<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!--
/* Font Definitions */
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in;
margin-bottom:.0001pt;
font-size:11.0pt;
font-family:"Calibri",sans-serif;}
a:link, span.MsoHyperlink
{mso-style-priority:99;
color:blue;
text-decoration:underline;}
.MsoChpDefault
{mso-style-type:export-only;}
@page WordSection1
{size:8.5in 11.0in;
margin:1.0in 1.0in 1.0in 1.0in;}
div.WordSection1
{page:WordSection1;}
--></style></head><body lang=EN-US link=blue vlink="#954F72"><div class=WordSection1><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>You are loking at an hanim v1 file.</p><p class=MsoNormal>Please get the latest v2 from part 1 annex a</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:yottzumm@gmail.com">John Carlson</a><br><b>Sent: </b>Wednesday, March 25, 2020 7:02 PM<br><b>To: </b><a href="mailto:michalis.kambi@gmail.com">Michalis Kamburelis</a><br><b>Cc: </b><a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada,...) and change X3D encodings using online Castle Game Engineconverter</p></div><p class=MsoNormal><o:p> </o:p></p><div><p class=MsoNormal>Michalis, I attempted to convert a V2.0 VRML file (but .x3dv) to a V3.0 Classic VRML file.</p><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>When lightly scanning the file, I discovered the egregious use of the same value for various DEFs, up to 80 occurences in some cases.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>I suggest you look into this. If you need files, let me know. I will try conversion to wrl to XML next.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>grep DEF AnnexAD2.x3dv | sed 's/.*DEF/DEF/' |sed 's/\(DEF [^ ]*\) .*/\1/'|sort|uniq -c|sort</p></div><div><p class=MsoNormal>[snip]</p></div><div><p class=MsoNormal> 28 DEF hanim_r_index_middle<br> 28 DEF hanim_r_middle_middle<br> 28 DEF hanim_r_pinky_middle<br> 28 DEF hanim_r_ring_middle<br> 28 DEF hanim_r_thumb_distal<br> 28 DEF hanim_skull<br> 29 DEF hanim_l_gonion<br> 29 DEF hanim_l_index_distal<br> 29 DEF hanim_l_infraorbitale<br> 29 DEF hanim_l_middle_distal<br> 29 DEF hanim_l_pinky_distal<br> 29 DEF hanim_l_ring_distal<br> 29 DEF hanim_l_thumb_distal_tip<br> 29 DEF hanim_l_tragion<br> 29 DEF hanim_nuchale<br> 29 DEF hanim_r_gonion<br> 29 DEF hanim_r_index_distal<br> 29 DEF hanim_r_infraorbitale<br> 29 DEF hanim_r_middle_distal<br> 29 DEF hanim_r_pinky_distal<br> 29 DEF hanim_r_ring_distal<br> 29 DEF hanim_r_thumb_distal_tip<br> 29 DEF hanim_r_tragion<br> 29 DEF hanim_sellion<br> 29 DEF hanim_skull_tip<br> 29 DEF hanim_supramenton<br> 30 DEF hanim_l_dactylion<br> 30 DEF hanim_l_index_distal_tip<br> 30 DEF hanim_l_middle_distal_tip<br> 30 DEF hanim_l_pinky_distal_tip<br> 30 DEF hanim_l_ring_distal_tip<br> 30 DEF hanim_r_dactylion<br> 30 DEF hanim_r_index_distal_tip<br> 30 DEF hanim_r_middle_distal_tip<br> 30 DEF hanim_r_pinky_distal_tip<br> 30 DEF hanim_r_ring_distal_tip<br> 58 DEF hanim_l_eyeball<br> 58 DEF hanim_r_eyeball<br> 80 DEF hanim_l_index_proximal<br> 80 DEF hanim_r_index_proximal</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>Y</p></div></div><p class=MsoNormal><o:p> </o:p></p><div><div><p class=MsoNormal>On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> wrote:</p></div></div><p class=MsoNormal style='margin-left:4.8pt'>Hi,<br><br>I made an online converter on:<br><br> <a href="https://castle-engine.io/convert.php" target="_blank">https://castle-engine.io/convert.php</a><br><br>It allows to<br><br>- Convert from any format supported by Castle Game Engine (glTF, X3D,<br>VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see<br><a href="https://castle-engine.io/creating_data_model_formats.php" target="_blank">https://castle-engine.io/creating_data_model_formats.php</a> ).<br><br>- ... into X3D, in XML or Classic (VRML) encoding.<br><br>It's free to use for everyone.<br><br>Underneath, it uses tovrmlx3d (command-line application distributed<br>together with view3dscene, see<br><a href="https://castle-engine.io/view3dscene.php#section_converting" target="_blank">https://castle-engine.io/view3dscene.php#section_converting</a> for docs,<br>and get the very latest version from<br><a href="http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/" target="_blank">http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/</a> ). If you would<br>like to integrate this conversion into your own pipeline (e.g. to run<br>some tests or conversions in batch mode), I recommend downloading and<br>using tovrmlx3d directly, it's a simple application :)<br><br>More information on the tool page <a href="https://castle-engine.io/convert.php" target="_blank">https://castle-engine.io/convert.php</a> .<br><br>Please give it a shot :) All the comments are welcome!<br><br>Regards,<br>Michalis<br><br>_______________________________________________<br>x3d-public mailing list<br><a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>