<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body text="#000000" bgcolor="#FFFFFF">
<p>The HAnimJoint nodes that are used in this model (with
skinCoordIndex and skinCoordWeigt values) must be added to the
list of joints of the HAnimHumanoid to make this example work, see
<a class="moz-txt-link-freetext" href="https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/BoxManIndex.html">https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/BoxManIndex.html</a>.
X_ITE has no automatic traverse/determination of joints, but uses
the joints from HAnimHumanoid provided.<br>
</p>
<p>Best regards,<br>
Holger<br>
</p>
<p><br>
</p>
<div class="moz-cite-prefix">On 21.09.19 21:54, Joseph D Williams
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:E1iBlSc-0007Kg-Gt@elasmtp-galgo.atl.sa.earthlink.net">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="Generator" content="Microsoft Word 15 (filtered
medium)">
<style><!--
/* Font Definitions */
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in;
margin-bottom:.0001pt;
font-size:11.0pt;
font-family:"Calibri",sans-serif;}
a:link, span.MsoHyperlink
{mso-style-priority:99;
color:blue;
text-decoration:underline;}
.MsoChpDefault
{mso-style-type:export-only;}
@page WordSection1
{size:8.5in 11.0in;
margin:1.0in 1.0in 1.0in 1.0in;}
div.WordSection1
{page:WordSection1;}
--></style>
<div class="WordSection1">
<p class="MsoNormal"><o:p>Â </o:p></p>
<p class="MsoNormal"><o:p>Â </o:p></p>
<p class="MsoNormal"><a
href="https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/JoeSkinTexcoordDisplacerKickIndex.html"
moz-do-not-send="true">https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/JoeSkinTexcoordDisplacerKickIndex.html</a></p>
<p class="MsoNormal"><o:p>Â </o:p></p>
<p class="MsoNormal">that is just a straightforward V1 LOA3
hanim with skin but no other geometry except the axis markers
(which actually show! Why not the ball?).</p>
<p class="MsoNormal">Why won’t the X_ITEX3D viewer run this? I
have seen at least one comment on the code to do with
texturing, but if the default player we use don’t have ‘skin’
in the game, then what else? Is there another player we could
offer to choose from another, which I have seen run this
thing. OK, maybe to much complaining but it is just really a
Joe thing, especially since it is really the only skin and
displacer example we show and I think about every other player
out there will run this.. </p>
<p class="MsoNormal">Having fun using hanim interactive skin,</p>
<p class="MsoNormal">Joe</p>
<p class="MsoNormal"><o:p>Â </o:p></p>
<p class="MsoNormal"><o:p>Â </o:p></p>
</div>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<pre class="moz-quote-pre" wrap="">_______________________________________________
x3d-public mailing list
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
</blockquote>
<pre class="moz-signature" cols="72">--
Holger Seelig
Digital Media Designer
Scheffelstraße 31a
04277 Leipzig
Germany
Cellular: +49 176 420 479 37
E-Mail: holger.seelig at create3000.de
Web: <a class="moz-txt-link-freetext" href="http://create3000.de">http://create3000.de</a></pre>
</body>
</html>