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<div class="moz-cite-prefix">On 9/2/2016 5:01 AM, Andreas Plesch
wrote:<br>
</div>
<blockquote
cite="mid:CAKdk67vLiuZFEzAswx2nHtn+O=f6xwC-2Vp4ZrDZ1KQYW6HTTg@mail.gmail.com"
type="cite">
<p dir="ltr">DEF/USE looks nice. It would require special
treatment of nodes DEF/USE by Macro, and perhaps avoiding
registration of the nodes element. It may work.<br>
Andreas </p>
</blockquote>
<br>
<br>
I've been thinking about a larger issue. Unreal and (I think) Unity
have a method where an imported object (usually a model with
associated animation) defines a class (for lack of a better term).
The [Unreal] user can create instances of that class that are
identical to the original. So that part is just like DEF/USE. The
user can also create instances that vary from the original - perhaps
different texture or no animation. Changes to the original that are
not overridden by the new subclass are passed on. Subclasses can
have subclasses. <br>
<br>
For an example, think of a modeled car tire with rotation. If you
replicate the tire 3x (+ original), two of the tires will rotate the
wrong way and have the external hubcap facing in. You can rotate (in
space) the tires on the opposite side so that they are correctly
oriented and rotate the correctly. All 4 tires will continue to
rotate at the same rate and start at the same time because those are
properties of initial class).<br>
<br>
I do not have an idea on how to implement this. It might be possible
for a Macro to do this -- I haven't tried to make it work yet.<br>
<br>
<br>
Leonard Daly<br>
<br>
<br>
<br>
<blockquote
cite="mid:CAKdk67vLiuZFEzAswx2nHtn+O=f6xwC-2Vp4ZrDZ1KQYW6HTTg@mail.gmail.com"
type="cite">
<div class="gmail_extra"><br>
<div class="gmail_quote">On Sep 2, 2016 12:32 AM, "Leonard Daly"
<<a moz-do-not-send="true" href="mailto:web3d@realism.com">web3d@realism.com</a>>
wrote:<br type="attribution">
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<div>See below...<br>
</div>
<blockquote type="cite">
<div dir="ltr">On Mon, Aug 29, 2016 at 12:32 AM, Leonard
Daly <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:web3d@realism.com" target="_blank">web3d@realism.com</a>></span>
wrote:<br>
<div class="gmail_extra">
<div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0
0 .8ex;border-left:1px #ccc
solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">On
8/26/2016 7:39 PM, Leonard Daly wrote: <br>
<blockquote type="cite">
<blockquote type="cite">For the last year I
have been working on advancing X3D to be
standardized in HTML5/DOM environment and
support mobile and VR. I have just
completed alpha work on the Macro node.
This node provides the static definition
capabilities of PROTO in an HTML5
environment. It can perform string
substitution (name/value pairs) on X3D
code stored externally. The node
documentation is at <a
moz-do-not-send="true"
href="http://tools.realism.com/specification/x3d-v40/abstract-specification/changes-additions-x3d-v33/macro"
target="_blank">http://tools.realism.com/speci<wbr>fication/x3d-v40/abstract-<wbr>specification/changes-<wbr>additions-x3d-v33/macro</a>.<br>
<br>
I will continue to get to at least alpha
stage (basic functional implemented and
working) for all nodes I discussed during
my presentations at Web3D2016 &
SIGGRAPH. The presentation is online at <a
moz-do-not-send="true"
href="http://realism.com/presentations/188?title=Extending-X3DOM-to-Mobile"
target="_blank">http://realism.com/presentatio<wbr>ns/188?title=Extending-X3DOM-<wbr>to-Mobile</a>.
<br>
<br>
All of the code is up on Github at <a
moz-do-not-send="true"
href="https://github.com/DrX3D/x3dv4"
target="_blank">https://github.com/DrX3D/x3dv4</a>
with testing code. <br>
<br>
I am interested in any bugs that are found
or new/revised direction for the nodes. I
am completely open to anyone who would
like to help code. <br>
</blockquote>
</blockquote>
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</blockquote>
</div>
I understand how the external reference to a macro
template works since for each instance of the macro
it is possible to reference the same url, and
therefore template. How do you envision, on the
other hand, use of the nodes field as the other
option where the template is provided as child nodes
? Repeating the template for each instance would not
make a lot of sense. Is there something you had in
mind ?<br>
</div>
</div>
</blockquote>
<br>
I was thinking DEF/USE. USE works in X3DOM by referencing
the node sub-tree defined by DEF. Something like:<br>
<br>
<Macro params='"n1=v1","n2=v2"'><br>
<nodes DEF='Macro1Nodes'><br>
<transform ...><br>
...<br>
</transform><br>
</nodes><br>
</Macro><br>
:<br>
:<br>
<Macro params='"n1=va","n2=vb"'><br>
<nodes USE='Macro1Nodes'></nodes><br>
</Macro><br>
<br>
<br>
<br>
<div>-- <br>
<font color="#333366"> <font size="+1"><b>Leonard Daly</b></font><br>
X3D Co-Chair<br>
Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
</div>
</blockquote>
</div>
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</blockquote>
<br>
<p><br>
</p>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
X3D Co-Chair<br>
Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
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