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    <div class="moz-cite-prefix">John,<br>
      <br>
      Sorry to disappoint you, but transmission does not handle editing.
      It is a means to go from archives to display in an automated
      manner. <br>
      <br>
      But, you question does bring up a good point. What does "edit X3D"
      mean? Is it creating a model in X3D? For this you can use Blender.
      Blender will also do texturing, rigging, skinning, and animation.
      Once complete, you can export in X3D format. Is that editing X3D?<br>
      <br>
      Is editing X3D taking a number of models and adding relationship
      animation and interactivity? That is generally though of as scene
      building.<br>
      <br>
      Part of the difficult relates to my question earlier this month -
      What is the purpose of X3D? In these series of posts I am
      describing several different environments where X3D lives or
      operates. By clarifying those environments and how X3D interacts
      with that environment I plan on showing how different parts of X3D
      fit within the environment and with other parts of X3D. <br>
      <br>
      <br>
      Leonard Daly<br>
      <br>
      <br>
      <br>
      <br>
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    <blockquote
cite="mid:CAGC3UEmJFn4fuXX6BxwUQE2H=tugjszcrSSkMp4_AquSnqR=CQ@mail.gmail.com"
      type="cite">
      <p dir="ltr">Just to put all my cards on the table, I see a
        transmission format as a good way to edit X3D,      whether it's
        REST, EAI or perhaps SAI.   I would hope we could agree on a
        REST API.</p>
      <p dir="ltr">Thanks,</p>
      <p dir="ltr">John</p>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Oct 17, 2016 10:42 PM, "John
          Carlson" <<a moz-do-not-send="true"
            href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>>
          wrote:<br type="attribution">
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <p dir="ltr">Leonard, I hope a future blog post will address
              interactivity...perhaps even editing/authoring X3D with a
              NG X3D.</p>
            <div class="gmail_extra"><br>
              <div class="gmail_quote">On Oct 17, 2016 8:18 PM, "Leonard
                Daly" <<a moz-do-not-send="true"
                  href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard.Daly@realism.com</a>>
                wrote:<br type="attribution">
                <blockquote class="gmail_quote" style="margin:0 0 0
                  .8ex;border-left:1px #ccc solid;padding-left:1ex">
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                    <p>I have been working on the features of X3D V4 for
                      over a year. During that time I started on initial
                      specification document and features, especially
                      for mobile, that would be needed by X3D V4. Since
                      this summer I realized that there had no top-down
                      analysis of what X3D should be able to accomplish.
                      I am writing a series of posts (at least five)
                      that aim to develop an environment where X3D is an
                      integral and working part of handling,
                      transmitting, and displaying 3D content. My
                      particular focus is for the display to in the
                      browser environment (HTML5 + DOM + CSS +
                      JavaScript); however, I recognize the need and
                      interest to support other non-browser
                      environments. <br>
                    </p>
                    <p>The first post is now available at <a
                        moz-do-not-send="true"
                        class="m_-1429748674674755542m_4981196634613331956moz-txt-link-freetext"
                        href="http://realism.com/blog/purpose-x3d"
                        target="_blank">http://realism.com/blog/purpos<wbr>e-x3d</a>.
                      It will be review material for most of the readers
                      of x3d-public -- it even includes a link to an
                      episode of Floops that runs in Bitmanagement's
                      bsContact. I am trying to write a couple posts
                      ahead of the announcements. I plan on announcing a
                      new post 2-3 times per week. The next post will
                      cover deformable skin animation using bones.<br>
                    </p>
                    <br>
                    <div
                      class="m_-1429748674674755542m_4981196634613331956moz-signature">--
                      <br>
                      <font
                        class="m_-1429748674674755542m_4981196634613331956tahoma,arial,helvetica
                        m_-1429748674674755542m_4981196634613331956san
                        m_-1429748674674755542m_4981196634613331956serif"
                        color="#333366"> <font size="+1"><b>Leonard
                            Daly</b></font><br>
                        3D Systems & Cloud Consultant<br>
                        LA ACM SIGGRAPH Chair<br>
                        President, Daly Realism - <i>Creating the
                          Future</i> </font></div>
                  </div>
                  <br>
                  ______________________________<wbr>_________________<br>
                  x3d-public mailing list<br>
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                    href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
                  <a moz-do-not-send="true"
                    href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
                    rel="noreferrer" target="_blank">http://web3d.org/mailman/listi<wbr>nfo/x3d-public_web3d.org</a><br>
                  <br>
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      <pre wrap="">_______________________________________________
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</pre>
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    <p><br>
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    <div class="moz-signature">-- <br>
      <font class="tahoma,arial,helvetica san serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        3D Systems & Cloud Consultant<br>
        LA ACM SIGGRAPH Chair<br>
        President, Daly Realism - <i>Creating the Future</i>
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