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    <div class="moz-cite-prefix">On 3/19/21 9:56 PM, John Carlson wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:96c89a3f-e51e-c36c-546b-a457c88de68c@gmail.com">
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      <p>I realized that more people than Joe may want to experiment
        with this glTF skeleton.</p>
    </blockquote>
    <p>The key is to import the X3D file into Blender, then export as
      glTF.</p>
    <p><br>
      Here's another file:</p>
    <p><a class="moz-txt-link-freetext" href="https://coderextreme.net/Humanoid3.blend">https://coderextreme.net/Humanoid3.blend</a></p>
    <p><a class="moz-txt-link-freetext" href="https://coderextreme.net/Humanoid3.gltf">https://coderextreme.net/Humanoid3.gltf</a></p>
    <p><br>
    </p>
    <p>Good luck!</p>
    <p><br>
    </p>
    <p>John<br>
    </p>
    <blockquote type="cite"
      cite="mid:96c89a3f-e51e-c36c-546b-a457c88de68c@gmail.com">
      <div class="moz-cite-prefix">On 3/19/21 9:53 PM, John Carlson
        wrote:<br>
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      <blockquote type="cite"
        cite="mid:b12aa675-72b1-dffc-84d4-6f13416ff8ff@gmail.com">
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        <p>These remove cube and base:</p>
        <p><a class="moz-txt-link-freetext"
            href="https://coderextreme.net/Humanoid2.blend"
            moz-do-not-send="true">https://coderextreme.net/Humanoid2.blend</a></p>
        <p><a class="moz-txt-link-freetext"
            href="https://coderextreme.net/Humanoid2.gltf"
            moz-do-not-send="true">https://coderextreme.net/Humanoid2.gltf</a><br>
        </p>
        <div class="moz-cite-prefix">On 3/19/21 9:36 PM, John Carlson
          wrote:<br>
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          cite="mid:9bf2fb2c-b57b-847a-b3fe-db286af217db@gmail.com">
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          <p>Maybe try these converted with Blender:</p>
          <p><a class="moz-txt-link-freetext"
              href="https://coderextreme.net/Humanoid.blend"
              moz-do-not-send="true">https://coderextreme.net/Humanoid.blend</a></p>
          <p><a class="moz-txt-link-freetext"
              href="https://coderextreme.net/Humanoid.gltf"
              moz-do-not-send="true">https://coderextreme.net/Humanoid.gltf</a></p>
          <p>Let me know how it goes.</p>
          <p>John<br>
          </p>
          <div class="moz-cite-prefix">On 3/19/21 8:36 PM, Joseph D
            Williams wrote:<br>
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          <blockquote type="cite"
            cite="mid:E1lNQX9-000Djc-Qt@elasmtp-mealy.atl.sa.earthlink.net">
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              <p class="MsoNormal"><o:p> </o:p></p>
              <p class="MsoNormal"><o:p> </o:p></p>
              <p class="MsoNormal">Can we get/make glTF(s) from some x3d
                hanim examples? </p>
              <p class="MsoNormal">Example ‘standard’ humanoid model
                data and animations encoded in both styles? </p>
              <p class="MsoNormal">That is, we have a curated x3d hanim
                ‘standard’ skeleton and skin with interpolator
                animations example and I would really like to see how to
                use the best of both data styles as an example
                deliverable. </p>
              <p class="MsoNormal"><o:p> </o:p></p>
              <p class="MsoNormal">showforum=80  pinned<o:p></o:p></p>
              <p class="MsoNormal">. . . because the Solar System ain’t
                gonna model itself … <o:p></o:p></p>
              <p class="MsoNormal">PercyMAP <o:p></o:p></p>
              <p class="MsoNormal">Surface feature exploration and
                identification tool - amazing view-source and data
                repositories<o:p></o:p></p>
              <p class="MsoNormal"><o:p> </o:p></p>
              <p class="MsoNormal">Thanks and Best,</p>
              <p class="MsoNormal">Joe</p>
              <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal" style="border:none;padding:0in"><b>From:
                  </b><a href="mailto:andreasplesch@gmail.com"
                    moz-do-not-send="true">Andreas Plesch</a><br>
                  <b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
                  <b>To: </b><a href="mailto:x3d-public@web3d.org"
                    moz-do-not-send="true">X3D Graphics public mailing
                    list</a><br>
                  <b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
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              <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal" style="margin-bottom:12.0pt"><br>
                      5. glTF examples<br>
                      <br>
                      We'd like to offer more examples of glTF with X3D4
                      for display, demonstration, and implementation
                      efforts.</p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal">Following the recent Mars rover
                      landing, I generated an interactive map with an
                      animated glTF rover model:</p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal"><a
                        href="https://bit.ly/PercyMAP"
                        moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal">I am sharing it on an amateur
                      but high level online forum:</p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
                  </div>
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                    <p class="MsoNormal"><a
                        href="http://www.unmannedspaceflight.com/index.php?showforum=80"
                        moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal">In addition to the glTF inline,
                      there are Protos, and some dom integration of HUD
                      functionality and buttons.</p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal">For more public, non-specialist
                      scenes, it is more important to guide the
                      experience. I found x3dom options to restrict
                      keyboard and mouse navigation especially useful.
                      X3D may consider such more fine grained controls
                      on top of the navigation modes. It may mean
                      recommending additional navigation modes in the
                      spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or
                      have a modifier to existing modes such as
                      mode="-rotate" which would disable rotation. 
                      Browser are allowed to have such nonstandard
                      navigation modes but I think it may make sense to
                      standardize them. A question for the UI working
                      group.</p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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                    <p class="MsoNormal"><o:p> </o:p></p>
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              <p class="MsoNormal"><o:p> </o:p></p>
              <p class="MsoNormal"><o:p> </o:p></p>
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            <pre class="moz-quote-pre" wrap="">_______________________________________________
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</pre>
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