<div style="color:black;font: 10pt arial;">Virtual Augmented Reality Salutations,
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<div>I can suggest OWASP for application fuzzing. Not originally designed for 3-D applications and scenegraph websites. So your mileage may vary.</div>

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<div>This suggestion is from an web IA perspective so trying to figure out ways to crash scenegraphs randomly for testing [my definition of fuzzing] would equal some assembly required.</div>

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<div>John<br>
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<div style="font-family:helvetica,arial;font-size:10pt;color:black">-----Original Message-----<br>
From: John Carlson <yottzumm@gmail.com><br>
To: X3D Graphics public mailing list <x3d-public@web3d.org><br>
Sent: Fri, Jan 29, 2021 6:33 pm<br>
Subject: Re: [x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).<br>
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<div dir="ltr">Note that they generate from<br clear="none"><br clear="none">1. Library<br clear="none"><br clear="none">2. Instruction Set Architecture<br clear="none"><br clear="none">3. Complexity<br clear="none"><br clear="none">I will look up how to generate from complexity, if not attractors.<br clear="none"><br clear="none"><br clear="none">John<br clear="none">
<div class="yqt7214707192" id="yqtfd78537"><br clear="none">On 1/29/21 8:06 PM, John Carlson wrote:<br clear="none">> This is why we need a good scenegraph fuzzer for fuzz testing, for <br clear="none">> improving our validators and translations.<br clear="none">><br clear="none">><br clear="none">> I suggest an approach similar to "No Man's Sky" for fuzzing, as <br clear="none">> documented in conference videos on YouTube.  But it may be worth <br clear="none">> approaching FaceBook for their fuzzer, since it's more language based <br clear="none">> (unless you consider the universe written in a language).<br clear="none">><br clear="none">><br clear="none">> <a shape="rect" href="https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/" target="_blank">https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/ </a><br clear="none">><br clear="none">><br clear="none"><br clear="none">_______________________________________________<br clear="none">x3d-public mailing list<br clear="none"><a shape="rect" ymailto="mailto:x3d-public@web3d.org" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br clear="none"><a shape="rect" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br clear="none"></div>
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