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<div>Hi all</div>
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<div>Thank you for the answer. It's great to have all this collected here on x3d-public.</div>
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<div>I am thinking about collecting the information (from my point of view) and publish as an .odt at the SP-ARK repository.</div>
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<div>All the best</div>
<div>Christoph</div>
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<div style="margin:0 0 10px 0;"><b>Gesendet:</b> Freitag, 15. März 2019 um 18:04 Uhr<br/>
<b>Von:</b> "Joseph D Williams" <joedwil@earthlink.net><br/>
<b>An:</b> "Christoph Valentin" <christoph.valentin@gmx.at>, "x3d-public@web3d.org" <x3d-public@web3d.org><br/>
<b>Betreff:</b> RE: [x3d-public] Netw. Sens. Protocol - WAS: 3d-public Digest,Vol120, Issue 34</div>
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<li class="MsoListParagraph" style="margin-left: 0.0in;">REST is a paradigm (which can e.g. be achieved when using http) which afaik does not specify whether the system behaviour will be RT or NRT.<br/>
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<p class="MsoNormal">The most important item in x3d realtime is that there is the idea that there can exist a ‘cascade’ of related events that are represented as being executed instantaneously, like all at the same time, so that the simulation is accurately represented at the specified frame time. The initial event will be created with a unique time stamp and may result in a cascade of events having the same time stamp. When all events have executed, then the frame for that time can be produced. We don’t want the cascade broken by presenting a frame where all related events have not been completed.</p>
<p class="MsoNormal">When an x3d scene receives an external event, then the author of the external event can choose to inform the scene to either assign a time stamp then execute each event as an internal event with a unique and honest time stamp as it is received, or to buffer one or more events until released with a single time stamp.</p>
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<p class="MsoNormal">Joe</p>
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