<div><br></div><div dir="auto">Don’t forget to add X3DScript as previously mentioned.  Note I don’t expect X3DOM to support Script node for backwards compatibility.</div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto"><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Wed, Oct 14, 2020 at 7:03 PM Don Brutzman <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">I have updated X3D4 nodes and fields and documentation to support all changes for Physically Based Rendering (PBR) and glTF, plus most changes for Projective Texture Mapping (PTM).<br>
<br>
a. X3D XML Schema and DOCTYPE<br>
b. X3D Unified Object Model (X3DUOM)<br>
    <a href="https://www.web3d.org/specifications/" rel="noreferrer" target="_blank">https://www.web3d.org/specifications/</a><br>
<br>
c. X3DJSAIL: X3D Java Scene Access Interface Library<br>
    <a href="http://www.web3d.org/specifications/java/X3DJSAIL.html" rel="noreferrer" target="_blank">http://www.web3d.org/specifications/java/X3DJSAIL.html</a><br>
<br>
d. X3DPSAIL (Python X3D Package)<br>
    <a href="https://pypi.org/project/x3d/" rel="noreferrer" target="_blank">https://pypi.org/project/x3d/</a><br>
    <a href="https://www.web3d.org/x3d/stylesheets/python/python.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/stylesheets/python/python.html</a><br>
<br>
e. X3D Ontology (Turtle)<br>
    <a href="https://www.web3d.org/x3d/content/semantics/semantics.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/semantics/semantics.html</a><br>
<br>
f. X3D JSON<br>
    <a href="https://www.web3d.org/x3d/stylesheets/X3dToJson.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/stylesheets/X3dToJson.html</a><br>
<br>
g. X3D Tooltips<br>
    <a href="https://www.web3d.org/x3d/content/X3dTooltips.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/X3dTooltips.html</a><br>
<br>
h. X3D Validator<br>
    <a href="https://savage.nps.edu/X3dValidator/" rel="noreferrer" target="_blank">https://savage.nps.edu/X3dValidator/</a><br>
<br>
i. X3D Specification (github), editorial smoothing continues<br>
    <a href="https://github.com/Web3DConsortium" rel="noreferrer" target="_blank">https://github.com/Web3DConsortium</a><br>
<br>
Needless to say, it takes a lot of cross-checking to get all this to hang together.  That is good, high reliability.<br>
<br>
Everything is published and checked into version control, along with build output logs for comparison.<br>
<br>
Next, I expect one more X3D4 update prior to Web3D 2020 Conference:<br>
<br>
- Sound component updates for W3C Audio API,<br>
- A few more hanges to PTM (texture transform, X3DLightingNode) resolution planned for this friday<br>
- shadowIntensity, in or out?<br>
<br>
At that point we will have the entire infrastructure needed to support all X3D4 implementation capabilities.  No really.<br>
<br>
All feedback and testing welcome.  Have fun with X3D4!  8)<br>
<br>
all the best, Don<br>
-- <br>
Don Brutzman  Naval Postgraduate School, Code USW/Br       <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><br>
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a href="http://faculty.nps.edu/brutzman" rel="noreferrer" target="_blank">http://faculty.nps.edu/brutzman</a><br>
<br>
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</blockquote></div></div>