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    If someone could work on getting these two imported into Blender,
    that would be superb!
    <div class="moz-forward-container">
      <p>Wish List!</p>
      <p><a class="moz-txt-link-freetext"
href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexC01Jin.x3d"
          moz-do-not-send="true">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexC01Jin.x3d</a></p>
      <p><a class="moz-txt-link-freetext"
href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3d"
          moz-do-not-send="true">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3d</a></p>
      <p>Thanks!</p>
      <p>John<br>
      </p>
      <div class="moz-cite-prefix">On 3/19/21 8:36 PM, Joseph D Williams
        wrote:<br>
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      <blockquote type="cite"
        cite="mid:E1lNQX9-000Djc-Qt@elasmtp-mealy.atl.sa.earthlink.net">
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          <p class="MsoNormal"><o:p> </o:p></p>
          <p class="MsoNormal"><o:p> </o:p></p>
          <p class="MsoNormal">Can we get/make glTF(s) from some x3d
            hanim examples? </p>
          <p class="MsoNormal">Example ‘standard’ humanoid model data
            and animations encoded in both styles? </p>
          <p class="MsoNormal">That is, we have a curated x3d hanim
            ‘standard’ skeleton and skin with interpolator animations
            example and I would really like to see how to use the best
            of both data styles as an example deliverable. </p>
          <p class="MsoNormal"><o:p> </o:p></p>
          <p class="MsoNormal">showforum=80  pinned<o:p></o:p></p>
          <p class="MsoNormal">. . . because the Solar System ain’t
            gonna model itself … <o:p></o:p></p>
          <p class="MsoNormal">PercyMAP <o:p></o:p></p>
          <p class="MsoNormal">Surface feature exploration and
            identification tool - amazing view-source and data
            repositories<o:p></o:p></p>
          <p class="MsoNormal"><o:p> </o:p></p>
          <p class="MsoNormal">Thanks and Best,</p>
          <p class="MsoNormal">Joe</p>
          <p class="MsoNormal"><o:p> </o:p></p>
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            <p class="MsoNormal" style="border:none;padding:0in"><b>From:
              </b><a href="mailto:andreasplesch@gmail.com"
                moz-do-not-send="true">Andreas Plesch</a><br>
              <b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
              <b>To: </b><a href="mailto:x3d-public@web3d.org"
                moz-do-not-send="true">X3D Graphics public mailing list</a><br>
              <b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
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          <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal" style="margin-bottom:12.0pt"><br>
                  5. glTF examples<br>
                  <br>
                  We'd like to offer more examples of glTF with X3D4 for
                  display, demonstration, and implementation efforts.</p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal">Following the recent Mars rover
                  landing, I generated an interactive map with an
                  animated glTF rover model:</p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal"><a href="https://bit.ly/PercyMAP"
                    moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal">I am sharing it on an amateur but
                  high level online forum:</p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal"><a
                    href="http://www.unmannedspaceflight.com/index.php?showforum=80"
                    moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal">In addition to the glTF inline,
                  there are Protos, and some dom integration of HUD
                  functionality and buttons.</p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal">For more public, non-specialist
                  scenes, it is more important to guide the experience.
                  I found x3dom options to restrict keyboard and mouse
                  navigation especially useful. X3D may consider such
                  more fine grained controls on top of the navigation
                  modes. It may mean recommending additional navigation
                  modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM
                  etc., or have a modifier to existing modes such as
                  mode="-rotate" which would disable rotation.  Browser
                  are allowed to have such nonstandard navigation modes
                  but I think it may make sense to standardize them. A
                  question for the UI working group.</p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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                <p class="MsoNormal"><o:p> </o:p></p>
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          <p class="MsoNormal"><o:p> </o:p></p>
          <p class="MsoNormal"><o:p> </o:p></p>
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        <pre class="moz-quote-pre" wrap="">_______________________________________________
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</pre>
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