<div dir="ltr">H: (inverse) gamma correction applied (at end of frag shader) in x3dom?<div>In freewrl if I apply gamma like a khronos sample does for physical material, I get washed-out look.</div><div>-Dioug Sanden</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Apr 19, 2020 at 1:19 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><img src="cid:ii_k96pvpw20" alt="image.png" width="542" height="173"><br></div><div>I believe this is the most recent dev version of X3DOM,</div><div>and latest X_ITE build. I will try to get an online version.</div><div><br></div><div>See color difference between X3DOM (upper) and X_ITE (lower) for both JSON and XML encodings.</div></div>
_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote></div>