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<div class="moz-cite-prefix">Joe,<br>
<br>
In all your writings you appear to be making the assumption that
joint-based animation with deformable skin is H-Anim. That is not
true. I don't really know what H-Anim is (the spec, especially V2
is rather unclear on the topic), but joint-based animation with
deformable skin is another technique of animation. It is not even
physically human because it does not account for sub-skin material
like muscles. This is especially noticeable when bending an arm, a
leg, or flexing a character's back.<br>
<br>
The example in the post shows that it is just another animation
tool. The "character" it is animating is a pipe.<br>
<br>
<br>
<br>
On 10/20/2016 12:32 PM, Joe D Williams wrote:<br>
</div>
<blockquote
cite="mid:3EB8812B45D147CDB5A390AEBF62C6E7@joe1446a4150a8"
type="cite">I suggested asking a question about X3D in relation to
the material in the blog here is one.
<br>
</blockquote>
<br>
<br>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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