<div dir="ltr">I see 10 #VRML sections:<div><br></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" style="" size="2">A.3.2.1 LOA‑0: Example source in VRML</font></span></h3><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.3.2.2 LOA‑0 example with diamonds at Joint centres</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.4.2.1 LOA‑1 example source in VRML</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.4.2.2 LOA‑1 example with diamonds at Joint centres</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.5.2.1 LOA‑2 example source in VRML</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.5.2.2 LOA‑2 example with diamonds at Joint centres</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.6.2.1 LOA‑3 example source in VRML</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.6.2.2 LOA‑3 example with diamonds at Joint centres</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" size="2">A.7.2.1 LOA‑4 example source in VRML</font></span></h3></div><div><h3 style="margin-top:14px;color:rgb(0,0,0)"><span style="font-weight:normal"><font face="times new roman, serif" style="" size="2">A.7.2.2 LOA‑4 example with diamonds at Joint centres</font></span></h3></div><div><span style="font-weight:normal"><font face="times new roman, serif" style="" size="2"><br></font></span></div><div><font face="times new roman, serif">Which ones need work? Do you need fresh examples? Do you start from one of the above and generate the others?</font></div><div><font face="times new roman, serif"><br></font></div><div><font face="times new roman, serif">Thanks,</font></div><div><font face="times new roman, serif"><br></font></div><div><font face="times new roman, serif">John</font></div><div><br></div><div><br></div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Mar 24, 2020 at 10:10 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Do you have a particular section in mind inside Annex A?<div><br></div><div>Thanks,</div><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Mar 24, 2020 at 10:08 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Will do. <br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Mar 24, 2020 at 9:53 PM Joseph D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div lang="EN-US"><div><p class="MsoNormal">Please try starting by looking at the example in hanim annex A.</p><p class="MsoNormal">Joe</p><p class="MsoNormal"><u></u> <u></u></p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0in 0in"><p class="MsoNormal" style="border:none;padding:0in"><b>From: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a><br><b>Sent: </b>Tuesday, March 24, 2020 7:51 PM<br><b>To: </b><a href="mailto:joedwil@earthlink.net" target="_blank">Joseph D Williams</a><br><b>Cc: </b><a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] Fuzz testing HAnim</p></div><p class="MsoNormal"><u></u> <u></u></p><div><p class="MsoNormal">Sorry for the late reply. My guess is I need some kind of rigging tool? Will blender do the job?</p><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">What is the target language? I'm guessing we need some kind of interpolators?</p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">John</p></div></div><p class="MsoNormal"><u></u> <u></u></p><div><div><p class="MsoNormal">On Mon, Oct 7, 2019 at 1:22 AM Joseph D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> wrote:</p></div><blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt solid rgb(204,204,204);padding:0in 0in 0in 6pt;margin-left:4.8pt;margin-right:0in"><div><div><p class="MsoNormal"> </p><p class="MsoNormal">The thing is, we need to unfuzz hanim.</p><p class="MsoNormal">Unfuzz meaning making the stuff work more accurately.</p><p class="MsoNormal">The first improvement would be more realistic joint models. Now we do joint rotations based on the idea that all joints work with the joint center of rotation fixed. Many joint types don’t actually do it this way, some slike and somehacve rotation centers change over the range. Some slide. X3d hanim doesn’t know about these joint types.</p><p class="MsoNormal">Notice how the skin works, being displaced due to the effect of several joints. We need a way for the joints and sites to be controlled the same way. First, for the joints, we need to be able to define a group of joints that can move toegehter, like the bones in the hands and feet.</p><p class="MsoNormal">Likewise, we nee a way for the site nodes to remain at the same skin vertex as the skin is deformed.</p><p class="MsoNormal">All Best, </p><p class="MsoNormal">Joe</p><p class="MsoNormal"> </p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0in 0in"><p class="MsoNormal"><b>From: </b><a href="mailto:joedwil@earthlink.net" target="_blank">Joseph D Williams</a><br><b>Sent: </b>Friday, October 4, 2019 8:19 PM<br><b>To: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a>; <a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] Fuzz testing HAnim</p></div><p class="MsoNormal"> </p><p class="MsoNormal"> </p><p class="MsoNormal">John, sounds like you have a plan. What can we get from existing hanim animations? An interesting problem is successfully animating a transition from one scripted animation to another, like from one hand sign to another, smoothly and realistically. Unfortunately, the joint rotation constraints parameters are rarely implemented, that I have seen. </p><p class="MsoNormal">Joe</p><p class="MsoNormal"> </p><p class="MsoNormal"> </p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0in 0in"><p class="MsoNormal"><b>From: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a><br><b>Sent: </b>Wednesday, October 2, 2019 7:10 PM<br><b>To: </b><a href="mailto:joedwil@earthlink.net" target="_blank">Joseph D Williams</a>; <a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a><br><b>Subject: </b>RE: Fuzz testing HAnim</p></div><p class="MsoNormal"> </p><p class="MsoNormal">Joe,</p><p class="MsoNormal"><br>It’s called fuzzing, if you want to look it up.</p><p class="MsoNormal"> </p><p class="MsoNormal">Perform or save a stochastic or chaotic animation (clips, possibly) to test limb and joint constraints, etc.</p><p class="MsoNormal"> </p><p class="MsoNormal">John</p><p class="MsoNormal"> </p><p class="MsoNormal">Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986" target="_blank">Mail</a> for Windows 10</p><p class="MsoNormal"> </p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0in 0in"><p class="MsoNormal"><b>From: </b><a href="mailto:joedwil@earthlink.net" target="_blank">Joseph D Williams</a><br><b>Sent: </b>Wednesday, October 2, 2019 9:01 PM<br><b>To: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a>; <a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a><br><b>Subject: </b>RE: Fuzz testing HAnim</p></div><p class="MsoNormal"> </p><p class="MsoNormal">Hi John, </p><p class="MsoNormal">Please tell me what is a fuzz test.</p><p class="MsoNormal">The basis is Humanoid (humanoid space), skeleton composed of joints and segments (skeleton space), skin composed of points (skin space), animation bindings for joints to skin, and animation for the joints. What do we want to fuzz around with?</p><p class="MsoNormal">All Best, </p><p class="MsoNormal">Joe</p><p class="MsoNormal"> </p><p class="MsoNormal"> </p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0in 0in"><p class="MsoNormal"><b>From: </b><a href="mailto:yottzumm@gmail.com" target="_blank">John Carlson</a><br><b>Sent: </b>Tuesday, October 1, 2019 3:24 PM<br><b>To: </b><a href="mailto:x3d-public@web3d.org" target="_blank">X3D Graphics public mailing list</a>; <a href="mailto:joedwil@earthlink.net" target="_blank">Joseph D Williams</a><br><b>Subject: </b>Fuzz testing HAnim</p></div><p class="MsoNormal"> </p><p class="MsoNormal">To get familiar with HAnim, I want to generate a fuzz test for the nodes and fields.</p><p class="MsoNormal"> </p><p class="MsoNormal">Is anyone working on something similar?</p><p class="MsoNormal"> </p><p class="MsoNormal">Thanks,</p><p class="MsoNormal"> </p><p class="MsoNormal">John</p><p class="MsoNormal"> </p><p class="MsoNormal"> </p><p class="MsoNormal"> </p><p class="MsoNormal"> </p></div></div></blockquote></div><p class="MsoNormal" style="margin-left:4.8pt"> </p><p class="MsoNormal"><u></u> <u></u></p></div></div></blockquote></div>
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