<div dir="ltr"><div><br></div><a href="http://dug9.users.sourceforge.net/web3d/tests/hanim/lucy_test3/lucy_test3.x3d">http://dug9.users.sourceforge.net/web3d/tests/hanim/lucy_test3/lucy_test3.x3d</a><br><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jul 16, 2018 at 8:45 AM, Andreas Plesch <span dir="ltr"><<a href="mailto:andreasplesch@gmail.com" target="_blank">andreasplesch@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">..<br>
<span class="">> > There are the Lucy avatars available from seamless3d:<br>
> > <a href="http://www.seamless3d.com/hanim/" rel="noreferrer" target="_blank">http://www.seamless3d.com/<wbr>hanim/</a><br>
> > I had view3dscene convert them to xml:<br>
> > <a href="https://github.com/andreasplesch/x3dom/blob/HAnim_work/test/functional/HAnim/Lucy_test4.x3d" rel="noreferrer" target="_blank">https://github.com/<wbr>andreasplesch/x3dom/blob/<wbr>HAnim_work/test/functional/<wbr>HAnim/Lucy_test4.x3d</a><br>
><br>
> All players I tested which have skinned deformation implemented show<br>
> the Lucy animation with inverted rotations. The players are:<br>
> view3dscene 3.18<br>
> BSContact<br>
> freewrl 4.0<br>
> Probably there is a problem with the Lucy example and perhaps how<br>
> seamless3d exports hanim.<br>
<br>
</span>It turns out that the vrml encoded seamless exports were fine. Instead<br>
there seems to be a problem with how view3dscene converts hanim vrml<br>
to hanim X3D xml, in some cases.<br>
<span class="HOEnZb"><font color="#888888"><br>
-Andreas<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
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