<div dir="ltr"><a href="http://www.makehumancommunity.org/content/downloads.html">http://www.makehumancommunity.org/content/downloads.html</a> <br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 8:30 PM GPU Group <<a href="mailto:gpugroup@gmail.com">gpugroup@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">If the generators are good that will help.<div>There was a tool MakeHumanoid2 that's fun to use for static figures - you adjust with slidebars gender, age, muscle, weight, ... to get your skin.</div><div>But I didn't see an x3d exporter for it, or an HAnim2 skelitzer to go with it. </div><div>I hereby assign to you John.</div><div>Also should browsers have a default internal human, like we have teapot?</div><div>-Doug</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 8:23 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">What if I want to convert VRML to XML for the Annex A HAnim 2.0 standard, using a community tool, and the number of DEFs goes up by 1-2 orders of magnitude? Shouldn't there be a validator for the converter? (not just me putzing around with files).</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 9:19 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">We also want to present good scenegraphs in our standards.</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 9:17 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Yeah, but 80 DEF's with same value (see other thread). Please!<div><br></div><div>That's why I'm looking for a validator or something that can throw a warning.</div><div><br></div><div>I believe double DEFs are not allowed within the same namespace.</div><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 9:12 PM GPU Group <<a href="mailto:gpugroup@gmail.com" target="_blank">gpugroup@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Chisel? "<span style="color:rgb(32,31,30);font-size:14.6667px">it was simply put in </span><span style="color:rgb(32,31,30);font-size:14.6667px">the public domain by Trapezium when they folded many years ago. They </span><span style="color:rgb(32,31,30);font-size:14.6667px">didn¹t specify any license" - Louka</span></div><div><a href="http://dug9.users.sourceforge.net/web3d/temp/chisel-src.zip" target="_blank">http://dug9.users.sourceforge.net/web3d/temp/chisel-src.zip</a></div><div>But I suspect double-deffing isn't illegal. I think I've been through it, and different browsers honored the first or last definition.</div><div>-Doug</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 7:43 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div dir="auto">That is, more than one DEF with the same value.</div></div><div dir="auto"><br></div><div dir="auto">I realize that separate PROTOs may have the same DEF due to namespaces. Unfortunately writing a Unix script to find this takes massive brain power.</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 8:37 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div dir="auto">I’m not particular looking for a vrml parser unless it catches double use of a DEF.</div></div><div dir="auto"><br></div><div dir="auto">Thanks,</div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br></div><div dir="auto">I’m thinking my next project might be a VRML validator if there isn’t one handy? Anyone?</div><div dir="auto"><br></div><div dir="auto">I know I can translate VRML to XML.</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 3:38 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Say, where is a VRML Validator? !!!!</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 25, 2020 at 3:33 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I will download X3D-Edit and do some validation on the files, or go to the validation site @ savage</div>
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