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    <p>Thank you for attending our open X3D WG meeting today! As we
      continue
      working on X3D4 specification, major pieces of work in progress
      are now mature
      and ready to be included in the spec. This open meeting was
      specifically for:
      glTF lighting and physically based rendering (PBR) work. Feedback
      and reactions
      are always welcome. </p>
    <p> <a href="https://github.com/michaliskambi/">Michalis Kamburelis</a>,
      <span style="color:#24292E;background:white">author of </span><a
        href="https://castle-engine.io/" style="box-sizing: border-box;
        font-variant-ligatures: normal;font-variant-caps:
        normal;orphans: 2;text-align:
        start;widows: 2;-webkit-text-stroke-width: 0px;word-spacing:0px"><span
          style="background:white">Castle Game Engine (CGE)</span></a><span
        style="font-variant-ligatures: normal;font-variant-caps: normal;
        orphans: 2;text-align:start;widows: 2;-webkit-text-stroke-width:
        0px;
        text-decoration-style: initial;text-decoration-color:
        initial;float:none;
        word-spacing:0px"> described and demonstrated proposed <a
          moz-do-not-send="true"
          href="https://www.web3d.org/x3dv4-highlights">X3D4 </a>changes
        for PBR and
        glTF support.  Several models demonstrating these capabilities
        were
        discussed along with comparative implementation in other X3D4
        players.</span>
      Thank you, Michalis for this excellent work! </p>
    <p style="margin:0in;margin-bottom:.0001pt"><span
        style="color:#24292E;
        background:white">Here are some links to the discussions and
        demos from today’s
        meeting. </span></p>
    <p style="margin:0in;margin-bottom:.0001pt"><span
        style="color:#24292E;
        background:white"> </span></p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in"><span
        style="color:#24292E">1.<span style="font-stretch:
          normal;font-size-adjust: none;font-kerning: auto;
          font-optical-sizing: auto;font-language-override:
          normal;font-feature-settings: normal;
          font-variation-settings: normal">      </span><span
          style="background:white">PBR why do we need it in X3D:</span></span></p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
href="https://github.com/michaliskambi/x3d-tests/wiki/What-is-PBR-and-why-do-we-want-it-in-X3D%3F">https://github.com/michaliskambi/x3d-tests/wiki/What-is-PBR-and-why-do-we-want-it-in-X3D%3F</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">2.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span><span
        style="color:#24292E;background:white">X3D4 </span><code><span
style="mso-ansi-font-size:12.0pt;mso-bidi-font-size:12.0pt;font-family:"Times
          New Roman",serif;
          color:#24292E">PhysicalMaterial<span
            style="font-variant-ligatures: normal;
            font-variant-caps: normal;orphans: 2;widows:
            2;-webkit-text-stroke-width: 0px;
            text-decoration-style: initial;text-decoration-color:
            initial;
            float:none;word-spacing:0px"> node. C</span></span></code><span
        style="color:#24292E;background:white">onsistent with glTF to
        facilitate X3D
        and X3D browsers to support glTF.<span style="mso-spacerun:yes"> 
        </span>It’s
        easy to handle glTF by converting to X3D nodes "under the hood".</span></p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
href="https://github.com/michaliskambi/x3d-tests/wiki/X3D-version-4:-New-features-of-materials,-lights-and-textures">https://github.com/michaliskambi/x3d-tests/wiki/X3D-version-4:-New-features-of-materials,-lights-and-textures</a></p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
href="https://github.com/michaliskambi/x3d-tests/wiki/Gamma-correction-in-X3D-and-glTF">https://github.com/michaliskambi/x3d-tests/wiki/Gamma-correction-in-X3D-and-glTF</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">3.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span><span
        style="color:#333333;background:white">Castle Animation: A
        series of static 3D frames in-lined in
        a large XML file, or external files. Animation shows transition
        from the
        first frame to the last. Where models are </span><i
        style="box-sizing: border-box;
        font-variant-ligatures: normal;font-variant-caps:
        normal;orphans: 2;
        text-align:start;widows: 2;-webkit-text-stroke-width: 0px;
        text-decoration-style: initial;text-decoration-color: initial;
        word-spacing:0px">structurally equal</i><span
        style="font-variant-ligatures: normal;
        font-variant-caps: normal;orphans: 2;text-align:start;widows: 2;
        -webkit-text-stroke-width: 0px;text-decoration-style:
        initial;text-decoration-color: initial;
        float:none;word-spacing:0px">, intermediate frames are created
        by a linear
        interpolation to show smooth changes.</span></p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
        href="https://castle-engine.io/castle_animation_frames.php">https://castle-engine.io/castle_animation_frames.php</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">4.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>Bump
      mapping for cloth</p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
href="https://github.com/castle-engine/demo-models/tree/master/bump_mapping/cloth">https://github.com/castle-engine/demo-models/tree/master/bump_mapping/cloth</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">5.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>Bump<span
        style="mso-spacerun:yes">  </span>mapping Lizardman<br>
      <a
href="https://github.com/castle-engine/demo-models/tree/master/bump_mapping/lizardman">https://github.com/castle-engine/demo-models/tree/master/bump_mapping/lizardman</a></p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">6.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>Demo
      Models (Share your relevant use case models to add to this
      repository) </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt"><a
        href="https://github.com/castle-engine/demo-models">https://github.com/castle-engine/demo-models</a><br>
      <br style="mso-special-character:line-break">
    </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">7.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>View3dscence
      Browser: </p>
    <p style="margin:0in;margin-bottom:.0001pt;text-indent:.5in"><a
        href="https://michalis.ii.uni.wroc.pl/view3dscene-snapshots/">https://michalis.ii.uni.wroc.pl/view3dscene-snapshots/</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">8.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>Import
      Export support</p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt"><a
        href="https://castle-engine.io/creating_data_blender.php">https://castle-engine.io/creating_data_blender.php</a></p>
    <p style="margin:0in;margin-bottom:.0001pt"> </p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt;text-indent:-.25in">9.<span
        style="font-stretch: normal;
        font-size-adjust: none;font-kerning: auto;font-optical-sizing:
        auto;
        font-language-override: normal;font-feature-settings: normal;
        font-variation-settings: normal">      </span>Castle
      Engine:</p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt"><a
        href="https://castle-engine.io/">https://castle-engine.io/</a></p>
    <p
style="margin-top:0in;margin-right:0in;margin-bottom:0in;margin-left:.5in;margin-bottom:.0001pt"><br>
    </p>
    <p style="margin:0in;margin-bottom:.0001pt">Again, thank you for
      your participation today. Feedback and reactions are always
      welcome. A draft schedule for X3D4 is ready, based on member
      discussions, but
      we are still watching world events and conference
      delays/cancellations
      closely.  Meanwhile subscribe to <span
        style="color:#24292E;background:
        white"><a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
        and watch
        this space.</span></p>
    <p style="margin:0in;margin-bottom:.0001pt"><span
        style="font-size:12.0pt;line-height:107%;font-family:
        "Times New Roman",serif"> </span><font face="Times New
        Roman, Times, serif"><span style="font-size:11.0pt;
          color:#24292E;background:white"><a
            href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a></span></font></p>
    <font face="Times New Roman, Times, serif"> </font>
    <p style="margin:0in;margin-bottom:.0001pt"><font face="Times New
        Roman, Times, serif"><span style="font-size:11.0pt;
          color:#24292E;background:white"><a
            href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a></span></font></p>
    <font face="Times New Roman, Times, serif"> </font>
    <p style="margin:0in;margin-bottom:.0001pt"><font face="Times New
        Roman, Times, serif"><span style="font-size:11.0pt;
          color:#24292E;background:white"><a href="mailto:x3d@web3d.org">x3d@web3d.org</a><br>
        </span></font></p>
    <p style="margin:0in;margin-bottom:.0001pt"><br>
      <font face="Times New Roman, Times, serif"><span
          style="font-size:11.0pt; color:#24292E;background:white"><span
            style="color:#24292E;background:
            white">More Information about <a moz-do-not-send="true"
              href="www.web3d.org">Web3D Consortium </a>and <a
              moz-do-not-send="true" href="www.web3d.org/join">Membership</a>
          </span></span></font></p>
    <p style="margin:0in;margin-bottom:.0001pt"><br>
      <font face="Times New Roman, Times, serif"><span
          style="font-size:11.0pt; color:#24292E;background:white"></span></font></p>
    <div class="moz-signature">
      Best regards,<br>
      Anita-Havele<br>
      ____________________________<br>
      Executive Director, Web3D Consortium <a
        href="http://www.web3d.org"><b>www.web3d.org</b></a><br>
      Email: <a class="moz-txt-link-abbreviated" href="mailto:anita.havele@web3d.org">anita.havele@web3d.org</a> - Phone: +1 248 342 7662 <br>
      650 Castro Street, Suite #120-490, Mountain View, California 94041
      USA<br>
      <a href="http://www.web3d.org/havele"><b>http://www.web3d.org/havele</b></a>
    </div>
    <div class="moz-cite-prefix">On 3/12/2020 11:26 AM, Anita Havele
      wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:e259d454-21a1-f6d6-c8d9-f298aad8eb0c@web3d.org">
      <meta http-equiv="content-type" content="text/html; charset=UTF-8">
      <p>Our upcoming X3D WG meeting on Friday 13th March at 8:00 AM
        Pacific 15:00 UTC will be a fully open meeting with everyone
        welcome to attend. <br>
      </p>
      <p>Meeting Link:   <a class="moz-txt-link-freetext"
          href="https://zoom.us/j/432546382" moz-do-not-send="true">https://zoom.us/j/432546382</a></p>
      <p>X3D Physically Based Rendering (PBR) presentation: </p>
      <p>Michalis Kamburelis will describe proposed X3D4 changes for
        Physically Based Rendering (PBR) and glTF support.  He has a
        large number of excellent models demonstrating these
        capabilities, and they feel ready for comparative implementation
        in other X3D4 players.  <a
          href="https://github.com/michaliskambi/x3d-tests/tree/master/pbr"
          moz-do-not-send="true">https://github.com/michaliskambi/x3d-tests/tree/master/pbr</a></p>
      <p>All reactions and feedback welcome.   </p>
      <div class="moz-signature">-- <br>
        Best regards,<br>
        Anita-Havele<br>
        ____________________________<br>
        Executive Director, Web3D Consortium <a
          href="http://www.web3d.org" moz-do-not-send="true"><b>www.web3d.org</b></a><br>
        Email: <a class="moz-txt-link-abbreviated"
          href="mailto:anita.havele@web3d.org" moz-do-not-send="true">anita.havele@web3d.org</a>
        - Phone: +1 248 342 7662 <br>
        650 Castro Street, Suite #120-490, Mountain View, California
        94041 USA<br>
        <a href="http://www.web3d.org/havele" moz-do-not-send="true"><b>http://www.web3d.org/havele</b></a>
      </div>
    </blockquote>
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