<div dir="ltr"><span style="color:rgb(0,0,0);font-family:tahoma,arial,verdana,sans-serif;font-size:12px">See also:</span><div><span style="color:rgb(0,0,0);font-family:tahoma,arial,verdana,sans-serif;font-size:12px"><br></span></div><div><span style="color:rgb(0,0,0);font-family:tahoma,arial,verdana,sans-serif;font-size:12px">Micah Taylor and Francis Meng. 2018. Web-based geometric acoustic simulator. In </span><span style="box-sizing:border-box;color:rgb(0,0,0);font-family:tahoma,arial,verdana,sans-serif;font-size:12px">Proceedings of the 23rd International ACM Conference on 3D Web Technology</span><span style="color:rgb(0,0,0);font-family:tahoma,arial,verdana,sans-serif;font-size:12px"> (Web3D '18). ACM, New York, NY, USA, Article 6, 5 pages. DOI: <a href="https://doi.org/10.1145/3208806.3208817">https://doi.org/10.1145/3208806.3208817</a></span> <br></div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Jan 10, 2019 at 1:18 PM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Athanasios reported that his team is working on advanced audio techniques.<br>
<br>
We currently have the following audio and sound goals listed for X3Dv4:<br>
<br>
X3D v4.0 Development: Candidate Capabilities<br>
<a href="http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development#Candidate_Capabilities" rel="noreferrer" target="_blank">http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development#Candidate_Capabilities</a><br>
<br>
* Audio and video: alignment with W3C Audio Working Group, especially for Web Audio API and Web Midi API.<br>
<br>
<a href="https://www.w3.org/2011/audio" rel="noreferrer" target="_blank">https://www.w3.org/2011/audio</a><br>
<a href="https://webaudio.github.io/web-audio-api" rel="noreferrer" target="_blank">https://webaudio.github.io/web-audio-api</a><br>
<a href="https://webaudio.github.io/web-midi-api" rel="noreferrer" target="_blank">https://webaudio.github.io/web-midi-api</a><br>
<br>
** Considerations. Adding royalty-free formats, streamability, disabling attenuation, 3D aural spatialization using reflection from simple geometry (such as RESOUND).<br>
<br>
[X3D-Public] improved validation tests for sound nodes; add ability avoiding audio attenuation altogether<br>
<a href="http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html" rel="noreferrer" target="_blank">http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html</a><br>
<br>
<a href="http://gamma.cs.unc.edu/Sound/RESound" rel="noreferrer" target="_blank">http://gamma.cs.unc.edu/Sound/RESound</a><br>
<br>
** Point paper. Strategies to Improve X3D v4 Sound Component for 3D sound model and audio rendering<br>
<br>
<a href="http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf" rel="noreferrer" target="_blank">http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf</a><br>
<br>
Additional considerations and references are welcome. Are we on the right track?<br>
<br>
all the best, Don<br>
-- <br>
Don Brutzman Naval Postgraduate School, Code USW/Br <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><br>
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a href="http://faculty.nps.edu/brutzman" rel="noreferrer" target="_blank">http://faculty.nps.edu/brutzman</a><br>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature">Nicholas F. Polys, Ph.D.<br><br>Director of Visual Computing <br>Virginia Tech Research Computing <br><br>Affiliate Professor<br>Virginia Tech Department of Computer Science<br></div>