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<div class="moz-cite-prefix">On 11/14/2016 11:54 AM, Mitchell
Williams wrote:<br>
</div>
<blockquote
cite="mid:6de605d3579048c0a05cf34ef6f160c1@sraex01sc.sisa.samsung.com"
type="cite">
<pre wrap="">Does X3D have a Render-to-Texture node?
I image this would be a parameter of <ImageTexture>node or a node of its own?</pre>
</blockquote>
<br>
Mitch,<br>
<br>
X3DOM does have that capability and uses it for it's simple version
of stereoscopic display. I have to leave for a meeting in a few
minutes, but can locate it for you later.<br>
<br>
Leonard Daly<br>
<br>
<br>
<blockquote
cite="mid:6de605d3579048c0a05cf34ef6f160c1@sraex01sc.sisa.samsung.com"
type="cite">
<pre wrap="">
Obviously, WebGL can Render to Texture such as creating a portal by rendering a scene from a different camera, and applying that texture map as a 3d mesh in the X3D scene.
Just didn't find a <RenderToTexture> node in X3D or something close to that.
Thanks all and happy Thanksgiving
Mitch
Samsung GearVR development
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</pre>
</blockquote>
<br>
<p><br>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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