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<div class="moz-cite-prefix">Browsers are client-based. It is a lot
to assume that a client-based browser could perform all that work.
What happens if the first client to connect to the virtual world
is a phone? There are also major security issues with requiring a
client to render for another user.</div>
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<div class="moz-cite-prefix">WebRTC (at least in the web browser
world) already handles cross-client communication. It would then
be a matter to determine an (application-specific) format for the
world data crossing the connection so that sites remain
synchronized.</div>
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<div class="moz-cite-prefix">For this purpose X3D offers SAI;
however, I don't think there is any high-level support in the SAI
for this type of work. An X3DOM environment could tap into the
WebRTC stream and update it's virtual world using DOM and
X3DOM-extension interfaces.</div>
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<div class="moz-cite-prefix">Leonard Daly<br>
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<blockquote type="cite"
cite="mid:CAKdk67s7JvdPiGrFD6TjNv7rZWHfeY5uFxaX-zMZa3LjJ+MHiA@mail.gmail.com">
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<div dir="auto">With VR it may become more common to share a live,
dynamic experience using multiple headsets and controllers. At
first glance this seems to call for multiple, active viewpoints
rendered by a single browser. The layering and layout components
seem relevant.
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<div dir="auto">Another strategy would be having multiple
browsers with identical scenes and keeping scenes in sync with
an additional process and SAI methods.</div>
<div dir="auto"><br>
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<div dir="auto">What are the strategies offered by X3D to
support sharing a live, dynamic world ?</div>
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<div dir="auto">This came up as a x3dom GitHub issue and I
thought may be more generally interesting.</div>
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<div dir="auto">Andreas</div>
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<pre class="moz-quote-pre" wrap="">_______________________________________________
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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