                  <br class="">
                  Just to address a few of your points. <br class="">
                  <br class="">
                  I don't see the functionality currently available with
                  PROTOs and Scripts going away. I see it increasing
                  because HTML Scripts can easily add nodes to the DOM.
                  There have been several discussions on the topic of
                  PROTOs. I see a proto-expander or MACRO as being a
                  great addition to V4. It is also possible to easily
                  provide that sort of service via an HTML Script or new
                  custom-implemented node. If the new node is a
                  collection of existing nodes (say Yves pyramid node),
                  then the supporting code to create and parse that node
                  is very easy to write in X3DOM.<br class="">
                  <br class="">
                  I can see a shared library of useful nodes that sites
                  on top of X3D and is available to the user as either
                  nodes or HTML scripts.<br class="">
                  <br class="">
                  I would like to see X3D accept a wide variety of data
                  formats, even if some translation/conversion needs to
                  occur. Using InstantReality it is possible to go from
                  X3D, OBJ, FBX and perhaps others to SRC. SRC is a good
                  format for injestion because it moves quickly to
                  WebGL. X3D is to remain ISO standardized. No other 3D
                  format and run-time can state that.<br class="">
                  <br class="">
                  Animation is a current problem. The SRC does not hold
                  animations. The only widely used format that does
                  combined with model data is FBX. That is something
                  that needs to be developed, but there are several
                  things that need to come first.<br class="">
                  <br class="">
                  <br class="">
                  Leonard Daly<br class="">
                  <br class="">
                  <br class="">
                  <br class="">
                  <br class="">
                  <br class="">
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                <blockquote
                  cite="mid:0319B3A0-D526-45E3-902F-A4F3492171CE@gmail.com"
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                  You make good points Leonard.  How would you
                  differentiate V4 from Collada in that case?    My
                  understanding is that X3D provides for declarative app
                  development. This is one reason we are moving towards
                  the web, to open X3D up to more app developers.  What
                  is important for declarative app development?  Protos,
                  Templates, Web Components and associated scripts,
                  essentially *shared behavior*.  If you have a virtual
                  world, you might certainly have exactly one of
                  everything.  However, it’s easier to instantiate
                  Protos or Templates, I think.   The trick is to only
                  mention the creation a few times (once) with templates
                  or web components, and let the environment expand it
                  into multiple instances through templated transforms
                  and parameterization.  I don’t want to see 400
                  ProtoInstances of cylinders in code, unless it’s
                  generated (HTML).  X3D *should* be associated with a
                  data format for pure data, like D3.js has several, and
                  transforming pure data into 3D.  I know I have
                  different requirements, but I think X3D V4 should be
                  designed for scaling things up—not only shapes and
                  transforms, but coordinates and polygons as well
                  (SRC). Is any other format in position to provide for
                  such scaling without killing memory or diskspace?
                   Models are certainly moving towards SRC. If you are
                  concerned about animation, what’s the best way to
                  provide for animation coming from these tools?   We
                  have your proposed nodes.  Are these sufficient?  
                  Should we start looking more at creating exporters for
                  animation beyond just models?  What animation
                  exporters to X3D are already out there?
                  <div class=""><br class="">
                    <div class="">John<br class="">
                      <div class=""><br class="">
                        <div class="">
                          <div class="">
                            <blockquote type="cite" class="">
                              <div class="">On Feb 24, 2016, at 7:55 PM,
                                Leonard Daly <<a
                                  moz-do-not-send="true"
                                  href="mailto:Leonard.Daly@realism.com"
                                  class=""><a class="moz-txt-link-abbreviated" href="mailto:Leonard.Daly@realism.com">Leonard.Daly@realism.com</a></a>>

                                wrote:</div>
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                                  class=""> There seems to be some
                                  confusion about my statements about
                                  not hand-coding certain things. <br
                                    class="">
                                  <br class="">
                                  I have stated that models and
                                  animations are not hand-coded anymore.
                                  That statement does not mean it can't
                                  be done, but there are many tools that
                                  do it, including open-source ones.
                                  There is no way someone is going to
                                  hand-code models such as you can see
                                  at <a moz-do-not-send="true"
                                    class="moz-txt-link-freetext"
                                    href="http://www.blendswap.com/blends/index">http://www.blendswap.com/blends/index</a>.
                                  Hand coding models to be printed is
                                  also not a good idea because things
                                  will probably not line up correctly.<br
                                    class="">
                                  <br class="">
                                  Animation is the same thing. Yes you
                                  can animate by hand-coding all of the
                                  motions and deformations, but that is
                                  not how it is done. If X3D is to get
                                  any acceptance into the professional
                                  marketplace it MUST work with
                                  application generated models and
                                  animations. There will still be some
                                  important animations that are hand
                                  coded (e.g., camera motions, automated
                                  systems, etc.). <br class="">
                                  <br class="">
                                  Nothing I have done in working out the
                                  V4 proposal precludes hand-coding of
                                  animation or modeling. It does not
                                  provide a lot of convenience
                                  features/nodes to make complex work
                                  simple. In the marketplace, it is much
                                  simpler to get someone to do the model
                                  or animation in a tool. <br class="">
                                  <br class="">
                                  <br class="">
                                  <div class="moz-signature">-- <br
                                      class="">
                                    <font class="tahoma,arial,helvetica
                                      san serif" color="#333366"> <font
                                        class="" size="+1"><b class="">Leonard
                                          Daly</b></font><br class="">
                                      3D Systems & Cloud Consultant<br
                                        class="">
                                      X3D Co-Chair on Sabbatical<br
                                        class="">
                                      LA ACM SIGGRAPH Chair<br class="">
                                      President, Daly Realism - <i
                                        class="">Creating the Future</i>
                                    </font></div>
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_______________________________________________<br class="">
                                x3d-public mailing list<br class="">
                                <a moz-do-not-send="true"
                                  href="mailto:x3d-public@web3d.org"
                                  class="">x3d-public@web3d.org</a><br
                                  class="">
                                <a moz-do-not-send="true"
                                  class="moz-txt-link-freetext"
                                  href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br
                                  class="">
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                <br class="">
                <div class="moz-signature">-- <br class="">
                  <font class="tahoma,arial,helvetica san serif"
                    color="#333366"> <font class="" size="+1"><b
                        class="">Leonard Daly</b></font><br class="">
                    3D Systems & Cloud Consultant<br class="">
                    X3D Co-Chair on Sabbatical<br class="">
                    LA ACM SIGGRAPH Chair<br class="">
                    President, Daly Realism - <i class="">Creating the
                      Future</i> </font></div>
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    <br>
    <br>
    <div class="moz-signature">-- <br>
      <font class="tahoma,arial,helvetica san serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        3D Systems & Cloud Consultant<br>
        X3D Co-Chair on Sabbatical<br>
        LA ACM SIGGRAPH Chair<br>
        President, Daly Realism - <i>Creating the Future</i>
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