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    <div class="moz-cite-prefix">Christoph,<br>
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cite="mid:trinity-59d729f1-6548-4c6c-8705-664811597267-1548192084818@msvc-mesg-gmx023">
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        0.5em">Hi Doug.<br>
        <br>
        That sounds good. So have I got it correctly?<br>
        <br>
        I need not expect major changes to my content. At least basic
        navigation and interactivity is ensured by existing X3D nodes
        like "NavigationInfo", "Viewpoint", "ProxiSensor",
        "TouchSensor", "PlaneSensor" and so on.<br>
      </div>
    </blockquote>
    <p><br>
    </p>
    <p>There is nothing in X3D that allows or requires HMD-like
      navigation. That would need to be an extension provided by the
      viewing application. Also note that TouchSensor and PlaneSensor
      are pointing-device sensors. For this to work (correctly) there
      must be something that functions as a pointing device (e.g.,
      mouse, wand, etc.) and the software needs to recognize it. <br>
    </p>
    <blockquote type="cite"
cite="mid:trinity-59d729f1-6548-4c6c-8705-664811597267-1548192084818@msvc-mesg-gmx023">
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        <br>
        Just when I needed some special things like Force Feed back in a
        car race or "riding a locomotive", then I would have to expect
        some Scripting or Prototyping.<br>
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    </blockquote>
    <p>In most cases you will need to do scripting when interacting with
      various sensor nodes. You usually want to do someone far more
      complex than can be done by sending events to various nodes.
      Protyping is frequently done for scene efficiency and/or content
      management, not necessarily just for "special things".</p>
    <p><br>
    </p>
    <p>Leonard Daly<br>
    </p>
    <p><br>
    </p>
    <p><br>
    </p>
    <p><br>
    </p>
    <blockquote type="cite"
cite="mid:trinity-59d729f1-6548-4c6c-8705-664811597267-1548192084818@msvc-mesg-gmx023">
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        <br>
        True?<br>
        <br>
        Thanks<br>
        Christoph<br>
        -- <br>
        Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX
        Mail gesendet.</div>
      <div class="mail_android_quote" style="line-height: 1; padding:
        0.3em">Am 22.01.19, 21:56, GPU Group <a class="moz-txt-link-rfc2396E" href="mailto:gpugroup@gmail.com"><gpugroup@gmail.com></a>
        schrieb:
        <blockquote class="gmail_quote" style="margin: 0.8ex 0pt 0pt
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          <div dir="ltr">"..VR equipment.."
            <div>Do you mean HMDs / head mounted displays? And 'data
              gloves' etc to go with it?</div>
            <div>I think it's not hard - the hard part is ... buying the
              HMD with real money. Hard currency.  Then fiddling for a
              few weeks.</div>
            <div>Someone had freewrl running with an HMD a decade ago,
              but didn't leave the code.</div>
            <div>I've had freewrl running on an android phone with
              so-called cardboard HMD - uses the IMU inertial measuring
              unit for orientation, and 2 magnifying lenses.</div>
            <div>I was planning to do HMDs/AR this year but so far no
              action.. </div>
            <div>Someone else was working on a Unity game engine x3d
              display, and my guess is that Unity can use HMDs. </div>
            <div>-Doug</div>
            <div><br>
            </div>
            <div><br>
            </div>
          </div>
          <br>
          <div class="gmail_quote">
            <div dir="ltr" class="gmail_attr">On Tue, Jan 22, 2019 at
              1:11 PM Christoph Valentin <<a
                href="mailto:christoph.valentin@gmx.at"
                moz-do-not-send="true">christoph.valentin@gmx.at</a>>
              wrote:<br>
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                <div
                  class="gmail-m_1881856007079569007mail_android_message"
                  style="line-height:1;padding:0.5em">Hi all. <br>
                  <br>
                  Thanks for all hints received so far.<br>
                  <br>
                  However my main question was about VR.<br>
                  <br>
                  Are there any plans or is it already possible to use
                  X3D Players with VR equipment?<br>
                  <br>
                  Does it make a difference whether I use "native" X3D
                  Players (Contact, Instant Player, Castle Game Engine,
                  ......) or "WebGL based" X3D Players.<br>
                  <br>
                  I will myself face this question actually earliest in
                  2020 I admit, but I thought having some answers on
                  X3D-public could also help other People.<br>
                  <br>
                  KR<br>
                  Christoph<br>
                  -- <br>
                  Diese Nachricht wurde von meinem Android Mobiltelefon
                  mit GMX Mail gesendet.</div>
                <div style="word-break:break-word">
                  <div
                    class="gmail-m_1881856007079569007mail_android_quote"
                    style="line-height:1;padding:0.3em">Am 19.01.19,
                    03:36, Christoph Valentin <<a
                      href="mailto:christoph.valentin@gmx.at"
                      target="_blank" moz-do-not-send="true">christoph.valentin@gmx.at</a>>
                    schrieb:
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                        <div>Hi all,</div>
                        <div> </div>
                        <div>When I will be finished with my application
                          (alpha release "not before 2020"), then I will
                          have a nice little Visual Basic Application
                          for .NET/Windows integrated with an X3D Scene
                          played on BS Contact, made multiuser capable
                          by BS Collaborate.</div>
                        <div> </div>
                        <div>Besides some licensing questions (will my
                          users like to pay for BS Contact? will at
                          least one of my users be willing to buy and
                          run BS Collaborate) I will have some other
                          questions:</div>
                        <div> </div>
                        <div>What about VR?</div>
                        <div> </div>
                        <div>Will it be possible to go downstairs to the
                          VR Cafe and tell the people: here's a nice
                          collaborative application, where everybody can
                          bring his/her own content. Can we play it on
                          your hardware?</div>
                        <div> </div>
                        <div>Will I need to rebase to another X3D
                          Player? Instant Player? Free Wrl? X3DOM?
                          X_ITE? Castle Game Engine? ...?</div>
                        <div> </div>
                        <div>Any hint welcome.</div>
                        <div> </div>
                        <div>Thanks in advance</div>
                        <div>Christoph</div>
                      </div>
                    </blockquote>
                  </div>
                </div>
              </div>
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                rel="noreferrer" target="_blank" moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
            </blockquote>
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      <pre class="moz-quote-pre" wrap="">_______________________________________________
x3d-public mailing list
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
    </blockquote>
    <p><br>
    </p>
    <div class="moz-signature">-- <br>
      <font class="tahoma,arial,helvetica san serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        3D Systems & Cloud Consultant<br>
        LA ACM SIGGRAPH Past Chair<br>
        President, Daly Realism - <i>Creating the Future</i>
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