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<div class="moz-cite-prefix">John,</div>
<div class="moz-cite-prefix"><br>
</div>
<div class="moz-cite-prefix">Are you referring to:</div>
<div class="moz-cite-prefix"><br>
</div>
<div class="moz-cite-prefix">DOM does not support elements with
multiple parents. Each element can have at most one parent (see
second paragraph at <a class="moz-txt-link-freetext"
href="https://dom.spec.whatwg.org/#trees">https://dom.spec.whatwg.org/#trees</a>
or if you don't want the living spec then use <a
class="moz-txt-link-freetext"
href="https://www.w3.org/TR/dom/#trees">https://www.w3.org/TR/dom/#trees</a>).</div>
<div class="moz-cite-prefix"><br>
</div>
<div class="moz-cite-prefix">and for X3D<br>
</div>
<div class="moz-cite-prefix"><br>
</div>
<div class="moz-cite-prefix">
<p><a class="moz-txt-link-freetext"
href="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#DEFL_USESemantics">http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#DEFL_USESemantics</a></p>
<p>"The USE statement does not create a copy of the node. Instead,
the same node is inserted into the scene graph a second time,
resulting in the node having multiple parents..."</p>
<p><br>
</p>
<p>Leonard Daly<br>
</p>
<p><br>
</p>
</div>
<blockquote type="cite"
cite="mid:CAGC3UEnxuU_xyinNprKVJy0AgvRcX6qBoEVS3=5PSG4xr+dN9g@mail.gmail.com">
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<div>
<div dir="auto">Leonard, can you repost the link to the standard
where it talks about the multiparent (not parent reference)
situation when setting the USE field.</div>
</div>
<div dir="auto"><br>
</div>
<div dir="auto">I do feel we can serialize a multiparent tree
using a symbol table
<div><a href="https://en.m.wikipedia.org/wiki/Symbol_table"
moz-do-not-send="true">https://en.m.wikipedia.org/wiki/Symbol_table</a></div>
. I have been discussing potential solutions in my emails, as
has Leonard. We have 3-4 solutions, where a symbol table is
preferred for JavaScript translator programs. I am not sure
about import/export and stylesheets as I have not looked into
those. Leonard suggested 1) a deep copy and 2) subclassing the
USE node from the DEF node.</div>
<div dir="auto"><br>
</div>
<div dir="auto">According to your SAI code, setUSE can only take a
string, not a node, hence my suggestion to (nearly) obliviate
setUSE, if indeed we support multiparent.</div>
<div dir="auto"><br>
</div>
<div dir="auto">Another option is to set a flag somewhere when you
write out a DEF, so the next time you reach the DEF node, you
will print out a USE. Again, I am not sure if stylesheets
handle these.</div>
<div dir="auto"><br>
</div>
<div>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Wed, May 8, 2019 at 5:16
PM John Carlson <<a href="mailto:yottzumm@gmail.com"
moz-do-not-send="true">yottzumm@gmail.com</a>> wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>
<div dir="auto">Leonard pointed out that setting USE
according to the standard created a multiparent
situation. I was merely trying to respond to that.
Perhaps the standard needs changing?</div>
</div>
<div><br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Wed, May 8, 2019 at
11:25 AM Brutzman, Donald (Don) (CIV) <<a
href="mailto:brutzman@nps.edu" target="_blank"
moz-do-not-send="true">brutzman@nps.edu</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">OK
thanks John, I now see where you are going on this.<br>
<br>
The existing .setUse(someDefString) method simply
applies a string to the scene graph.<br>
<br>
Next: I am renaming your DEF label to avoid
ambiguity. For your constructs<br>
<br>
MaterialLightBlue = None;<br>
...<br>
.setMaterial(MaterialLightBlue =
Material().setDEF("MaterialLightBlueLabel").setDiffuseColor([0.1,0.5,1])<br>
...<br>
.setAppearance(Appearance().setMaterial(MaterialLightBlue)<br>
...<br>
<br>
the third line could be rewritten today as<br>
<br>
.setAppearance(Appearance().setMaterial(Material().setUSE(MaterialLightBlue.getDEF())<br>
<br>
Programming hint: the key to thinking about any scene
graph you construct programmatically is to consider
how it will serialize out to the .x3d or .x3dv file
encoding. That is how I disambiguate mysterious
cases.<br>
<br>
Looking forward: the approach you describe is pretty
interesting. I think the way you have written it,
each occurrence of MaterialLightBlue would be written
out explicitly and the results would have the DEF
value of MaterialLightBlueLabel recurring multiple
times (thus causing a duplicate DEF error in the .x3d
file). Might other utility methods be possible? Not
yet clear... So it is not clear that a further
approach is yet achievable but certainly worth
thinking about. Thanks.<br>
<br>
<br>
On 5/6/2019 3:23 PM, John Carlson wrote:<br>
> Here’s a an example removing setUSE(). See uses
of MaterialLightBlue.<br>
> <br>
> import classpath<br>
> <br>
> from org.web3d.x3d.jsail.Core.X3DObject import
X3DObject as X3D<br>
> <br>
> from org.web3d.x3d.jsail.fields.SFStringObject
import SFStringObject as SFString<br>
> <br>
> from org.web3d.x3d.jsail.Core.headObject import
headObject as head<br>
> <br>
> from org.web3d.x3d.jsail.Core.metaObject import
metaObject as meta<br>
> <br>
> from org.web3d.x3d.jsail.Core.SceneObject import
SceneObject as Scene<br>
> <br>
> from org.web3d.x3d.jsail.Grouping.GroupObject
import GroupObject as Group<br>
> <br>
> from
org.web3d.x3d.jsail.Navigation.ViewpointObject import
ViewpointObject as Viewpoint<br>
> <br>
> from org.web3d.x3d.jsail.fields.SFVec3fObject
import SFVec3fObject as SFVec3f<br>
> <br>
> from org.web3d.x3d.jsail.Grouping.TransformObject
import TransformObject as Transform<br>
> <br>
> from org.web3d.x3d.jsail.fields.SFRotationObject
import SFRotationObject as SFRotation<br>
> <br>
> from org.web3d.x3d.jsail.Shape.ShapeObject import
ShapeObject as Shape<br>
> <br>
> from org.web3d.x3d.jsail.Geometry3D.SphereObject
import SphereObject as Sphere<br>
> <br>
> from org.web3d.x3d.jsail.Shape.AppearanceObject
import AppearanceObject as Appearance<br>
> <br>
> from org.web3d.x3d.jsail.Shape.MaterialObject
import MaterialObject as Material<br>
> <br>
> from org.web3d.x3d.jsail.fields.SFColorObject
import SFColorObject as SFColor<br>
> <br>
> from
org.web3d.x3d.jsail.Texturing.ImageTextureObject
import ImageTextureObject as ImageTexture<br>
> <br>
> from org.web3d.x3d.jsail.fields.MFStringObject
import MFStringObject as MFString<br>
> <br>
> from org.web3d.x3d.jsail.Text.TextObject import
TextObject as Text<br>
> <br>
> from org.web3d.x3d.jsail.Text.FontStyleObject
import FontStyleObject as FontStyle<br>
> <br>
> MaterialLightBlue = None;<br>
> <br>
> X3D0 = X3D() \<br>
> <br>
> .setProfile("Immersive") \<br>
> <br>
> .setVersion("3.3") \<br>
> <br>
> .setHead(head() \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.x3d") \<br>
> <br>
> .setName("title") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("Simple X3D scene example:
Hello World!") \<br>
> <br>
> .setName("description") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("30 October 2000") \<br>
> <br>
> .setName("created") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("28 July 2015") \<br>
> <br>
> .setName("modified") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("Don Brutzman") \<br>
> <br>
> .setName("creator") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.tall.png") \<br>
> <br>
> .setName("Image") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://en.wikipedia.org/wiki/Hello_world"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://en.wikipedia.org/wiki/Hello_world</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="https://en.wikipedia.org/wiki/Hello#.22Hello.2C_World.22_computer_program"
rel="noreferrer" target="_blank"
moz-do-not-send="true">https://en.wikipedia.org/wiki/Hello#.22Hello.2C_World.22_computer_program</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="https://en.wikipedia.org/wiki/%5C"
rel="noreferrer" target="_blank"
moz-do-not-send="true">https://en.wikipedia.org/wiki/\</a>"Hello,_World!\"_program")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://en.wikibooks.org/w/index.php?title=Computer_Programming/Hello_world"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://en.wikibooks.org/w/index.php?title=Computer_Programming/Hello_world</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://www.HelloWorldExample.net"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.HelloWorldExample.net</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a href="http://www.web3D.org"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3D.org</a>") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://www.web3d.org/realtime-3d/news/internationalization-x3d"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/realtime-3d/news/internationalization-x3d</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://www.web3d.org/x3d/content/examples/HelloWorld.x3d"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/x3d/content/examples/HelloWorld.x3d</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://X3dGraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://X3dGraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes</a>")
\<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.x3d"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.x3d</a>")
\<br>
> <br>
> .setName("identifier") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("<a
href="http://www.web3d.org/x3d/content/examples/license.html"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/x3d/content/examples/license.html</a>")
\<br>
> <br>
> .setName("license") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("X3D-Edit 3.3, <a
href="https://savage.nps.edu/X3D-Edit"
rel="noreferrer" target="_blank"
moz-do-not-send="true">https://savage.nps.edu/X3D-Edit</a>")
\<br>
> <br>
> .setName("generator") \<br>
> <br>
> ) \<br>
> <br>
> # Alternate encodings: VRML97, X3D ClassicVRML
Encoding, X3D Compressed Binary Encoding (CBE), X3DOM,
JSON<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.wrl") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.x3dv") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.x3db") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.xhtml") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> .addMeta(meta() \<br>
> <br>
> .setContent("HelloWorld.json") \<br>
> <br>
> .setName("reference") \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> .setScene(Scene() \<br>
> <br>
> # Example scene to illustrate X3D nodes and
fields (XML elements and attributes)<br>
> <br>
> .addChild(Group() \<br>
> <br>
> .addChild(Viewpoint() \<br>
> <br>
> .setDEF("ViewUpClose") \<br>
> <br>
> .setCenterOfRotation([0,-1,0]) \<br>
> <br>
> .setDescription("Hello world!") \<br>
> <br>
> .setPosition([0,-1,7]) \<br>
> <br>
> ) \<br>
> <br>
> .addChild(Transform() \<br>
> <br>
> .setRotation([0,1,0,3]) \<br>
> <br>
> .addChild(Shape() \<br>
> <br>
> .setGeometry(Sphere() \<br>
> <br>
> ) \<br>
> <br>
> .setAppearance(Appearance() \<br>
> <br>
> .setMaterial(MaterialLightBlue =
Material() \<br>
> <br>
> .setDEF("MaterialLightBlue") \<br>
> <br>
> .setDiffuseColor([0.1,0.5,1]) \<br>
> <br>
> ) \<br>
> <br>
> .setTexture(ImageTexture() \<br>
> <br>
> .setDEF("ImageCloudlessEarth") \<br>
> <br>
>
.setUrl(["earth-topo.png","earth-topo.jpg","earth-topo-small.gif","<a
href="http://www.web3d.org/x3d/content/examples/Basic/earth-topo.png"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/x3d/content/examples/Basic/earth-topo.png</a>","<a
href="http://www.web3d.org/x3d/content/examples/Basic/earth-topo.jpg"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/x3d/content/examples/Basic/earth-topo.jpg</a>","<a
href="http://www.web3d.org/x3d/content/examples/Basic/earth-topo-small.gif"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://www.web3d.org/x3d/content/examples/Basic/earth-topo-small.gif</a>"])
\<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> .addChild(Transform() \<br>
> <br>
> .setTranslation([0,-2,0]) \<br>
> <br>
> .addChild(Shape() \<br>
> <br>
> .setGeometry(Text() \<br>
> <br>
> .setDEF("TextMessage") \<br>
> <br>
> .setString(["Hello","world!"]) \<br>
> <br>
> .setFontStyle(FontStyle() \<br>
> <br>
> .setJustify(["MIDDLE","MIDDLE"]) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> .setAppearance(Appearance() \<br>
> <br>
> .setMaterial(MaterialLightBlue)<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> X3D0.toFileX3D("HelloWorld_RoundTrip.x3d")<br>
> <br>
> Sent from Mail <<a
href="https://go.microsoft.com/fwlink/?LinkId=550986"
rel="noreferrer" target="_blank"
moz-do-not-send="true">https://go.microsoft.com/fwlink/?LinkId=550986</a>>
for Windows 10<br>
> <br>
> *From: *John Carlson <mailto:<a
href="mailto:yottzumm@gmail.com" target="_blank"
moz-do-not-send="true">yottzumm@gmail.com</a>><br>
> *Sent: *Monday, May 6, 2019 4:52 PM<br>
> *To: *Brutzman, Donald (Don) (CIV) <mailto:<a
href="mailto:brutzman@nps.edu" target="_blank"
moz-do-not-send="true">brutzman@nps.edu</a>>; <a
href="mailto:aono@tut.jp" target="_blank"
moz-do-not-send="true">aono@tut.jp</a> <mailto:<a
href="mailto:aono@tut.jp" target="_blank"
moz-do-not-send="true">aono@tut.jp</a>>; Leonard
Daly <mailto:<a
href="mailto:Leonard.Daly@realism.com"
target="_blank" moz-do-not-send="true">Leonard.Daly@realism.com</a>><br>
> *Cc: *X3D Graphics public mailing list
<mailto:<a href="mailto:x3d-public@web3d.org"
target="_blank" moz-do-not-send="true">x3d-public@web3d.org</a>><br>
> *Subject: *RE: questions on X3DJSAIL usage.<br>
> <br>
> Leonard, can you explain for us how we can write
an SAI program avoiding setUSE()? Apparently, my
explanations aren’t getting through.<br>
> <br>
> John<br>
> <br>
> Sent from Mail <<a
href="https://go.microsoft.com/fwlink/?LinkId=550986"
rel="noreferrer" target="_blank"
moz-do-not-send="true">https://go.microsoft.com/fwlink/?LinkId=550986</a>>
for Windows 10<br>
> <br>
> *From: *Brutzman, Donald (Don) (CIV) <mailto:<a
href="mailto:brutzman@nps.edu" target="_blank"
moz-do-not-send="true">brutzman@nps.edu</a>><br>
> *Sent: *Monday, May 6, 2019 2:18 AM<br>
> *To: *John Carlson <mailto:<a
href="mailto:yottzumm@gmail.com" target="_blank"
moz-do-not-send="true">yottzumm@gmail.com</a>>; <a
href="mailto:aono@tut.jp" target="_blank"
moz-do-not-send="true">aono@tut.jp</a> <mailto:<a
href="mailto:aono@tut.jp" target="_blank"
moz-do-not-send="true">aono@tut.jp</a>><br>
> *Cc: *X3D Graphics public mailing list
<mailto:<a href="mailto:x3d-public@web3d.org"
target="_blank" moz-do-not-send="true">x3d-public@web3d.org</a>><br>
> *Subject: *Re: questions on X3DJSAIL usage.<br>
> <br>
> On 5/4/2019 4:15 PM, John Carlson wrote:<br>
> <br>
> > I’m waiting for a response on whether I
should stop using setUSE() (except in cases where >
1 fields are used in a node) in programs using
X3DJSAIL.<br>
> <br>
> ><br>
> <br>
> > Thanks!<br>
> <br>
> ><br>
> <br>
> > John<br>
> <br>
> Hmmm, perhaps I'm not understanding your
question... but here is an attempt at a simple
answer. Plus some additional syntactic sugar.<br>
> <br>
> 1. I think a programmer utilizes setUSE()
whenever you need to set a USE value on a node.<br>
> <br>
> Example excerpts:<br>
> <br>
> <a
href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview</a><br>
> <br>
> HelloWorld.x3d<br>
> <br>
> <Transform translation='0 -2 0'><br>
> <br>
> <Shape><br>
> <br>
> <Text DEF='TextMessage'
string='"Hello" "world!"'><br>
> <br>
> <FontStyle justify='"MIDDLE"
"MIDDLE"'/><br>
> <br>
> </Text><br>
> <br>
> <Appearance><br>
> <br>
> <Material
USE='MaterialLightBlue'/><br>
> <br>
> </Appearance><br>
> <br>
> </Shape><br>
> <br>
> </Transform><br>
> <br>
> HelloWorld.java<br>
> <br>
> .addChild(new
TransformObject().setTranslation(0.0f,-2.0f,0.0f)<br>
> <br>
> .addChild(new ShapeObject()<br>
> <br>
> .setGeometry(new
TextObject("TextMessage").setString(new
MFStringObject("\"Hello\" \"world!\""))<br>
> <br>
> .setFontStyle(new
FontStyleObject().setJustify(FontStyleObject.JUSTIFY_MIDDLE_MIDDLE)))<br>
> <br>
> .setAppearance(new AppearanceObject()<br>
> <br>
> .setMaterial(new
MaterialObject().setUSE("MaterialLightBlue")))))));<br>
> <br>
> HelloWorld.py<br>
> <br>
> .addChild(Transform() \<br>
> <br>
> .setTranslation(SFVec3f([0,-2,0])) \<br>
> <br>
> .addChild(Shape() \<br>
> <br>
> .setGeometry(Text() \<br>
> <br>
> .setDEF(SFString("TextMessage")) \<br>
> <br>
>
.setString(MFString(["Hello","world!"])) \<br>
> <br>
> .setFontStyle(FontStyle() \<br>
> <br>
>
.setJustify(MFString(["MIDDLE","MIDDLE"])) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> .setAppearance(Appearance() \<br>
> <br>
> .setMaterial(Material() \<br>
> <br>
> .setUSE(SFString("MaterialLightBlue"))
\<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> ) \<br>
> <br>
> )<br>
> <br>
> 2. Note that if we start putting field
adjustments on the same line, the structure for .java
and .py are nearly identical.<br>
> <br>
> Other syntax tightening is further possible in
.py version:<br>
> <br>
> - no apparent need to wrap SFString() in python
syntax<br>
> <br>
> - I suspect that MFString() wrapping is also
superfluous, hopefully we can just use
["Hello","world!"]<br>
> <br>
> - Similarly might try replacing SFVec3f([0,-2,0])
with [0,-2,0] - we're getting more Pythonic now!<br>
> <br>
> - indenting with two space characters makes
scene-graph structure more evident.<br>
> <br>
> 3. Spent the day refactoring the X3D Examples
Archive projects from Netbeans plain-old freeform
projects to Netbeans Java freeform projects. This
doesn't limit any functionality but it does make Java
experimentation much simpler... menu items now include
Compile/Run/Debug options.<br>
> <br>
> 4. Am further noticing from above that the
following single-string .java construct<br>
> <br>
> .setString(new
MFStringObject("\"Hello\" \"world!\""))<br>
> <br>
> is more readable as a String array instead:<br>
> <br>
> .setString(new
MFStringObject(new String[] {"Hello","world!"}))<br>
> <br>
> or even more simply as:<br>
> <br>
> .setString(new String[]
{"Hello","world!"})<br>
> <br>
> Have improved X3dToJava.xslt conversions to
simplify accordingly. Will rerun all java conversions
tonight and hopefully redeploy Web3D example archives
tomorrow. Then retest python build tomorrow night.<br>
> <br>
> Also will redeploy X3DJSAIL with this improvement
tonight. Have also added initial PointProperties
validation for X3Dv4, included source in full.jar for
IDE javadoc/debugging, and fixed a number of
X3DLoaderDOM geospatial errors.<br>
> <br>
> all the best, Don<br>
> <br>
> -- <br>
> <br>
> Don Brutzman Naval Postgraduate School, Code
USW/Br <a href="mailto:brutzman@nps.edu"
target="_blank" moz-do-not-send="true">brutzman@nps.edu</a><br>
> <br>
> Watkins 270, MOVES Institute, Monterey CA
93943-5000 USA +1.831.656.2149<br>
> <br>
> X3D graphics, virtual worlds, navy robotics <a
href="http://faculty.nps.edu/brutzman"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://faculty.nps.edu/brutzman</a><br>
> <br>
<br>
<br>
all the best, Don<br>
-- <br>
Don Brutzman Naval Postgraduate School, Code USW/Br
<a href="mailto:brutzman@nps.edu" target="_blank"
moz-do-not-send="true">brutzman@nps.edu</a><br>
Watkins 270, MOVES Institute, Monterey CA 93943-5000
USA +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a
href="http://faculty.nps.edu/brutzman"
rel="noreferrer" target="_blank"
moz-do-not-send="true">http://faculty.nps.edu/brutzman</a><br>
</blockquote>
</div>
</div>
</blockquote>
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</div>
<br>
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</pre>
</blockquote>
<p><br>
</p>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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