<div dir="auto">I don't mention on that link (at least in this section) reuse of TextureCoordinate as a common use-case. Indeed it is not something that would have much use, I agree.</div><div dir="auto"><br></div><div dir="auto">Regards,</div><div dir="auto">Michalis</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">W dniu śr., 16.09.2020 o 07:05 j.Scheurich <<a href="mailto:mufti11@web.de">mufti11@web.de</a>> napisał(a):<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><br><br><br><br>On 15.09.20 22:51, Michalis Kamburelis wrote:<br><br>> I wrote an explanation about why xxxTextureMapping are not realized by<br><br>> DEF / USE on<br><br>> <a href="https://github.com/michaliskambi/x3d-tests/wiki/How-to-add-PBR-to-X3D%3F#can-we-make-texture-mapping-using-def--use" rel="noreferrer" target="_blank">https://github.com/michaliskambi/x3d-tests/wiki/How-to-add-PBR-to-X3D%3F#can-we-make-texture-mapping-using-def--use</a><br><br>><br><br><br><br>a direct reuse of TextureCoorinate makes no sense. but it is possible to<br><br>reuse TextureCoorindinateGenerator<br><br><br><br><br><br>_______________________________________________<br><br>x3d-public mailing list<br><br><a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br><br><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br><br></blockquote></div></div>