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<div class="moz-cite-prefix">John,</div>
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<div class="moz-cite-prefix">Not sure what you are trying to get
to/at here.</div>
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<div class="moz-cite-prefix">On the topic of looking for a
non-command passive input. Is the audio monitoring by your (real)
phone for "OK Google" an example of non-command passive input? The
command is "OK Google", but there is a lot of "listening" that
happens waiting for the command. It seems like there is continual
input processing and very little makes it past the "OK Google"
filter, which generates a command (event) to the OS.</div>
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<div class="moz-cite-prefix">Leonard Daly</div>
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<p class="MsoNormal">Model-View-Controller (from Smalltalk)
Discussion aka</p>
<p class="MsoNormal">Storage-Output-Input-Processing</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Very boring, except for passive ambient
input discussion (non-command controllers).</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">So this is stepping up a level into systems
of paradigms (paradigms being view, controller, model, and
processing) so around 14-15 in the hierarchy of complexity, 16
being max’ed out. <a
href="https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity"
moz-do-not-send="true">https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity</a></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">=============================================</p>
<p class="MsoNormal">Review:</p>
<p class="MsoNormal" style="text-indent:.5in">View/Output
components</p>
<p class="MsoNormal" style="text-indent:.5in">
Dimension 0-2</p>
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Pixel</p>
<p class="MsoNormal">
Letter</p>
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Shape</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Review and Expand:</p>
<p class="MsoNormal" style="text-indent:.5in">Controller/Input
Device components</p>
<p class="MsoNormal"> Typical:</p>
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Individual</p>
<p class="MsoNormal">
<a class="moz-txt-link-freetext" href="https://en.wikipedia.org/wiki/Input_device">https://en.wikipedia.org/wiki/Input_device</a> (too many to list
here)</p>
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Physical Motion (yawl, roll, dive)</p>
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Medical Devices (is there a group?)</p>
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Presence/Location</p>
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Leap Motion</p>
<p class="MsoNormal" style="margin-left:1.0in;text-indent:.5in">Group</p>
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Social Forums/Chat/Voice/Video</p>
<p class="MsoNormal" style="margin-left:1.5in;text-indent:.5in">Video
of Sports Games</p>
<p class="MsoNormal" style="margin-left:1.5in;text-indent:.5in">Corporation
input</p>
<p class="MsoNormal"> Atypical:</p>
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Individual</p>
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Emotional Energy</p>
<p class="MsoNormal">
Fear</p>
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Anxiety</p>
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Love</p>
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Thinking</p>
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Therapy Robot input</p>
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Group</p>
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DynamicLand</p>
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Kinect</p>
<p class="MsoNormal">New:</p>
<p class="MsoNormal"> Model/Storage components</p>
<p class="MsoNormal"> Primitive
Types</p>
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Boolean</p>
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Number</p>
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Letter</p>
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Pointer/Reference/Address</p>
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Frequency</p>
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Wavelength</p>
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Temperature</p>
<p class="MsoNormal"> Structured
Types</p>
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Unordered Map (object)</p>
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Ordered Map (array, list, function, grid, uri)</p>
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Graph (network, DAG, Hypergraph)</p>
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Date/Time</p>
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Blood Pressure</p>
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Pulse</p>
<p class="MsoNormal">New category, but previously covered</p>
<p class="MsoNormal" style="text-indent:.5in">Processing/Generators</p>
<p class="MsoNormal" style="text-indent:.5in">
Loop<o:p></o:p></p>
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Procedural<o:p></o:p></p>
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Hyper<o:p></o:p></p>
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Stochastic<o:p></o:p></p>
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Chaotic<o:p></o:p></p>
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Quantum</p>
<p class="MsoNormal">Not sure where this fits<o:p></o:p></p>
<p class="MsoNormal">
Meta<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">
<o:p></o:p></p>
<p class="MsoNormal">So controllers are moving away from typical
to atypical inputs. Controller input *<b>might</b>* be
converted into commands. I am trying to deal with the cases
where controller input is NOT converted to commands. Can we
list them? What do we call controller input which isn’t
commands? Is there a term for it? Ambient input? Here’s a
use of the term: <a
href="https://blog.joshlewis.org/2007/03/22/passive-ambient-input/"
moz-do-not-send="true">https://blog.joshlewis.org/2007/03/22/passive-ambient-input/</a><o:p></o:p></p>
<p class="MsoNormal">How do we collect and analyze these inputs?
Your feedback on these subjects (research papers welcome) is
desired. Jeffrey Allen suggested that computers might move
into the background, nearly invisible, and things might work
off of gestures.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">How might X3D create a sensor for passive
ambient input that is processed in a non-event fashion, except
when some condition is met. What design might we implement for
passive ambient input? One example might be to lower the
output from the stereo when I’m talking on the phone.
Constrained input might be a term for it that is more typical.
How might constrained input be implemented with Sensors (no I
haven’t read the standard!)<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">
<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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