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<p>On 07/10/16 23:41, doug sanden wrote:<br>
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1) X3D is for static models only (no texture). This is a very good
match. There are just a few things that X3D doesn't handle and most of
those are having to deal with interchange with other formats.
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.web3dit image file format
I have a text-only image format .web3dit (i=image t=text (vs xml or json)) I could donate. Handles 2D, cube and 3D textures. Then web3d would have its own image format too. (Its really just pixeltexture in a separate file, with a few tricks). I use it for round-trip testing. But if you are desparate for web3d to own texture file formats it might be a good starting point.
<a class="moz-txt-link-freetext" href="https://sourceforge.net/p/freewrl/git/ci/develop/tree/freex3d/src/lib/opengl/LoadTextures.c">https://sourceforge.net/p/freewrl/git/ci/develop/tree/freex3d/src/lib/opengl/LoadTextures.c</a>
L.620-905
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Given that we have maybe 7 part time people (right now) where does X3D
go?
If you have other
contributions, please feel free to state so along with what you think
it would take to get there from X3D V3.3.
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IDEA: onus shifting: When someone proposes something new, they also submit refactored specs.
For example if I propose a change to rendering modulation, Protos_II, .web3dit image file format - I would need to also submit refactored specs pages that show how the old would keep working/stay valid in specs, while allowing the new.
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we have <span class="prototype">ExternProtoDeclare</span> node to
define new nodes.<br>
<br>
But you have brought up one of my bugbears with X3D, there is so
much research build upon X3D/VRML97, but it seam like the source
code get discarded once the paper is written.<br>
<br>
some examples that should/could be added to X3D:<br>
"Remote Rendering of Massively Textured 3D Scenes Through
Progressive Texture Maps"<br>
J-E. Marvie and K. Bouatouch<br>
"A Vrml97-X3D Extension for Massive Scenery Management in Virtual
Worlds" - Web3D 2004<br>
Jean-Eudes Marvie and Kadi Bouatouch<br>
"Interactive Walkthrough of Large 3D Models of Buildings on Mobile
Devices" <br>
Alessandro Mulloni, Daniele Nadalutti and Luca Chittaro<br>
"Streaming and Synchronization of Multi-User Worlds Through
HTTP/1.1"<br>
Jean-Eudes Marvie, Pascal Gautron, Pascal Lecocq, Olivier Mocquard
and François Gérard<br>
<br>
ps: I have contacted the authors<br>
<br>
tom<br>
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