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<div class="moz-cite-prefix">Thanks Michalis,<br>
<br>
It is a good summary and description. I hope to contribute some
visual examples within the next week.<br>
<br>
Leonard Daly<br>
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cite="mid:CAKzBGZPo14KnqUXqV3RnBC515p+jLa5CdbB1DJCs+v8W9+egWg@mail.gmail.com">
<pre wrap="">Hi everyone,
(And "Hi" to Don especially -- this mail was inspired by our talk
today, in which we ended talking about PBR. Thank you again!)
I wrote a little summary of my knowledge and thoughts about
physical-based rendering (PBR) in X3D on
<a class="moz-txt-link-freetext" href="https://github.com/michaliskambi/x3d-tests/wiki/Include-PhysicalMaterial-and-PhysicalEnvironmentLight-in-the-official-X3D-specification">https://github.com/michaliskambi/x3d-tests/wiki/Include-PhysicalMaterial-and-PhysicalEnvironmentLight-in-the-official-X3D-specification</a>
This is mostly a summary of what I learned in recent months about PBR.
I do not really propose anything that wasn't already proposed before,
but I try to summarize my knowledge and provide useful links. Maybe it
will be helpful for others too :) Many thanks go to everyone on this
list, esp. Leonard Daly and Andreas Plesch, for all the informative
mails about glTF and PBR!
Best regards,
Michalis
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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