<div dir="auto">I believe namespace conflicts like (1) can be avoided through the use of X3D JSON -> XML with a script stripper that sends X3D Ecmascript in the JSON to eval, after first processing the fields for ROUTEs.   This is done in my Script.js file with supporting​ from loadScripts() in loaderQuery.js.  The plan is to have your DOM and eat it too.</div><div class="gmail_extra"><br><div class="gmail_quote">On May 22, 2017 11:01 AM, "Leonard Daly" <<a href="mailto:Leonard.Daly@realism.com">Leonard.Daly@realism.com</a>> wrote:<br type="attribution"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div text="#000000" bgcolor="#FFFFFF"><div class="quoted-text">
    <div class="m_1758647866025161117moz-cite-prefix">On 5/22/2017 7:12 AM, John Carlson
      wrote:<br>
    </div>
    <blockquote type="cite">
      
      
      
      <div class="m_1758647866025161117WordSection1">
        <p class="MsoNormal">The Script AND the Proto problem have ben
          solved in the HTML environment, I believe, with Cobweb +
          Cobweb DOM, or close to it.  See Cobweb 3.2.</p>
      </div>
    </blockquote>
    <br></div>
    John,<br>
    <br>
    Script is very far from being solved, and (I believe) unsolvable
    with the constraints of X3D and DOM. These are my reasons.<br>
    1) There is a name conflict so X3D Script cannot be in the same
    namespace as HTML's Script. HTML only has one namespace<br>
    2) DOM allows scripts to modify themselves or be modified by other
    scripts. This is not possible in Cobweb or Cobweb_DOM.<br>
    <br>
    3) If you create a new node called (for example) X3dScript replacing
    the current X3D's Script node you solve (1) and because it's not
    JavaScript in the DOM, (2) is irrelevant. Now a scene has two
    different scripting environments. Even though the code looks to be
    the same (written in the same language), one cannot access fields,
    methods, properties, etc. of the other. They have different calling
    mechanisms. The X3dScript node code cannot respond to HTML events
    (mouseover, click, typing, etc in HTML elements). The HTML/DOM
    Script code can only interact with X3D elements through X3D's SAI.
    This design would produce an environment that has minimal (even less
    than current X3D) adoption. It would be confusing to developers with
    no obvious reason to the separate design. <br><div class="quoted-text">
    <br>
    <br>
    <br>
    <blockquote type="cite">
      <div class="m_1758647866025161117WordSection1">
        <p class="MsoNormal"><u></u> <u></u></p>
        <p class="MsoNormal">Go bury your head in X3DOM or Aframe
          please, and let the X3D standards folks deal with X3D.</p>
      </div>
    </blockquote>
    <br></div>
    So perhaps you are right and I can't drag this dinosaur onto a solid
    foundation and prevent it from sinking into the swamp of
    irrelevance. <br>
    <br>
    OTOH, I've been working on the VRML and X3D standards for 20 years.
    I have been responsible for seeing all V3.x standards properly go
    through the standardization process, and have co-authored a book on
    the X3D V3 standard; so perhaps I do know a bit about the standard
    and how to keep it relevant in the modern environment.<font color="#888888"><br>
    <br>
    Leonard Daly</font><div class="elided-text"><br>
    <br>
    <br>
    <br>
    <blockquote type="cite">
      <div class="m_1758647866025161117WordSection1">
        <p class="MsoNormal"><u></u> <u></u></p>
        <p class="MsoNormal">Enough said.</p>
        <p class="MsoNormal"><u></u> <u></u></p>
        <p class="MsoNormal">John</p>
        <p class="MsoNormal"><u></u> <u></u></p>
        <p class="MsoNormal">Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986" target="_blank">Mail</a> for Windows 10</p>
        <p class="MsoNormal"><u></u> <u></u></p>
        <div style="border:none;border-top:solid #e1e1e1 1.0pt;padding:3.0pt 0in 0in 0in">
          <p class="MsoNormal" style="border:none;padding:0in"><b>From:
            </b><a href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard Daly</a><br>
            <b>Sent: </b>Monday, May 22, 2017 10:06 AM<br>
            <b>To: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a><br>
            <b>Cc: </b><a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a>;
            <a href="mailto:x3dom-users@lists.sourceforge.net" target="_blank">x3dom-users@lists.sourceforge.<wbr>net</a>;
            <a href="mailto:andreasplesch@gmail.com" target="_blank">Andreas Plesch</a>; <a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a><br>
            <b>Subject: </b>Re: [x3dom-users] Cobweb_dom...Script
            Magic? Loading DOM subscenesafter parent in X3DOM and
            Cobweb. ALMOST complete, requires sequencing ofouter
            functions.</p>
        </div>
        <p class="MsoNormal"><u></u> <u></u></p>
        <p class="MsoNormal" style="margin-bottom:12.0pt">John,<br>
          <br>
          I have not been convinced that Protos need to exist in an HTML
          environment. Scripts are an integral piece of the Proto
          architecture so if you path is to implement Protos on the way
          to implementing Scripts, you need to solve the entire Script
          problem first. If Scripts are optional, then why have Proto? I
          think something like a macro expansion can solve all of the
          use cases where Proto would be used while being lighter weight
          and easier to implement and possibly use.<br>
          <br>
          Leonard Daly<br>
          <br>
          <u></u><u></u></p>
        <blockquote style="margin-top:5.0pt;margin-bottom:5.0pt">
          <div>
            <p class="MsoNormal">Leonard, I believe Scripts should be
              implemented AFTER Protos.   Just my opinion.  Once the
              Protos and the ROUTEs and the Scripts are expanded with
              the new DEFs, then you apply the event model.   This makes
              things easier, but takes more memory.   Then you optimize.
                Beware premature optimization. <u></u><u></u></p>
            <div>
              <p class="MsoNormal"><u></u> <u></u></p>
            </div>
            <div>
              <p class="MsoNormal">John<u></u><u></u></p>
            </div>
          </div>
          <div>
            <p class="MsoNormal"><u></u> <u></u></p>
            <div>
              <p class="MsoNormal">On May 21, 2017 12:16 AM, "Leonard
                Daly" <<a href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard.Daly@realism.com</a>>
                wrote:<u></u><u></u></p>
              <blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in">
                <div>
                  <div>
                    <p class="MsoNormal" style="margin-bottom:12.0pt">John,<br>
                      <br>
                      I don't really like to answer this way, but why?<br>
                      <br>
                      X3DOM does not have Proto/ExternProto feature. It
                      does not have X3D Script node. The integration
                      with HTML is too close to allow an X3D Script
                      node. HTML JavaScript (via DOM and X3D node
                      manipulation) is available and used extensively.
                      X3DOM does not handle VRML (meaning a text file
                      with {} syntax). There is an unofficial JSON
                      loader. Perhaps you have one too. How does it get
                      the scene graph into DOM? Does it create DOM
                      elements (or perhaps an HTML text string which is
                      then parsed)? Something else?<br>
                      <br>
                      To the extent I understand your question, you are
                      asking for help in constructing a means of
                      handling X3D Script node in X3DOM. Once that is
                      done, Proto/ExternProto would be next. This would
                      all come into the browser through an JSON encoded
                      file. It seems to me that trying to handle X3D
                      Script code requires an entire infrastructure
                      supporting the X3D event mode and calling script
                      code with X3D arguments. It also requires building
                      full support for SAI and supporting the
                      'directOutput' field. That is a major effort with
                      no obvious purpose that I see in V4.<br>
                      <br>
                      You are asking for some serious time support (I
                      think) into an application that is neither fully
                      X3D-compliant, nor DOM-compliant (but the closest
                      to both that is available). At least for me, I do
                      not understand how this effort would further an
                      X3D integrated DOM system. I am quite willing to
                      listen to your reasons and help where I can, but I
                      would like to see where this is going first.<br>
                      <br>
                      Leonard Daly<br>
                      <br>
                      P.S.  Everything above is for client-side code.
                      Server side code can manipulate things as much as
                      it wants to create something that runs in a
                      client-side browser.<br>
                      <br>
                      P.P.S. I do think there is a need to JSON encoding
                      in V4 subject to the node definition for V4.<br>
                      <br>
                      <br>
                      <u></u><u></u></p>
                  </div>
                  <blockquote style="margin-top:5.0pt;margin-bottom:5.0pt">
                    <div>
                      <p class="MsoNormal">Yes, Leonard, for quite some
                        time I have an X3D JSON PROTOtypeExpander.js
                        that works with X3D PROTOs and EXTERNPROTOs and
                        displays in X3DOM.  I don’t know how complete it
                        is, and testers are welcome. My EXTERNPROTO
                        expander runs on the server, so is not included
                        in the message, but it is included in the link
                        in the original message.  If someone can make
                        the EXTERNPROTO expander work client side that
                        would be great.</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">The EXTERNPROTO expander is
                        generally called like:</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">                json =
                        externPrototypeExpander(<wbr>outfile, json);</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Where json is the parent json
                        of the extern, and outfile is the parent X3D
                        file being loaded (I think “” will probably do
                        in a pinch.  I am not sure.).  The extern PROTOs
                        will be included in the original JSON as a
                        ProtoDeclare object.  You may have to run the
                        flattener afterwards, and it is run as:</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal"><span style="font-size:14.0pt">            json =
                          flattener(json);</span></p>
                      <p class="MsoNormal"><span style="font-size:14.0pt"> </span></p>
                      <p class="MsoNormal">It removes empty objects from
                        the JSON.</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Yes, I would like someone to
                        help me with VRMLScript for X3DOM, if someone is
                        available.  I have a very barebones and
                        incorrect implementation here:</p>
                      <p class="MsoNormal"> <u></u><u></u></p>
                      <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/Script.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/Script.js</a></p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Please help.  I don’t know
                        the X3D event model, and I’m not likely to learn
                        soon.  The X3D event model can be emulated in
                        Browser-side JavaScript, but there’s only Cobweb
                        for proof.</p>
                      <p class="MsoNormal"><br>
                        I have another version of flipper.html here that
                        works with X3DOM and Cobweb adding the subscene
                        later.  It works with Promises, but the
                        functions still aren’t separated…close, but no
                        cigar.  Take a look:</p>
                      <p class="MsoNormal"> <u></u><u></u></p>
                      <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/html/flipper.html" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/html/flipper.<wbr>html</a></p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Sorry, I tend to use the XML
                        version of “Proto”, and not the VRML “PROTO”.</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">X3DJSONLD provides an
                        infrastructure for X3D JSON Browser development,
                        including X3D XML -> X3D JSON conversion on
                        the server, and X3D JSON to X3D XML loading into
                        X3DOM and Cobweb.  It also includes conversions
                        from XML DOM to Java and Nashorn JavaScript for
                        X3DJSAIL app development.</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">There is definite potential
                        for an XML PROTO expander, as I have written
                        this code, but not seriously tested:</p>
                      <p class="MsoNormal"> <u></u><u></u></p>
                      <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/CompleteXMLPrototypeExpander.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/<wbr>CompleteXMLPrototypeExpander.<wbr>js</a></p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">So far, it’s still
                        server-side.  If you’re going to modify it,
                        split it into server and client-side pieces,
                        please.  Complete is probably a misnomer…</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Thanks,</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">John</p>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal">Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986" target="_blank">Mail</a>
                        for Windows 10</p>
                      <p class="MsoNormal"> </p>
                      <div style="border:none;border-top:solid #e1e1e1 1.0pt;padding:3.0pt 0in 0in 0in">
                        <p class="MsoNormal"><b>From: </b><a href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard
                            Daly</a><br>
                          <b>Sent: </b>Saturday, May 20, 2017 7:17 PM<br>
                          <b>To: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John
                            Carlson</a>; <a href="mailto:andreasplesch@gmail.com" target="_blank">Andreas
                            Plesch</a>; <a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a><br>
                          <b>Cc: </b><a href="mailto:x3dom-users@lists.sourceforge.net" target="_blank">x3dom-users@lists.sourceforge.<wbr>net</a>;
                          <a href="mailto:x3d-public@web3d.org" target="_blank">X3D
                            Graphics public mailing list</a><br>
                          <b>Subject: </b>Re: [x3dom-users]
                          Cobweb_dom...Script Magic? Loading DOM
                          subscenesafter parent in X3DOM and Cobweb.</p>
                      </div>
                      <p class="MsoNormal"> </p>
                      <p class="MsoNormal" style="margin-bottom:12.0pt">John,</p>
                      <blockquote style="margin-top:5.0pt;margin-bottom:5.0pt">
                        <p class="MsoNormal">Cobweb_dom, X3DOM experts,
                          I need some help adding a child DOM scenegraph
                          with prototypes to a parent DOM scenegraph
                          after the </p>
                      </blockquote>
                      <p class="MsoNormal" style="margin-bottom:12.0pt"><br>
                        Not sure how any of this applies to X3DOM as it
                        does not have PROTOs. Assuming you mean X3D
                        prototypes via PROTO or EXTERNPROTO. If you mean
                        something else, please elaborate.<br>
                        <br>
                        <br>
                        Leonard Daly<br>
                        <br>
                        <br>
                        <br>
                      </p>
                      <blockquote style="margin-top:5.0pt;margin-bottom:5.0pt">
                        <p class="MsoNormal">primary scene has been 
                          loaded, and not before. I have an example of
                          loading before the scene is loaded, and in a
                          callback.  If you have an example with
                          Promises instead of callback nesting, that
                          would be more ideal, the second $.getJSON()
                          (child scenegraph) might finish before the
                          first $.getJSON() (parent scenegraph) if I
                          don’t use promises or callback nesting. Also,
                          Promises would allow me to separate the parent
                          loading somewhat from the child loading, and
                          create separate functions.  Also, X3DOM
                          experts can provide an example with Promises
                          as well.  Meanwhile, I will be reading about
                          Promises.</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">Here is my example so far:<u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/html/flipper.html" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/html/flipper.<wbr>html</a><br>
                          <br>
                          Viewable here:<u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://coderextreme.net/X3DJSONLD/src/main/html/flipper.html" target="_blank">https://coderextreme.net/<wbr>X3DJSONLD/src/main/html/<wbr>flipper.html</a></p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">The white Box is the
                          subscene of the dolphin scene.</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">The following related code
                          is from <a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/loaderJQuery.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/<wbr>loaderJQuery.js</a></p>
                        <p class="MsoNormal">and references code from:</p>
                        <p class="MsoNormal"> <u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/X3DJSONLD.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/<wbr>X3DJSONLD.js</a></p>
                        <p class="MsoNormal">[ actually, I think the
                          last two reference each other – naughty ]</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">Data is here:</p>
                        <p class="MsoNormal">[ child scenegraph ]<u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/data/abox.json" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/data/abox.json</a></p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">[ parent scenegraph ]<u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/data/flipp.json" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/data/flipp.<wbr>json</a></p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">Cobweb doesn’t need the
                          prototypeExpander or the flattener (well, it
                          might have with prototypes in cobweb_dom, but
                          I think the last release fixed that…haven’t
                          checked—here is a good test for you!).  This
                          is a dual example, and I haven’t figured out
                          how to conditionally run the prototypeExpander
                          on only X3DOM code.  Please test without the
                          PrototypeExpander.js and Flattener.js
                          included, and remove X3DOM, since it won’t
                          work in that case.  X3DOM folks can include
                          the two JavaScript files which are here:</p>
                        <p class="MsoNormal"> <u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/PrototypeExpander.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/<wbr>PrototypeExpander.js</a><u></u><u></u></p>
                        <p class="MsoNormal"><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/Flattener.js" target="_blank">https://github.com/<wbr>coderextreme/X3DJSONLD/blob/<wbr>master/src/main/node/<wbr>Flattener.js</a></p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">You may provide your own
                          appendInline (below) which doesn’t call
                          loadSchema.  That may be too complex of a
                          download.  That is, you probably don’t want to
                          do all that JSON schema validation in your
                          example.  Try to keep my code close to what it
                          is otherwise.</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">And if you start supporting
                          X3D JSON in your viewers, that would be even
                          better!</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">John</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">/**</p>
                        <p class="m_1758647866025161117m7357056672881959298msonormal" style="margin-left:56.25pt;line-height:105%"><span style="font-family:Symbol">·</span><span>         </span>Next
                          is passed the element parameter</p>
                        <p class="m_1758647866025161117m7357056672881959298msonormal" style="margin-left:56.25pt;line-height:105%"><span style="font-family:Symbol">·</span><span>         </span>*/</p>
                        <p class="MsoNormal">function
                          appendInline(element, url, next) {</p>
                        <p class="MsoNormal">        $.getJSON(url,
                          function(json) {</p>
                        <p class="MsoNormal">                if (typeof
                          prototypeExpander === 'function') {</p>
                        <p class="MsoNormal">                       
                          json = prototypeExpander(url, json, "");</p>
                        <p class="MsoNormal">                } else {</p>
                        <p class="MsoNormal">                       
                          console.error("Perhaps you need to include the
                          PrototypeExpander.js?");</p>
                        <p class="MsoNormal">                }</p>
                        <p class="MsoNormal">                if (typeof
                          flattener === 'function') {</p>
                        <p class="MsoNormal">                       
                          json = flattener(json);</p>
                        <p class="MsoNormal">                } else {</p>
                        <p class="MsoNormal">                       
                          console.error("Perhaps you need to include the
                          Flattener.js?");</p>
                        <p class="MsoNormal">                }</p>
                        <p class="MsoNormal">                // must
                          validate here because we call an inner method.</p>
                        <p class="MsoNormal">               
                          loadSchema(json, url, doValidate, function() {</p>
                        <p class="MsoNormal">                       
                          ConvertToX3DOM(json["X3D"]["<wbr>Scene"], "Scene",
                          element, url);</p>
                        <p class="MsoNormal">                       
                          next(element);</p>
                        <p class="MsoNormal">                },
                          function(e) {</p>
                        <p class="MsoNormal">                       
                          console.error(e);</p>
                        <p class="MsoNormal">                });</p>
                        <p class="MsoNormal">       
                          }).fail(function(jqXHR, textStatus,
                          errorThrown) { alert('getJSON request failed!
                          ' + textStatus + ' ' + errorThrown); });</p>
                        <p class="MsoNormal">}</p>
                        <p class="MsoNormal"> </p>
                        <p class="MsoNormal">/**</p>
                        <p class="m_1758647866025161117m7357056672881959298msonormal" style="margin-left:1.0in;line-height:105%"><span style="font-family:Symbol">·</span><span>         </span>Next
                          is passed the selected element from selector</p>
                        <p class="m_1758647866025161117m7357056672881959298msonormal" style="margin-left:1.0in;line-height:105%"><span style="font-family:Symbol">·</span><span>         </span>Selector
                          is the CSS selector to append inline to.</p>
                        <p class="m_1758647866025161117m7357056672881959298msonormal" style="margin-left:1.0in;line-height:105%"><span style="font-family:Symbol">·</span><span>         </span>*/</p>
                        <p class="MsoNormal">function
                          loadSubscene(selector, url, next) {</p>
                        <p class="MsoNormal">       
                          appendInline(document.<wbr>querySelector(selector),
                          url, next);</p>
                        <p class="MsoNormal">}</p>
                        <p class="MsoNormal" style="margin-bottom:12.0pt"><br>
                          <br>
                        </p>
                        <pre>------------------------------<wbr>------------------------------<wbr>------------------</pre>
                        <pre>Check out the vibrant tech community on one of the world's most</pre>
                        <pre>engaging tech sites, Slashdot.org! <a href="http://sdm.link/slashdot" target="_blank">http://sdm.link/slashdot</a></pre>
                        <p class="MsoNormal" style="margin-bottom:12.0pt"><br>
                          <br>
                        </p>
                        <pre>______________________________<wbr>_________________</pre>
                        <pre>X3dom-users mailing list<u></u><u></u></pre>
                        <pre><a href="mailto:X3dom-users@lists.sourceforge.net" target="_blank">X3dom-users@lists.sourceforge.<wbr>net</a><u></u><u></u></pre>
                        <pre><a href="https://lists.sourceforge.net/lists/listinfo/x3dom-users" target="_blank">https://lists.sourceforge.net/<wbr>lists/listinfo/x3dom-users</a></pre>
                      </blockquote>
                      <p> </p>
                      <p class="MsoNormal">-- <br>
                        <b><span style="font-size:13.5pt;color:#333366">Leonard
                            Daly</span></b><span style="color:#333366"><br>
                          3D Systems & Cloud Consultant<br>
                          LA ACM SIGGRAPH Chair<br>
                          President, Daly Realism - <i>Creating the
                            Future</i> </span></p>
                      <p class="MsoNormal"> </p>
                    </div>
                  </blockquote>
                  <p><u></u> <u></u></p>
                  <div>
                    <p class="MsoNormal">-- <br>
                      <b><span style="font-size:13.5pt;color:#333366">Leonard
                          Daly</span></b><span style="color:#333366"><br>
                        3D Systems & Cloud Consultant<br>
                        LA ACM SIGGRAPH Chair<br>
                        President, Daly Realism - <i>Creating the
                          Future</i> </span><u></u><u></u></p>
                  </div>
                </div>
              </blockquote>
            </div>
          </div>
        </blockquote>
        <p><u></u> <u></u></p>
        <p class="MsoNormal">-- <br>
          <b><span style="font-size:13.5pt;color:#333366">Leonard Daly</span></b><span style="color:#333366"><br>
            3D Systems & Cloud Consultant<br>
            LA ACM SIGGRAPH Chair<br>
            President, Daly Realism - <i>Creating the Future</i> </span><u></u><u></u></p>
        <p class="MsoNormal"><span style="color:black"><u></u> <u></u></span></p>
      </div>
    </blockquote>
    <p><br>
    </p>
    <div class="m_1758647866025161117moz-signature">-- <br>
      <font class="m_1758647866025161117tahoma,arial,helvetica m_1758647866025161117san m_1758647866025161117serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        3D Systems & Cloud Consultant<br>
        LA ACM SIGGRAPH Chair<br>
        President, Daly Realism - <i>Creating the Future</i>
      </font></div>
  </div></div>

</blockquote></div><br></div>