<div dir="ltr"><div>John,</div>without commenting on specific authoring tools, I can say freewrl -and likely flux/vivaty- x3d browser/renderer uses the same code to render the body of a proto, inline and scene.<div>The difference between a scene and proto body: The body can have IS that connect fields to the proto interface.</div><div>So in theory an authoring tool could edit protos by recursing: pushing a scene body/context onto a stack, authoring a new 'mini scene' allowing ISing, and when popping off, the protoDeclare would show. And in theory that pushing and popping can be done recursively - meaning you could author a protodeclare to be used inside a protobody.</div><div>-Doug</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Mar 1, 2020 at 5:00 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">How is PROTO authoring done, beyond text editing? Can someone show me a video in blender, or similar X3D authoring tool?<div><br></div><div>I've mostly looked at browsers.</div><div><br></div><div>What does Titania do for editing PROTOs?</div><div> <br></div><div><a href="http://create3000.de/" target="_blank">http://create3000.de/</a> <br></div><div><br></div><div>Is editing the scenegraph hierarchy all that's available?</div><div><br></div><div>I'm going to start digging into authoring tools.</div><div><br></div><div>Thanks,</div><div><br></div><div>John</div></div>
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