<div dir="ltr">freewrl doesn't do geometry shaders. Yet. In part because product is used across a lot of platforms, not all of which are geom-shader ready, in part because there's usually another (routine?) way to do it.<div>will be interesting.</div><div>-Doug</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, May 31, 2020 at 11:13 PM J. Scheurich <<a href="mailto:mufti11@web.de">mufti11@web.de</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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<div dir="ltr">I believe there are now "tesselation" or
"geometry" shaders now. Do the browsers support them?
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<p>white_dune has a "-tessellation" (with 2 "l") parameter, which
sets the default tessellation for</p>
<p>NURBS nodes. It is in the range of 3 -32 (0 default is 32).</p>
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<p>A NURBS surface with uTessellation 0/vTessellation 0 has 3658
Polygons,</p>
<p>a NURBS surface with uTesselation 16/vTesselation 16 has 580
Polygons.<br>
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<p>so long</p>
<p>MUFTI<br>
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