<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<div class="moz-cite-prefix">Konstantin,</div>
<div class="moz-cite-prefix"><br>
</div>
<blockquote type="cite"
cite="mid:CAD1qDjQ8TyHh88CnAo-Jn7-P_ZpX6pjLmMsNuLxF1H5cK_5KWg@mail.gmail.com">
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<a
href="https://doc.x3dom.org/tutorials/basics/hello/HelloX3DOM.html"
moz-do-not-send="true">https://doc.x3dom.org/tutorials/basics/hello/HelloX3DOM.html</a><br>
</blockquote>
<p>This is an X3DOM page -- it does not belong to the Web3D
Consortium. I had to go all of the way to the root path to find
the copyright notice ((C) by Fraunhofer-Gesellschaft). In the US
the lack of any terms mean the most restrictive apply ("All rights
reserved"), other locations may differ.</p>
<p>Fraunhofer specifies the usage rights on the page
<a class="moz-txt-link-freetext" href="https://www.x3dom.org/legals/">https://www.x3dom.org/legals/</a>. You will need to contract Johannes
Behr (link to email on page) to get an extension or clarification
of usage.<br>
</p>
<p><br>
</p>
<p>Leonard Daly<br>
</p>
<p><br>
</p>
<p><br>
</p>
<blockquote type="cite"
cite="mid:CAD1qDjQ8TyHh88CnAo-Jn7-P_ZpX6pjLmMsNuLxF1H5cK_5KWg@mail.gmail.com">Hello.<br>
Thanks, Leonard.<br>
Here is the page, but without bgimage.<br>
<br>
<br>
суббота, 5 сентября 2020 г. пользователь <<a
href="mailto:x3d-public-request@web3d.org"
moz-do-not-send="true">x3d-public-request@web3d.org</a>>
написал:<br>
> Send x3d-public mailing list submissions to<br>
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> or, via email, send a message with subject or body 'help' to<br>
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><br>
> When replying, please edit your Subject line so it is more
specific<br>
> than "Re: Contents of x3d-public digest..."<br>
><br>
><br>
> Today's Topics:<br>
><br>
> 1. question on page use (Konstantin Smirnov)<br>
> 2. Re: question on page use (Leonard Daly)<br>
> 3. Re: Specification editors mantis issues,
PointProperties<br>
> (Andreas Plesch)<br>
> 4. Re: question on page use (J. Scheurritch)<br>
><br>
><br>
>
----------------------------------------------------------------------<br>
><br>
> Message: 1<br>
> Date: Sat, 5 Sep 2020 00:09:25 +0300<br>
> From: Konstantin Smirnov <<a
href="mailto:konstantin.e.smirnov@gmail.com"
moz-do-not-send="true">konstantin.e.smirnov@gmail.com</a>><br>
> To: <a href="mailto:x3d-public@web3d.org"
moz-do-not-send="true">x3d-public@web3d.org</a><br>
> Subject: [x3d-public] question on page use<br>
> Message-ID:<br>
> <CAD1qDjQa9koc1oG+8gQ4wE4M96JpOXY-ioD=<a
href="mailto:bLDicHkPWBLCnw@mail.gmail.com"
moz-do-not-send="true">bLDicHkPWBLCnw@mail.gmail.com</a>><br>
> Content-Type: text/plain; charset="utf-8"<br>
><br>
> Hi.<br>
> Can I use screenshots of web 3d example page for my projects?<br>
> I mean my first x3dom page with three objects.<br>
><br>
> Konstantin<br>
> -------------- next part --------------<br>
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><br>
> ------------------------------<br>
><br>
> Message: 2<br>
> Date: Fri, 4 Sep 2020 17:56:37 -0700<br>
> From: Leonard Daly <<a
href="mailto:Leonard.Daly@realism.com" moz-do-not-send="true">Leonard.Daly@realism.com</a>><br>
> To: <a href="mailto:x3d-public@web3d.org"
moz-do-not-send="true">x3d-public@web3d.org</a><br>
> Subject: Re: [x3d-public] question on page use<br>
> Message-ID: <<a
href="mailto:3064a13e-ec9c-749b-9acd-9fcd9d93705b@realism.com"
moz-do-not-send="true">3064a13e-ec9c-749b-9acd-9fcd9d93705b@realism.com</a>><br>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"<br>
><br>
> Hi Konstantin,<br>
><br>
> Thank you for asking.<br>
><br>
> Please see the copyright notice usually at the bottom of the
page. If<br>
> the associated license is blank or states "All rights
reserved", please<br>
> send a message using the contact form with the URLs of the
pages in<br>
> question identifying the specific region of the page you wish
to use.<br>
><br>
> If the license allows reuse (e.g., Creative Commons, CC-BY,
etc.), then<br>
> reuse is allowed when you follow the license. The reference
is either<br>
> explicitly listed at the bottom of the page(s) in question,
or if not<br>
> stated:<br>
><br>
> (c) 2020, Web3D Consortium. Licensed as <whatever it was
stated>. <URL<br>
> to page><br>
><br>
><br>
> If the explanation above doesn't answer your question, please
feel free<br>
> to reply here and include the URL of the page(s) in question.<br>
><br>
> Leonard Daly<br>
> Webmaster, Web3D Consortium<br>
><br>
><br>
><br>
>> Hi.<br>
>> Can I use screenshots of web 3d example page for my
projects?<br>
>> I mean my first x3dom page with three objects.<br>
>><br>
>> Konstantin<br>
>><br>
>> _______________________________________________<br>
>> x3d-public mailing list<br>
>> <a href="mailto:x3d-public@web3d.org"
moz-do-not-send="true">x3d-public@web3d.org</a><br>
>> <a
href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
><br>
><br>
> --<br>
> *Leonard Daly*<br>
> 3D Systems & Cloud Consultant<br>
> LA ACM SIGGRAPH Past Chair<br>
> President, Daly Realism - /Creating the Future/<br>
> -------------- next part --------------<br>
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><br>
> ------------------------------<br>
><br>
> Message: 3<br>
> Date: Fri, 4 Sep 2020 21:16:07 -0400<br>
> From: Andreas Plesch <<a
href="mailto:andreasplesch@gmail.com" moz-do-not-send="true">andreasplesch@gmail.com</a>><br>
> To: X3D Graphics public mailing list <<a
href="mailto:x3d-public@web3d.org" moz-do-not-send="true">x3d-public@web3d.org</a>><br>
> Subject: Re: [x3d-public] Specification editors mantis
issues,<br>
> PointProperties<br>
> Message-ID:<br>
> <<a
href="mailto:CAKdk67uWaZSCb5NG0HFyn3EL9m6bBD_ZzEVX4GWr7OTDDSn00w@mail.gmail.com"
moz-do-not-send="true">CAKdk67uWaZSCb5NG0HFyn3EL9m6bBD_ZzEVX4GWr7OTDDSn00w@mail.gmail.com</a>><br>
> Content-Type: text/plain; charset="UTF-8"<br>
><br>
> Working next on sprite texturing for PointProperties, I found
it<br>
> pretty straightforward to start to support textures of any
kind since<br>
> the shader or shader generation needs to deal with those
already. The<br>
> only difference to other geometry is to use gl_PointCoord as
tex.<br>
> coord, rather than provided tex. coords. This is a simple<br>
> intensity-alpha 3x3 PixelTexture mixed with the Material
color:<br>
><br>
> <a
href="https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html"
moz-do-not-send="true">https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html</a><br>
><br>
> CSS or PBR textures with normal and other nice maps should
also work,<br>
> for example.<br>
><br>
> It looks like it is time to test a bit more and then merge
with the<br>
> x3dom dev. branch.<br>
><br>
> Here is another test with 1.5 million points, adopted from<br>
> <a
href="http://metagrid2.sv.vt.edu/~yansh93/catawba_blinn.html"
moz-do-not-send="true">http://metagrid2.sv.vt.edu/~yansh93/catawba_blinn.html</a><br>
><br>
> <a
href="https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/catawba50.html"
moz-do-not-send="true">https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/catawba50.html</a><br>
><br>
> Lidar surveys easily generate large point clouds like this.
The<br>
> PointSet is actually much subsampled. I also discovered that
the<br>
> original binary data has some interesting tail which may or
may not be<br>
> junk from processing.<br>
><br>
> It was difficult to generate and deal with a very large xml
file, so I<br>
> had to put the data in separate files and load via js. The
final scene<br>
> is still xml (actually DOM) in memory, generated with a few
lines of<br>
> js DOM manipulation.<br>
><br>
> x3dom has BufferGeometry for binary geometry data (used for
glTF)<br>
> which becomes really necessary for these kind of datasets. As
far as I<br>
> remember x3dv4 will not have an equivalent. Maybe I should
check how<br>
> hard it would be to support PointProperties for
BufferGeometry (which<br>
> can be points).<br>
><br>
> The test shows that vertex colors also work with shading and<br>
> PointProperties, after mixing in a white diffuseColor. I
think this is<br>
> as expected since vertex colors used to be emissive.
Actually, I am<br>
> changing my mind. I think vertex colors should be treated as
diffuse<br>
> color (or base color for PBR) if normals are present. Let's
see how<br>
> this looks in the shader generation for x3dom.<br>
><br>
> -Andreas<br>
><br>
><br>
><br>
><br>
><br>
><br>
><br>
><br>
><br>
> Andreas<br>
><br>
> On Thu, Sep 3, 2020 at 6:06 PM Andreas Plesch <<a
href="mailto:andreasplesch@gmail.com" moz-do-not-send="true">andreasplesch@gmail.com</a>>
wrote:<br>
>><br>
>> Since both x_ite and<br>
>><br>
>> <a
href="http://metagrid2.sv.vt.edu/~yansh93/archimedes_pp_normal.html"
moz-do-not-send="true">http://metagrid2.sv.vt.edu/~yansh93/archimedes_pp_normal.html</a><br>
>><br>
>> use circles for point rendering, this x3dom draft
implementation now<br>
>> also uses circles:<br>
>><br>
>> <a
href="https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html"
moz-do-not-send="true">https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html</a><br>
>><br>
>> Circles are only used for untextured points. For textured
points, eg.<br>
>> sprites, the masking for circles will be omitted.<br>
>><br>
>> Should the spec. require circles for untextured points ?
They look<br>
>> better but perhaps such a requirement is too opinionated.<br>
>><br>
>> -Andreas<br>
>><br>
>> On Thu, Sep 3, 2020 at 4:33 PM Andreas Plesch <<a
href="mailto:andreasplesch@gmail.com" moz-do-not-send="true">andreasplesch@gmail.com</a>>
wrote:<br>
>> ><br>
>> > I updated the implementation and the scene to
reflect the latest<br>
>> > changes in the spec. draft:<br>
>> ><br>
>> > <a
href="https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html"
moz-do-not-send="true">https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html</a><br>
>> ><br>
>> > There are no visual differences.<br>
>> ><br>
>> > -Andreas<br>
>> ><br>
>> > On Thu, Sep 3, 2020 at 4:08 PM Andreas Plesch <<a
href="mailto:andreasplesch@gmail.com" moz-do-not-send="true">andreasplesch@gmail.com</a>>
wrote:<br>
>> > ><br>
>> > > I had some time to refocus on PointProperties
and found this note on<br>
>> > > spec. changes:<br>
>> > ><br>
>> > > > Date: Mon, 31 Aug 2020 10:33:40 -0700<br>
>> > > > From: Don Brutzman <<a
href="mailto:brutzman@nps.edu" moz-do-not-send="true">brutzman@nps.edu</a>><br>
>> > > > To: Michalis Kamburelis <<a
href="mailto:michalis.kambi@gmail.com" moz-do-not-send="true">michalis.kambi@gmail.com</a>>,<br>
>> > > > "<a
href="mailto:puk@igraphics.com" moz-do-not-send="true">puk@igraphics.com</a>"
<<a href="mailto:puk@igraphics.com" moz-do-not-send="true">puk@igraphics.com</a>><br>
>> > > > Cc: X3D Graphics public mailing list <<a
href="mailto:x3d-public@web3d.org" moz-do-not-send="true">x3d-public@web3d.org</a>><br>
>> > > > Subject: Re: [x3d-public] Specification
editors mantis issues: PBR<br>
>> > > > review<br>
>> > > > ..<br>
>> > > > On 8/24/2020 12:48 PM, Michalis Kamburelis
wrote:<br>
>> > > > ><br>
>> > > > > [...]<br>
>> > > > > Answers are inline below.<br>
>> > > > ><br>
>> > > > > Don Brutzman <<a
href="mailto:brutzman@nps.edu" moz-do-not-send="true">brutzman@nps.edu</a>
<mailto:<a href="mailto:brutzman@nps.edu"
moz-do-not-send="true">brutzman@nps.edu</a>>> wrote:<br>
>> > > > ><br>
>> > > > > ---<br>
>> > > > > 2. Spec questions.<br>
>> > > > ><br>
>> > > > > a. see new inquiries today
regarding PointProperties from Andreas and Holger.? Let's
continue/contribute on that thread please.<br>
>> > > > ><br>
>> > > > > I do not see input from Holger in the
PointProperties thread. If there's some communication off-list,
maybe because someone forgot to use "Reply All", please resend it
to the mailing list :)<br>
>> > > ><br>
>> > > > Separate thread found at<br>
>> > > ><br>
>> > > > [1] [x3d-public] PointProperties revisited<br>
>> > > > <a
href="https://web3d.org/pipermail/x3d-public_web3d.org/2020-August/013447.html"
moz-do-not-send="true">https://web3d.org/pipermail/x3d-public_web3d.org/2020-August/013447.html</a><br>
>> > > ><br>
>> > > > We agreed to remove 'colorMode' and
updated both spec & Mantis 1252.<br>
>> > > ><br>
>> > > > We replaced final 2 paragraphs in 11.4.11
PointSet with<br>
>> > > ><br>
>> > > > "If the normal field of the PointSet node
contains normal vectors, then points are rendered using the same
lighting equations as the other geometry and can be lit. If the
normal vectors are not provided, the points are rendered following
the "unlit" lighting equations. If the PointSet is used with the
Material node, and the normal vectors of points are not provided,
the points shall be rendered as unlit, using the emissiveColor
field of the Material node. In both cases, the points look can be
customized using textures, Color, ColorRGBA, and UnlitMaterial
nodes."<br>
>> > ><br>
>> > > That sounds great, and should cover all
situations.<br>
>> > ><br>
>> > > I developed a first implementation of
PointProperties with normals,<br>
>> > > ignoring textures for now:<br>
>> > ><br>
>> > > <a
href="https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html"
moz-do-not-send="true">https://raw.githack.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.html</a><br>
>> > ><br>
>> > > This is the archie example modified to use a
diffuseColor material for<br>
>> > > shading with normals, and a non-default
attenuation factor of "1 1 0",<br>
>> > > eg. with a linear distance dependence.<br>
>> > ><br>
>> > > The point size attenuation looks similar to how
x_ite is scaling<br>
>> > > (x_ite ignores the normals currently), so that
is good sign. Here is<br>
>> > > the x3d xml version:<br>
>> > ><br>
>> > > <a
href="https://raw.githubusercontent.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.x3d"
moz-do-not-send="true">https://raw.githubusercontent.com/andreasplesch/x3dom/PointSetNormals/test/regression-suite/test/cases/points/pointset_archie_normal.x3d</a><br>
>> > ><br>
>> > > freeWrl 4.7 does not seem to do the size
attenuation with distance,<br>
>> > > not sure if it is not implemented or another
interpretation.<br>
>> > ><br>
>> > > Oh, I see that this draft<br>
>> > ><br>
>> > > <a
href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/shape.html#PointProperties"
moz-do-not-send="true">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/shape.html#PointProperties</a><br>
>> > ><br>
>> > > changed the attenuation field from MFFloat to
SFVec3f, and the name<br>
>> > > from pointSizeAttenuation to just attenuation.
Should be a quick fix.<br>
>> > ><br>
>> > > In the same spirit, I would also suggest
renaming "pointSizeMinValue"<br>
>> > > to "pointSizeMin" or just "sizeMin" (we are in
_Point_Properties,<br>
>> > > after all), and "pointSizeMaxValue"
accordingly.<br>
>> > ><br>
>> > > -Andreas<br>
>> > ><br>
>> > > --<br>
>> > > Andreas Plesch<br>
>> > > Waltham, MA 02453<br>
>> ><br>
>> ><br>
>> ><br>
>> > --<br>
>> > Andreas Plesch<br>
>> > Waltham, MA 02453<br>
>><br>
>><br>
>><br>
>> --<br>
>> Andreas Plesch<br>
>> Waltham, MA 02453<br>
><br>
><br>
><br>
> --<br>
> Andreas Plesch<br>
> Waltham, MA 02453<br>
><br>
><br>
><br>
> ------------------------------<br>
><br>
> Message: 4<br>
> Date: Sat, 5 Sep 2020 03:30:14 +0200<br>
> From: "J. Scheurritch" <<a href="mailto:mufti11@web.de"
moz-do-not-send="true">mufti11@web.de</a>><br>
> To: <a href="mailto:x3d-public@web3d.org"
moz-do-not-send="true">x3d-public@web3d.org</a><br>
> Subject: Re: [x3d-public] question on page use<br>
> Message-ID: <<a
href="mailto:b1670278-d4ff-60be-eb73-fece8ed27551@web.de"
moz-do-not-send="true">b1670278-d4ff-60be-eb73-fece8ed27551@web.de</a>><br>
> Content-Type: text/plain; charset=utf-8<br>
><br>
><br>
>> Please see the copyright notice usually at the bottom of
the page.<br>
><br>
> Often, the coyight information is in the WorldINFO node, like
here<br>
><br>
> <a
href="https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/NancyPrototypesIndex.html"
moz-do-not-send="true">https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/NancyPrototypesIndex.html</a><br>
><br>
> so long<br>
> MUFTI<br>
><br>
><br>
><br>
><br>
> ------------------------------<br>
><br>
> Subject: Digest Footer<br>
><br>
> _______________________________________________<br>
> x3d-public mailing list<br>
> <a href="mailto:x3d-public@web3d.org" moz-do-not-send="true">x3d-public@web3d.org</a><br>
> <a
href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
><br>
><br>
> ------------------------------<br>
><br>
> End of x3d-public Digest, Vol 138, Issue 19<br>
> *******************************************<br>
>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<pre class="moz-quote-pre" wrap="">_______________________________________________
x3d-public mailing list
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
</blockquote>
<p><br>
</p>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
</body>
</html>