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<div class="moz-cite-prefix">On 3/19/21 9:56 PM, John Carlson wrote:<br>
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cite="mid:96c89a3f-e51e-c36c-546b-a457c88de68c@gmail.com">
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<p>I realized that more people than Joe may want to experiment
with this glTF skeleton.</p>
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<p>The key is to import the X3D file into Blender, then export as
glTF.</p>
<p><br>
Here's another file:</p>
<p><a class="moz-txt-link-freetext" href="https://coderextreme.net/Humanoid3.blend">https://coderextreme.net/Humanoid3.blend</a></p>
<p><a class="moz-txt-link-freetext" href="https://coderextreme.net/Humanoid3.gltf">https://coderextreme.net/Humanoid3.gltf</a></p>
<p><br>
</p>
<p>Good luck!</p>
<p><br>
</p>
<p>John<br>
</p>
<blockquote type="cite"
cite="mid:96c89a3f-e51e-c36c-546b-a457c88de68c@gmail.com">
<div class="moz-cite-prefix">On 3/19/21 9:53 PM, John Carlson
wrote:<br>
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cite="mid:b12aa675-72b1-dffc-84d4-6f13416ff8ff@gmail.com">
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<p>These remove cube and base:</p>
<p><a class="moz-txt-link-freetext"
href="https://coderextreme.net/Humanoid2.blend"
moz-do-not-send="true">https://coderextreme.net/Humanoid2.blend</a></p>
<p><a class="moz-txt-link-freetext"
href="https://coderextreme.net/Humanoid2.gltf"
moz-do-not-send="true">https://coderextreme.net/Humanoid2.gltf</a><br>
</p>
<div class="moz-cite-prefix">On 3/19/21 9:36 PM, John Carlson
wrote:<br>
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cite="mid:9bf2fb2c-b57b-847a-b3fe-db286af217db@gmail.com">
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<p>Maybe try these converted with Blender:</p>
<p><a class="moz-txt-link-freetext"
href="https://coderextreme.net/Humanoid.blend"
moz-do-not-send="true">https://coderextreme.net/Humanoid.blend</a></p>
<p><a class="moz-txt-link-freetext"
href="https://coderextreme.net/Humanoid.gltf"
moz-do-not-send="true">https://coderextreme.net/Humanoid.gltf</a></p>
<p>Let me know how it goes.</p>
<p>John<br>
</p>
<div class="moz-cite-prefix">On 3/19/21 8:36 PM, Joseph D
Williams wrote:<br>
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cite="mid:E1lNQX9-000Djc-Qt@elasmtp-mealy.atl.sa.earthlink.net">
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<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Can we get/make glTF(s) from some x3d
hanim examples? </p>
<p class="MsoNormal">Example ‘standard’ humanoid model
data and animations encoded in both styles? </p>
<p class="MsoNormal">That is, we have a curated x3d hanim
‘standard’ skeleton and skin with interpolator
animations example and I would really like to see how to
use the best of both data styles as an example
deliverable. </p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">showforum=80 pinned<o:p></o:p></p>
<p class="MsoNormal">. . . because the Solar System ain’t
gonna model itself … <o:p></o:p></p>
<p class="MsoNormal">PercyMAP <o:p></o:p></p>
<p class="MsoNormal">Surface feature exploration and
identification tool - amazing view-source and data
repositories<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Thanks and Best,</p>
<p class="MsoNormal">Joe</p>
<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal" style="border:none;padding:0in"><b>From:
</b><a href="mailto:andreasplesch@gmail.com"
moz-do-not-send="true">Andreas Plesch</a><br>
<b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
<b>To: </b><a href="mailto:x3d-public@web3d.org"
moz-do-not-send="true">X3D Graphics public mailing
list</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt"><br>
5. glTF examples<br>
<br>
We'd like to offer more examples of glTF with X3D4
for display, demonstration, and implementation
efforts.</p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<div>
<p class="MsoNormal">Following the recent Mars rover
landing, I generated an interactive map with an
animated glTF rover model:</p>
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<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal"><a
href="https://bit.ly/PercyMAP"
moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
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<div>
<p class="MsoNormal">I am sharing it on an amateur
but high level online forum:</p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal"><a
href="http://www.unmannedspaceflight.com/index.php?showforum=80"
moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
</div>
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<p class="MsoNormal"><o:p> </o:p></p>
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<div>
<p class="MsoNormal">In addition to the glTF inline,
there are Protos, and some dom integration of HUD
functionality and buttons.</p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">For more public, non-specialist
scenes, it is more important to guide the
experience. I found x3dom options to restrict
keyboard and mouse navigation especially useful.
X3D may consider such more fine grained controls
on top of the navigation modes. It may mean
recommending additional navigation modes in the
spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or
have a modifier to existing modes such as
mode="-rotate" which would disable rotation.
Browser are allowed to have such nonstandard
navigation modes but I think it may make sense to
standardize them. A question for the UI working
group.</p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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