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<div class="moz-cite-prefix">John,<br>
<br>
Sorry to disappoint you, but transmission does not handle editing.
It is a means to go from archives to display in an automated
manner. <br>
<br>
But, you question does bring up a good point. What does "edit X3D"
mean? Is it creating a model in X3D? For this you can use Blender.
Blender will also do texturing, rigging, skinning, and animation.
Once complete, you can export in X3D format. Is that editing X3D?<br>
<br>
Is editing X3D taking a number of models and adding relationship
animation and interactivity? That is generally though of as scene
building.<br>
<br>
Part of the difficult relates to my question earlier this month -
What is the purpose of X3D? In these series of posts I am
describing several different environments where X3D lives or
operates. By clarifying those environments and how X3D interacts
with that environment I plan on showing how different parts of X3D
fit within the environment and with other parts of X3D. <br>
<br>
<br>
Leonard Daly<br>
<br>
<br>
<br>
<br>
</div>
<blockquote
cite="mid:CAGC3UEmJFn4fuXX6BxwUQE2H=tugjszcrSSkMp4_AquSnqR=CQ@mail.gmail.com"
type="cite">
<p dir="ltr">Just to put all my cards on the table, I see a
transmission format as a good way to edit X3D, whether it's
REST, EAI or perhaps SAI. I would hope we could agree on a
REST API.</p>
<p dir="ltr">Thanks,</p>
<p dir="ltr">John</p>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Oct 17, 2016 10:42 PM, "John
Carlson" <<a moz-do-not-send="true"
href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>>
wrote:<br type="attribution">
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<p dir="ltr">Leonard, I hope a future blog post will address
interactivity...perhaps even editing/authoring X3D with a
NG X3D.</p>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Oct 17, 2016 8:18 PM, "Leonard
Daly" <<a moz-do-not-send="true"
href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard.Daly@realism.com</a>>
wrote:<br type="attribution">
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<p>I have been working on the features of X3D V4 for
over a year. During that time I started on initial
specification document and features, especially
for mobile, that would be needed by X3D V4. Since
this summer I realized that there had no top-down
analysis of what X3D should be able to accomplish.
I am writing a series of posts (at least five)
that aim to develop an environment where X3D is an
integral and working part of handling,
transmitting, and displaying 3D content. My
particular focus is for the display to in the
browser environment (HTML5 + DOM + CSS +
JavaScript); however, I recognize the need and
interest to support other non-browser
environments. <br>
</p>
<p>The first post is now available at <a
moz-do-not-send="true"
class="m_-1429748674674755542m_4981196634613331956moz-txt-link-freetext"
href="http://realism.com/blog/purpose-x3d"
target="_blank">http://realism.com/blog/purpos<wbr>e-x3d</a>.
It will be review material for most of the readers
of x3d-public -- it even includes a link to an
episode of Floops that runs in Bitmanagement's
bsContact. I am trying to write a couple posts
ahead of the announcements. I plan on announcing a
new post 2-3 times per week. The next post will
cover deformable skin animation using bones.<br>
</p>
<br>
<div
class="m_-1429748674674755542m_4981196634613331956moz-signature">--
<br>
<font
class="m_-1429748674674755542m_4981196634613331956tahoma,arial,helvetica
m_-1429748674674755542m_4981196634613331956san
m_-1429748674674755542m_4981196634613331956serif"
color="#333366"> <font size="+1"><b>Leonard
Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the
Future</i> </font></div>
</div>
<br>
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<br>
<p><br>
</p>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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