<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!--
/* Font Definitions */
@font-face
        {font-family:"Cambria Math";
        panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
        {font-family:Calibri;
        panose-1:2 15 5 2 2 2 4 3 2 4;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
        {margin:0in;
        margin-bottom:.0001pt;
        font-size:11.0pt;
        font-family:"Calibri",sans-serif;}
a:link, span.MsoHyperlink
        {mso-style-priority:99;
        color:blue;
        text-decoration:underline;}
a:visited, span.MsoHyperlinkFollowed
        {mso-style-priority:99;
        color:#954F72;
        text-decoration:underline;}
.MsoChpDefault
        {mso-style-type:export-only;}
@page WordSection1
        {size:8.5in 11.0in;
        margin:1.0in 1.0in 1.0in 1.0in;}
div.WordSection1
        {page:WordSection1;}
--></style></head><body lang=EN-US link=blue vlink="#954F72"><div class=WordSection1><p class=MsoNormal>Model-View-Controller (from Smalltalk)  Discussion aka</p><p class=MsoNormal>Storage-Output-Input-Processing</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Very boring, except for passive ambient input discussion (non-command controllers).</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>So this is stepping up a level into systems of paradigms (paradigms being view, controller, model, and processing) so around 14-15 in the hierarchy of complexity, 16 being max’ed out. <a href="https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity">https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity</a></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>=============================================</p><p class=MsoNormal>Review:</p><p class=MsoNormal style='text-indent:.5in'>View/Output components</p><p class=MsoNormal style='text-indent:.5in'>                Dimension 0-2</p><p class=MsoNormal>                                                Pixel</p><p class=MsoNormal>                                                Letter</p><p class=MsoNormal>                                                Shape</p><p class=MsoNormal>                                </p><p class=MsoNormal>Review and Expand:</p><p class=MsoNormal style='text-indent:.5in'>Controller/Input Device components</p><p class=MsoNormal>                                Typical:</p><p class=MsoNormal>                                                Individual</p><p class=MsoNormal>                                                                https://en.wikipedia.org/wiki/Input_device (too many to list here)</p><p class=MsoNormal>                                                                Physical Motion (yawl, roll, dive)</p><p class=MsoNormal>                                                                Medical Devices (is there a group?)</p><p class=MsoNormal>                                                                Presence/Location</p><p class=MsoNormal>                                                                Leap Motion</p><p class=MsoNormal style='margin-left:1.0in;text-indent:.5in'>Group</p><p class=MsoNormal>                                                                Social Forums/Chat/Voice/Video</p><p class=MsoNormal style='margin-left:1.5in;text-indent:.5in'>Video of Sports Games</p><p class=MsoNormal style='margin-left:1.5in;text-indent:.5in'>Corporation input</p><p class=MsoNormal>                                Atypical:</p><p class=MsoNormal>                                                Individual</p><p class=MsoNormal>                                                                Emotional Energy</p><p class=MsoNormal>                                                                                Fear</p><p class=MsoNormal>                                                                                Anxiety</p><p class=MsoNormal>                                                                                Love</p><p class=MsoNormal>                                                                Thinking</p><p class=MsoNormal>                                                                Therapy Robot input</p><p class=MsoNormal>                                                Group</p><p class=MsoNormal>                                                                DynamicLand</p><p class=MsoNormal>                                                                Kinect</p><p class=MsoNormal>New:</p><p class=MsoNormal>                Model/Storage components</p><p class=MsoNormal>                                Primitive Types</p><p class=MsoNormal>                                                Boolean</p><p class=MsoNormal>                                                Number</p><p class=MsoNormal>                                                Letter</p><p class=MsoNormal>                                                Pointer/Reference/Address</p><p class=MsoNormal>                                                Frequency</p><p class=MsoNormal>                                                Wavelength</p><p class=MsoNormal>                                                Temperature</p><p class=MsoNormal>                                Structured Types</p><p class=MsoNormal>                                                Unordered Map (object)</p><p class=MsoNormal>                                                Ordered Map (array, list, function, grid, uri)</p><p class=MsoNormal>                                                Graph (network, DAG, Hypergraph)</p><p class=MsoNormal>                                                Date/Time</p><p class=MsoNormal>                                                Blood Pressure</p><p class=MsoNormal>                                                Pulse</p><p class=MsoNormal>New category, but previously covered</p><p class=MsoNormal style='text-indent:.5in'>Processing/Generators</p><p class=MsoNormal style='text-indent:.5in'>                                Loop<o:p></o:p></p><p class=MsoNormal>                                                Procedural<o:p></o:p></p><p class=MsoNormal>                                                Hyper<o:p></o:p></p><p class=MsoNormal>                                                Stochastic<o:p></o:p></p><p class=MsoNormal>                                                Chaotic<o:p></o:p></p><p class=MsoNormal>                                                Quantum</p><p class=MsoNormal>Not sure where this fits<o:p></o:p></p><p class=MsoNormal>                                                Meta<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>                                                                <o:p></o:p></p><p class=MsoNormal>So controllers are moving away from typical to atypical inputs. Controller input *<b>might</b>* be converted into commands.  I am trying to deal with the cases where controller input is NOT converted to commands.   Can we list them?   What do we call controller input which isn’t commands?  Is there a term for it?  Ambient input?  Here’s a use of the term: <a href="https://blog.joshlewis.org/2007/03/22/passive-ambient-input/">https://blog.joshlewis.org/2007/03/22/passive-ambient-input/</a><o:p></o:p></p><p class=MsoNormal>How do we collect and analyze these inputs? Your feedback on these subjects (research papers welcome) is desired.  Jeffrey Allen suggested that computers might move into the background, nearly invisible, and things might work off of gestures.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>How might X3D create a sensor for passive ambient input that is processed in a non-event fashion, except when some condition is met. What design might we implement for passive ambient input?   One example might be to lower the output from the stereo when I’m talking on the phone.  Constrained input might be a term for it that is more typical. How might constrained input be implemented with Sensors (no I haven’t read the standard!)<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>                                                <o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>