<html><body><html><head><meta name="viewport" content="width=device-width" /><meta http-equiv="Content-Type" content="text/vnd.ui.insecure+html;charset=utf-8" /></head><body style="overflow-wrap:break-word; word-break: break-word;"><div class="mail_android_message" style="line-height: 1; padding: 0.5em">Hi Cecile,<br>
<br>
No. Unfortunately I don't start from the scratch and I'm currently locked in to BS and to X3D, where the second is not too bad:-)<br>
<br>
Not to get me wrong BS has got quite good quality, which is good for testing- and I've got a license. <br>
<br>
But I wonder how I will convince the potential users of my X3D prototypes to get a license themselves.<br>
<br>
All the best<br>
Christoph<br>
-- <br>
Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.</div><div class="mail_android_quote" style="line-height: 1; padding: 0.3em">Am 19.01.19, 12:56, Cecile Muller <contact@wildpeaks.fr> schrieb:<blockquote class="gmail_quote" style="margin: 0.8ex 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div dir="ltr"><div dir="ltr"><div dir="ltr">Hi Len,<div><br /></div><div><div>If starting from scratch, personally I'd go with WebGL-based because it's the easiest to share scenes, both on desktop and mobile (and something like Pubnub if it needs multiusers), plus both Xsplit Broadcaster and OBS can already use webpages as sources. Also, Xsplit plugins are done in JS (I seem to recall OBS plugins as well ?), so you could even extend it to add custom features if it's not enough.</div></div><div><br /></div><div><br /></div><div>See you,</div><div>Cecile</div></div></div></div>
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