<div><div dir="auto">Interesting.   Any relationship to: </div></div><div><div><a href="https://en.m.wikipedia.org/wiki/Generic_Modeling_Environment">https://en.m.wikipedia.org/wiki/Generic_Modeling_Environment</a></div><div dir="auto"> ???</div><br><div class="gmail_quote"><div dir="ltr">On Fri, Sep 21, 2018 at 3:04 AM Tom Sparks <<a href="mailto:tom_a_sparks@yahoo.com.au">tom_a_sparks@yahoo.com.au</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 9/21/18, John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br>
> So here’s what I’m thinking.  I can have a pattern or family of patterns<br>
> which an algorithm uses to generate X3D procedurally.<br>
><br>
> Do you think this will work?  What other patterns/algorithms could be<br>
> created?<br>
><br>
> There might be something in UML?<br>
><br>
> I believe “pattern” is the right word, but you might choose something<br>
> better.<br>
><br>
> Thanks,<br>
><br>
> John<br>
><br>
><br>
you are looking for Generative Modelling witch is related to<br>
Procedural generation[1]<br>
there is a large 300 page Dissertation on Generative Modelling<br>
Language (GML)[2] witch may give you are starting point<br>
<br>
[1]: <a href="https://en.wikipedia.org/wiki/Procedural_generation" rel="noreferrer" target="_blank">https://en.wikipedia.org/wiki/Procedural_generation</a><br>
[2]: <a href="https://en.wikipedia.org/wiki/Generative_Modelling_Language" rel="noreferrer" target="_blank">https://en.wikipedia.org/wiki/Generative_Modelling_Language</a><br>
<br>
tom<br>
</blockquote></div></div>