<div><br></div><div><div dir="auto">I think what you’re suggesting is expanding the use of the Motion nodes beyond HAnim?</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">---------- Forwarded message ---------<br>From: <strong class="gmail_sendername" dir="auto">J. Scheurich</strong> <span dir="auto"><<a href="mailto:mufti11@web.de">mufti11@web.de</a>></span><br>Date: Fri, Jun 19, 2020 at 3:20 AM<br>Subject: [x3d-public] Wrrog default HAnimMotion.channels<br>To: X3D Graphics public mailing list <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>><br></div><br><br><a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD1/Part01/components/hanim.html#HAnimMotion" rel="noreferrer" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD1/Part01/components/hanim.html#HAnimMotion</a><br>
<br>
HAnimMotion : X3DChildNode {<br>
   SFString [in,out] channels         []<br>
<br>
<br>
Shuldnt it be<br>
AnimMotion : X3DChildNode<br>
   SFString [in,out] channels         ""<br>
<br>
as in<br>
<br>
<a href="https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject" rel="noreferrer" target="_blank">https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject</a><br>
<br>
   *interface Motion {*<br>
         ....<br>
         string             channels         ""<br>
<br>
so long<br>
MUFTI<br>
<br>
<br>
<br>
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