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<div class="moz-cite-prefix">Simon,</div>
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cite="mid:CAMUFqoiUYpMd3aPAxAivLw7iN6aK_W0QGYgEimYinrQZ=HfYXQ@mail.gmail.com">
<pre class="moz-quote-pre" wrap="">LOD depends on how far away you are; but if you use a viewpoint
with a tighter FOV then everything is AS IF you are closer, i think
ideally LOD should be required to adjust for this.
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<div class="moz-cite-prefix">That is probably not a good idea.
Changing the FOV is like using a telephoto lens. You aren't
getting closer to the object, you're just magnifying it. If the
object had a perimeter detector (ProximitySensor), one of two
conditions would happen</div>
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<li>You would trigger the senor if the FOV was small enough</li>
<li>There would be different values of the distance between the
camera and the object depending on whether you were using the
FOV or virtual world position.</li>
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<p>There may be justification for adding a new field that modified
the LOD calculate depending on your FOV. It would need to cover
the case of multiple cameras viewing the world if there was a
single scene graph for the entire virtual environment.<br>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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