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<p>I am trying to construct an example of deformable skin based on
joint animation. The example calculates the new vertices for a
very simple (and small) object. To work slowly through the
process, I started the work in BS Contact. The calculation
involves some matrix calculations. These appear to not be
available in BS Contact's Script node. I have found problems with
<br>
</p>
<p> * X3DMatrix4<br>
* X3DMatrix4.setTransform<br>
* X3DMatrix4.multMatrixVec</p>
<p>This is the first time I have tried anything like this -- so I
very well may be doing this wrong. If anyone has any references or
examples where they did calculations with 4x4 matrices in BS
Contact, please let me know.</p>
<p>So far, I have unrolled the calculations and am advancing (aka
debugging) the algorithm. I will soon move it into X3DOM.<br>
</p>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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