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--></style><meta name="viewport" content="width=device-width" /><meta http-equiv="Content-Type" content="text/vnd.ui.insecure+html;charset=utf-8" /></head><body lang="EN-US" style="overflow-wrap:break-word; word-break: break-word;"><div class="mail_android_message" style="line-height: 1; padding: 0.5em">Hi John,<br>
<br>
About pub/sub. I am not aware of this abbreviation, but let me guess you mean "publish" / "subscribe" and let me assume we are talking about network functions well known as so called brokers. <br>
<br>
<br>
<br>
The Network Sensor node is exactly such an interface that is used to communicate with a broker (aka collaboration server).<br>
<br>
<br>
<br>
When the NS is initialized, then it sends an STS "Subscribe to Stream" to the broker and tells him about the interest <br>
<br>
<br>
When a new state is published, then this is done with a SUN "State Update Notification".<br>
<br>
Publishing is done by SURE "State Update Request" and SCR "State Change Request<br>
<br>
All the best <br>
-- <br>
Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.</div><div class="mail_android_quote" style="line-height: 1; padding: 0.3em">Am 01.04.19, 00:35, John Carlson <yottzumm@gmail.com> schrieb:<blockquote class="gmail_quote" style="margin: 0.8ex 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="WordSection1"><p class="MsoNormal"></p><p> </p><p class="MsoNormal">What do you think about using pub/sub or messaging? What “style” of protocol works best in SP-ARK’s case? I think one to many and many to one is one of the best features of pub/sub, but often it takes a lot infrastructure to maintain the queues.</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Maybe we should step back and define the objects we are communicating.</p><p></p><p class="MsoNormal"></p><p> </p><ol style="margin-top:0in" start="1" type="1"><li class="MsoListParagraph" style="margin-left:0in;mso-list:l0 level1 lfo1">Avatar (initial H-Anim figure) and position, orientation, motion (ongoing). This is done by pc.multiplayer tag around the world<p></p></li><li class="MsoListParagraph" style="margin-left:0in;mso-list:l0 level1 lfo1">Things the avatar might be carrying (shapes transformed by the avatars position, orientation and motion)<p></p></li><li class="MsoListParagraph" style="margin-left:0in;mso-list:l0 level1 lfo1">Sounds-chat-video applied to avatar position<p></p></li><li class="MsoListParagraph" style="margin-left:0in;mso-list:l0 level1 lfo1">???<p></p></li></ol><p class="MsoNormal"></p><p> </p><p class="MsoNormal"></p><p> </p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Thus some actions might be:</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Subscribe to Avatar Topic, Reply Address</p><p></p><p class="MsoNormal">Subscribe to Inventory Topic, Reply Address</p><p></p><p class="MsoNormal">Subscribe to Communication Topic, Reply Address</p><p></p><p class="MsoNormal">Avatar Publish</p><p></p><p class="MsoNormal">Inventory Publish</p><p></p><p class="MsoNormal">Communication Publish</p><p></p><p class="MsoNormal">Receive Avatar Publish</p><p></p><p class="MsoNormal">Receive Inventory Publish</p><p></p><p class="MsoNormal">Receive Communication Publish</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">This feels a lot more natural to me than the SQL, Chat or REST protocols.</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">We can create different topics to communicate about, probably subclasses of NetworkSensor or some such.</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Check out the High Fidelity intro video for ideas about what might be done, re: Inventory. This will be important when we get to VR controllers.</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Collaboration as far as the scene itself is a lot like SAI, but perhaps we need to consider network traffic for that?</p><p></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">Don, what do you think about putting a network pub/sub interface into the event loop for X3Dv4? Is there a popular JavaScript pub/sub?<i></i></p><p><i></i></p><p class="MsoNormal"></p><p class="MsoNormal"></p><p> </p><p class="MsoNormal">John</p><p></p></div></blockquote></div></body></html></body></html>