Thanks. I will look.<br><br>понедельник, 28 сентября 2020 г. пользователь  <<a href="mailto:x3d-public-request@web3d.org">x3d-public-request@web3d.org</a>> написал:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Send x3d-public mailing list submissions to<br>
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Today's Topics:<br>
<br>
   1. Re: examples of X3DOM for modeling a city (j.Scheurich)<br>
   2. Re: examples of X3DOM for modeling a city (GPU Group)<br>
   3. Re: examples of X3DOM for modeling a city (<a href="mailto:vmarchetti@kshell.com">vmarchetti@kshell.com</a>)<br>
   4. Re: ... X3D4 PBR Material textures: normalScale (Don Brutzman)<br>
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Message: 1<br>
Date: Mon, 28 Sep 2020 04:25:37 +0200<br>
From: "j.Scheurich" <<a href="mailto:mufti11@web.de">mufti11@web.de</a>><br>
To: <a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br>
Subject: Re: [x3d-public] examples of X3DOM for modeling a city<br>
Message-ID: <<a href="mailto:f3832fc5-be08-48e0-9bc7-711192397c08@web.de">f3832fc5-be08-48e0-9bc7-<wbr>711192397c08@web.de</a>><br>
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On 27.09.20 20:04, Konstantin Smirnov wrote:<br>
> Hello.<br>
> Are there any examples of modeling a real city with X3DOM?<br>
> Real streets, buildings, data, etc.<br>
><br>
Not xdom bbut *only X3D"<br>
<br>
You shoul contact<br>
<br>
<a href="https://scanx3d.com/projects/kings-park-solar-city/" target="_blank">https://scanx3d.com/projects/<wbr>kings-park-solar-city/</a><br>
<br>
in public,they only offer a false? colored movie...<br>
<br>
so long<br>
MUFTI<br>
<br>
<br>
<br>
<br>
<br>
<br>
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<br>
Message: 2<br>
Date: Sun, 27 Sep 2020 20:55:01 -0600<br>
From: GPU Group <<a href="mailto:gpugroup@gmail.com">gpugroup@gmail.com</a>><br>
To: "j.Scheurich" <<a href="mailto:mufti11@web.de">mufti11@web.de</a>><br>
Cc: X3D Graphics public mailing list <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>><br>
Subject: Re: [x3d-public] examples of X3DOM for modeling a city<br>
Message-ID:<br>
        <CAM2ogRfk+W29yFHZwftL=<a href="mailto:XxcTnc8M0Yy84wwC+9UwN4sQ9CQeA@mail.gmail.com">XxcTnc8<wbr>M0Yy84wwC+9UwN4sQ9CQeA@mail.<wbr>gmail.com</a>><br>
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<br>
not in x3d, but other formats, see rotterdam<br>
<a href="https://www.rotterdam.nl/werken-leren/3d/" target="_blank">https://www.rotterdam.nl/<wbr>werken-leren/3d/</a><br>
And some web3d gurus tried something like cesium 3DTiles<br>
<a href="https://cesium.com/blog/2015/08/10/introducing-3d-tiles/" target="_blank">https://cesium.com/blog/2015/<wbr>08/10/introducing-3d-tiles/</a><br>
except using a custom x3d node called Tile (in freewrl - what's missing:<br>
some code to read the rotterdam cesium tiles and populate the x3d Tile<br>
nodes)<br>
-Doug<br>
<br>
On Sun, Sep 27, 2020 at 8:26 PM j.Scheurich <<a href="mailto:mufti11@web.de">mufti11@web.de</a>> wrote:<br>
<br>
><br>
><br>
> On 27.09.20 20:04, Konstantin Smirnov wrote:<br>
> > Hello.<br>
> > Are there any examples of modeling a real city with X3DOM?<br>
> > Real streets, buildings, data, etc.<br>
> ><br>
> Not xdom bbut *only X3D"<br>
><br>
> You shoul contact<br>
><br>
> <a href="https://scanx3d.com/projects/kings-park-solar-city/" target="_blank">https://scanx3d.com/projects/<wbr>kings-park-solar-city/</a><br>
><br>
> in public,they only offer a false  colored movie...<br>
><br>
> so long<br>
> MUFTI<br>
><br>
><br>
><br>
><br>
><br>
> ______________________________<wbr>_________________<br>
> x3d-public mailing list<br>
> <a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br>
> <a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/<wbr>listinfo/x3d-public_web3d.org</a><br>
><br>
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Message: 3<br>
Date: Mon, 28 Sep 2020 05:35:05 -0400<br>
From: "<a href="mailto:vmarchetti@kshell.com">vmarchetti@kshell.com</a>" <<a href="mailto:vmarchetti@kshell.com">vmarchetti@kshell.com</a>><br>
To: "j.Scheurich" <<a href="mailto:mufti11@web.de">mufti11@web.de</a>>, X3D-Public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>><br>
Subject: Re: [x3d-public] examples of X3DOM for modeling a city<br>
Message-ID: <<a href="mailto:50E0F5CB-2819-4789-9215-65C2B275D77E@kshell.com">50E0F5CB-2819-4789-9215-<wbr>65C2B275D77E@kshell.com</a>><br>
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There is also the X3D Blacksburg project described here: <a href="https://www.web3d.org/sites/default/files/attachment/node/2284/edit/CARTOBOF_Polys_S2018.pdf" target="_blank">https://www.web3d.org/sites/<wbr>default/files/attachment/node/<wbr>2284/edit/CARTOBOF_Polys_<wbr>S2018.pdf</a> <<a href="https://www.web3d.org/sites/default/files/attachment/node/2284/edit/CARTOBOF_Polys_S2018.pdf" target="_blank">https://www.web3d.org/sites/<wbr>default/files/attachment/node/<wbr>2284/edit/CARTOBOF_Polys_<wbr>S2018.pdf</a>> <br>
<br>
Vince Marchetti<br>
<br>
<br>
> On Sep 27, 2020, at 10:55 PM, GPU Group <<a href="mailto:gpugroup@gmail.com">gpugroup@gmail.com</a>> wrote:<br>
> <br>
> not in x3d, but other formats, see rotterdam<br>
> <a href="https://www.rotterdam.nl/werken-leren/3d/" target="_blank">https://www.rotterdam.nl/<wbr>werken-leren/3d/</a> <<a href="https://www.rotterdam.nl/werken-leren/3d/" target="_blank">https://www.rotterdam.nl/<wbr>werken-leren/3d/</a>> <br>
> And some web3d gurus tried something like cesium 3DTiles<br>
> <a href="https://cesium.com/blog/2015/08/10/introducing-3d-tiles/" target="_blank">https://cesium.com/blog/2015/<wbr>08/10/introducing-3d-tiles/</a> <<a href="https://cesium.com/blog/2015/08/10/introducing-3d-tiles/" target="_blank">https://cesium.com/blog/2015/<wbr>08/10/introducing-3d-tiles/</a>><br>
> except using a custom x3d node called Tile (in freewrl - what's missing: some code to read the rotterdam cesium tiles and populate the x3d Tile nodes)<br>
> -Doug<br>
> <br>
> On Sun, Sep 27, 2020 at 8:26 PM j.Scheurich <<a href="mailto:mufti11@web.de">mufti11@web.de</a> <mailto:<a href="mailto:mufti11@web.de">mufti11@web.de</a>>> wrote:<br>
> <br>
> <br>
> On 27.09.20 20:04, Konstantin Smirnov wrote:<br>
> > Hello.<br>
> > Are there any examples of modeling a real city with X3DOM?<br>
> > Real streets, buildings, data, etc.<br>
> ><br>
> Not xdom bbut *only X3D"<br>
> <br>
> You shoul contact<br>
> <br>
> <a href="https://scanx3d.com/projects/kings-park-solar-city/" target="_blank">https://scanx3d.com/projects/<wbr>kings-park-solar-city/</a> <<a href="https://scanx3d.com/projects/kings-park-solar-city/" target="_blank">https://scanx3d.com/projects/<wbr>kings-park-solar-city/</a>><br>
> <br>
> in public,they only offer a false  colored movie...<br>
> <br>
> so long<br>
> MUFTI<br>
> <br>
> <br>
> <br>
> <br>
> <br>
> ______________________________<wbr>_________________<br>
> x3d-public mailing list<br>
> <a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a> <mailto:<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>><br>
> <a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/<wbr>listinfo/x3d-public_web3d.org</a> <<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/<wbr>listinfo/x3d-public_web3d.org</a>><br>
> ______________________________<wbr>_________________<br>
> x3d-public mailing list<br>
> <a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br>
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Message: 4<br>
Date: Mon, 28 Sep 2020 07:38:47 -0700<br>
From: Don Brutzman <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>><br>
To: Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>><br>
Cc: X3D Graphics public mailing list <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>><br>
Subject: Re: [x3d-public] ... X3D4 PBR Material textures: normalScale<br>
Message-ID: <<a href="mailto:21361019-d8e9-12bb-0c2a-a5ac830fc840@nps.edu">21361019-d8e9-12bb-0c2a-<wbr>a5ac830fc840@nps.edu</a>><br>
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<br>
normalScale questions:<br>
<br>
a. Should normalScale have type SFVec3f instead of SFFloat?<br>
<br>
b. Does normalScale only apply to provided Normal vector arrays, or to both provided and computed normal vectors?<br>
<br>
c. Sometimes provide Normal vector arrays are not normalized, likely we want to note in specification prose that they should be normalized in range [0..1] before modification.<br>
<br>
d. How to handle an initial or resulting normal value of (0 0 0) ?<br>
<br>
all the best, Don<br>
-- <br>
Don Brutzman  Naval Postgraduate School, Code USW/Br       <a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a><br>
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a href="http://faculty.nps.edu/brutzman" target="_blank">http://faculty.nps.edu/<wbr>brutzman</a><br>
<br>
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End of x3d-public Digest, Vol 138, Issue 85<br>
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