<div><div dir="auto">For some gorish reason I am reminded of lampshades made of skin (ProjectiveTexture).</div></div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr">On Thu, Jan 31, 2019 at 9:11 AM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a>> wrote:<br>
> Hoping we can continue working on glTF geometry in X3D v4 this Friday, if you are available?<br>
<br>
Yes, I will be this Friday on web3d call :)<br>
<br>
Although I do not have any new developments to share, but I'll be<br>
happy to discuss anything or answer any questions.<br>
<br>
P.S. The Castle Game Engine will support glTF animations (converting<br>
them to X3D Transform animations) in February, thanks to a sponsorship<br>
from one company (details will be announced at some point later in<br>
2019) :) For start, this is only about animating Transforms (not<br>
skin), to animate shapes and camera.<br>
<br>
Regards,<br>
Michalis<br>
<br>
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