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<p>Our upcoming X3D WG meeting on Friday 13th March at 8:00 AM
Pacific 15:00 UTC will be a fully open meeting with everyone
welcome to attend. <br>
</p>
<p>Meeting Link: <a class="moz-txt-link-freetext"
href="https://zoom.us/j/432546382">https://zoom.us/j/432546382</a></p>
<p>X3D Physically Based Rendering (PBR) presentation:
</p>
<p>Michalis Kamburelis will describe proposed X3D4 changes for
Physically Based Rendering (PBR) and glTF support. He has a large
number of excellent models demonstrating these capabilities, and
they feel ready for comparative implementation in other X3D4
players. <a
href="https://github.com/michaliskambi/x3d-tests/tree/master/pbr">https://github.com/michaliskambi/x3d-tests/tree/master/pbr</a></p>
<p>All reactions and feedback welcome.
</p>
<div class="moz-signature">-- <br>
Best regards,<br>
Anita-Havele<br>
____________________________<br>
Executive Director, Web3D Consortium <a
href="http://www.web3d.org"><b>www.web3d.org</b></a><br>
Email: <a class="moz-txt-link-abbreviated" href="mailto:anita.havele@web3d.org">anita.havele@web3d.org</a> - Phone: +1 248 342 7662 <br>
650 Castro Street, Suite #120-490, Mountain View, California 94041
USA<br>
<a href="http://www.web3d.org/havele"><b>http://www.web3d.org/havele</b></a>
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