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<div class="moz-cite-prefix">Christoph,</div>
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<div class="moz-cite-prefix">A lot depends on what equipment you
want to use. Most immersive headsets work best at ~90fps. I would
not want to rely on a phone to run at that rate for any long
duration of time, so that kind of eliminates the cardboard
(including Daydream, GearVR, etc.) types that use the phone as the
tracker and display. Whatever s/w you use needs to be able to
output stereographic (left/right) scenes. <br>
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<div class="moz-cite-prefix">The W3C's Immersive Web specification
should be out by your time frame with at least two browser
support. That doesn't mean there will be any X3D application
support, but it may make a number of other choices available to
you.</div>
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<div class="moz-cite-prefix">Leonard Daly</div>
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<div class="mail_android_message" style="line-height: 1; padding:
0.5em">Hi all. <br>
<br>
Thanks for all hints received so far.<br>
<br>
However my main question was about VR.<br>
<br>
Are there any plans or is it already possible to use X3D Players
with VR equipment?<br>
<br>
Does it make a difference whether I use "native" X3D Players
(Contact, Instant Player, Castle Game Engine, ......) or "WebGL
based" X3D Players.<br>
<br>
I will myself face this question actually earliest in 2020 I
admit, but I thought having some answers on X3D-public could
also help other People.<br>
<br>
KR<br>
Christoph<br>
-- <br>
Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX
Mail gesendet.</div>
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<div class="mail_android_quote" style="line-height: 1; padding:
0.3em">Am 19.01.19, 03:36, Christoph Valentin
<a class="moz-txt-link-rfc2396E" href="mailto:christoph.valentin@gmx.at"><christoph.valentin@gmx.at></a> schrieb:
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<div style="font-family: Verdana;font-size: 12.0px;">
<div>Hi all,</div>
<div> </div>
<div>When I will be finished with my application (alpha
release "not before 2020"), then I will have a nice little
Visual Basic Application for .NET/Windows integrated with
an X3D Scene played on BS Contact, made multiuser capable
by BS Collaborate.</div>
<div> </div>
<div>Besides some licensing questions (will my users like to
pay for BS Contact? will at least one of my users be
willing to buy and run BS Collaborate) I will have some
other questions:</div>
<div> </div>
<div>What about VR?</div>
<div> </div>
<div>Will it be possible to go downstairs to the VR Cafe and
tell the people: here's a nice collaborative application,
where everybody can bring his/her own content. Can we play
it on your hardware?</div>
<div> </div>
<div>Will I need to rebase to another X3D Player? Instant
Player? Free Wrl? X3DOM? X_ITE? Castle Game Engine? ...?</div>
<div> </div>
<div>Any hint welcome.</div>
<div> </div>
<div>Thanks in advance</div>
<div>Christoph</div>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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