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--></style></head><body lang=EN-US link=blue vlink="#954F72"><div class=WordSection1><p class=MsoNormal><a href="https://coderextreme.net/Humanoid3.gltf">https://coderextreme.net/Humanoid3.gltf</a></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Not sure what this H3 thing might look like, or its structure, but the blend file is, well, a blender file that may have an export path to hanim and the gltf must encode some useful stuffs, but what parts of these are usable to make a ‘standard’ x3d hanim character that works using x3d animations? Looking at the gltf, my opinion is that relative to having x3d hanim uer code to describe level 1 humanoid, the gltf is wasted time and linefeeds. </p><div><pre>Good Luck, <span style='color:black'>IA/AAAQPwAAcD8AAAA/AABwPwAAGD8AAI<o:p></o:p></span></pre></div><p class=MsoNormal>Joe</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:yottzumm@gmail.com">John Carlson</a><br><b>Sent: </b>Friday, March 19, 2021 8:10 PM<br><b>To: </b><a href="mailto:joedwil@earthlink.net">Joseph D Williams</a>; <a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] ... glTF examples</p></div><p class=MsoNormal><o:p> </o:p></p><p><o:p> </o:p></p><div><p class=MsoNormal>On 3/19/21 9:56 PM, John Carlson wrote:<o:p></o:p></p></div><blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'><p>I realized that more people than Joe may want to experiment with this glTF skeleton.</p></blockquote><p>The key is to import the X3D file into Blender, then export as glTF.</p><p><br>Here's another file:</p><p><a href="https://coderextreme.net/Humanoid3.blend">https://coderextreme.net/Humanoid3.blend</a></p><p><a href="https://coderextreme.net/Humanoid3.gltf">https://coderextreme.net/Humanoid3.gltf</a></p><p><o:p> </o:p></p><p>Good luck!</p><p><o:p> </o:p></p><p>John</p><blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'><div><p class=MsoNormal>On 3/19/21 9:53 PM, John Carlson wrote:<o:p></o:p></p></div><blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'><p>These remove cube and base:</p><p><a href="https://coderextreme.net/Humanoid2.blend">https://coderextreme.net/Humanoid2.blend</a></p><p><a href="https://coderextreme.net/Humanoid2.gltf">https://coderextreme.net/Humanoid2.gltf</a></p><div><p class=MsoNormal>On 3/19/21 9:36 PM, John Carlson wrote:<o:p></o:p></p></div><blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'><p>Maybe try these converted with Blender:</p><p><a href="https://coderextreme.net/Humanoid.blend">https://coderextreme.net/Humanoid.blend</a></p><p><a href="https://coderextreme.net/Humanoid.gltf">https://coderextreme.net/Humanoid.gltf</a></p><p>Let me know how it goes.</p><p>John</p><div><p class=MsoNormal>On 3/19/21 8:36 PM, Joseph D Williams wrote:<o:p></o:p></p></div><blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal>Can we get/make glTF(s) from some x3d hanim examples? <o:p></o:p></p><p class=MsoNormal>Example ‘standard’ humanoid model data and animations encoded in both styles? <o:p></o:p></p><p class=MsoNormal>That is, we have a curated x3d hanim ‘standard’ skeleton and skin with interpolator animations example and I would really like to see how to use the best of both data styles as an example deliverable. <o:p></o:p></p><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal>showforum=80 pinned<o:p></o:p></p><p class=MsoNormal>. . . because the Solar System ain’t gonna model itself … <o:p></o:p></p><p class=MsoNormal>PercyMAP <o:p></o:p></p><p class=MsoNormal>Surface feature exploration and identification tool - amazing view-source and data repositories<o:p></o:p></p><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal>Thanks and Best,<o:p></o:p></p><p class=MsoNormal>Joe<o:p></o:p></p><p class=MsoNormal> <o:p></o:p></p><div style='border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal><b>From: </b><a href="mailto:andreasplesch@gmail.com">Andreas Plesch</a><br><b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br><b>To: </b><a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] ... glTF examples<o:p></o:p></p></div><p class=MsoNormal> <o:p></o:p></p><div><div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-top:5.0pt;margin-right:0in;margin-bottom:5.0pt'><p class=MsoNormal style='mso-margin-top-alt:0in;margin-right:0in;margin-bottom:12.0pt;margin-left:148.8pt'><br>5. glTF examples<br><br>We'd like to offer more examples of glTF with X3D4 for display, demonstration, and implementation efforts.<o:p></o:p></p></blockquote><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal>Following the recent Mars rover landing, I generated an interactive map with an animated glTF rover model:<o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal><a href="https://bit.ly/PercyMAP">https://bit.ly/PercyMAP</a><o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal>I am sharing it on an amateur but high level online forum:<o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal><a href="http://www.unmannedspaceflight.com/index.php?showforum=80">http://www.unmannedspaceflight.com/index.php?showforum=80</a><o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal>In addition to the glTF inline, there are Protos, and some dom integration of HUD functionality and buttons.<o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal>For more public, non-specialist scenes, it is more important to guide the experience. I found x3dom options to restrict keyboard and mouse navigation especially useful. X3D may consider such more fine grained controls on top of the navigation modes. It may mean recommending additional navigation modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a modifier to existing modes such as mode="-rotate" which would disable rotation. Browser are allowed to have such nonstandard navigation modes but I think it may make sense to standardize them. A question for the UI working group.<o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div><div><p class=MsoNormal> <o:p></o:p></p></div></div></div><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal> <o:p></o:p></p><p class=MsoNormal><br><br><o:p></o:p></p><pre>_______________________________________________</pre><pre>x3d-public mailing list</pre><pre><a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a></pre></blockquote></blockquote></blockquote></blockquote><pre style='mso-margin-top-alt:0in;margin-right:2.0in;margin-bottom:5.0pt;margin-left:2.0in'><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a></pre><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'><o:p> </o:p></span></p></div></body></html>