<html>
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  </head>
  <body>
    <p>If someone could collect the aliases, LOA4 centers and LOA4
      translations that currently do not appear in the HAnim 2 standard
      in a single email or set of files, that would be good.</p>
    <p>Meanwhile, do you think it would be better to generate a standard
      LOA4 model from X3DUOM, Don?</p>
    <p>Again, I've been having problems with MakeHumanCommunity on
      Kubuntu 20.10.</p>
    <p>Thanks!</p>
    <p>John<br>
    </p>
    <p><br>
    </p>
    <div class="moz-cite-prefix">On 3/24/21 7:10 PM, Joseph D Williams
      wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:E1lPDaM-0009Xg-8F@elasmtp-curtail.atl.sa.earthlink.net">
      <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      <meta name="Generator" content="Microsoft Word 15 (filtered
        medium)">
      <style>@font-face
        {font-family:"Cambria Math";
        panose-1:2 4 5 3 5 4 6 3 2 4;}@font-face
        {font-family:Calibri;
        panose-1:2 15 5 2 2 2 4 3 2 4;}p.MsoNormal, li.MsoNormal, div.MsoNormal
        {margin:0in;
        font-size:11.0pt;
        font-family:"Calibri",sans-serif;}a:link, span.MsoHyperlink
        {mso-style-priority:99;
        color:blue;
        text-decoration:underline;}pre
        {mso-style-priority:99;
        mso-style-link:"HTML Preformatted Char";
        margin:0in;
        font-size:10.0pt;
        font-family:"Courier New";}span.HTMLPreformattedChar
        {mso-style-name:"HTML Preformatted Char";
        mso-style-priority:99;
        mso-style-link:"HTML Preformatted";
        font-family:"Courier New";}.MsoChpDefault
        {mso-style-type:export-only;}div.WordSection1
        {page:WordSection1;}</style>
      <div class="WordSection1">
        <p class="MsoNormal">The only example I can think of right now
          for glTF I might want to use is, using some example keyframe
          animation library mainly using various interpolator styles for
          ‘standard’ animations into an existing skeleton. </p>
        <p class="MsoNormal"><o:p> </o:p></p>
        <p class="MsoNormal">The Korean Motion C should be transportable
          into whatever if the tool can do interpolator animations. If
          the tool can’t do that, then not much use. </p>
        <p class="MsoNormal">OTH for the D, the tool you mention might
          be able to import the bvh directly, but not export the  Motion
          D scheme. To me it  looks like somebody might be able to put
          bvh into glTF. </p>
        <p class="MsoNormal"><o:p> </o:p></p>
        <p class="MsoNormal">Anyway, why worry  about that model? What
          we need is a competent V2 LOA4 for use in part 1 annex A. </p>
        <p class="MsoNormal">All  Best,</p>
        <p class="MsoNormal">Joe</p>
        <p class="MsoNormal"><o:p> </o:p></p>
        <div
          style="mso-element:para-border-div;border:none;border-top:solid
          #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in">
          <p class="MsoNormal" style="border:none;padding:0in"><b>From:
            </b><a href="mailto:yottzumm@gmail.com"
              moz-do-not-send="true">John Carlson</a><br>
            <b>Sent: </b>Monday, March 22, 2021 8:46 PM<br>
            <b>To: </b><a href="mailto:joedwil@earthlink.net"
              moz-do-not-send="true">Joseph D Williams</a><br>
            <b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
        </div>
        <p class="MsoNormal"><o:p> </o:p></p>
        <div>
          <p class="MsoNormal"><o:p> </o:p></p>
        </div>
        <div>
          <p class="MsoNormal">I can provide .glb if you like, or you
            can export from .blend yourself.  I’m not making fitness
            claims.   You asked for glTF.  Probably we need HAnim v2
            export from blender.   What I don’t know is if glTF 2 can
            support HAnim v2.</p>
        </div>
        <div>
          <p class="MsoNormal"><o:p> </o:p></p>
        </div>
        <div>
          <p class="MsoNormal">I suggest you look at the X3D4 draft
            standard or X3DOM examples on how to bring glTF into X3D
            scene.  Also,  x3dscene (Michaelis’ tool) should be able to
            convert glTF to X3D.</p>
        </div>
        <div>
          <p class="MsoNormal"><o:p> </o:p></p>
        </div>
        <div>
          <p class="MsoNormal">As previously mentioned, the Korean
            Motion files do not process through blender.  This is where
            effort should be spent, either correcting the Korean Motion
            C and D examples, or correcting blender.</p>
        </div>
        <div>
          <p class="MsoNormal"><o:p> </o:p></p>
        </div>
        <div>
          <p class="MsoNormal">John</p>
          <div>
            <div>
              <p class="MsoNormal">On Mon, Mar 22, 2021 at 9:07 PM
                Joseph D Williams <<a
                  href="mailto:joedwil@earthlink.net"
                  moz-do-not-send="true">joedwil@earthlink.net</a>>
                wrote:</p>
            </div>
            <blockquote style="border:none;border-left:solid #CCCCCC
              1.0pt;padding:0in 0in 0in
              6.0pt;margin-left:4.8pt;margin-right:0in">
              <div>
                <div>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
                      href="https://coderextreme.net/Humanoid3.gltf"
                      target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.gltf</a></p>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Not
                    sure what this H3 thing might look like, or its
                    structure, but the blend file is, well, a blender
                    file that may have an export path to hanim and the
                    gltf must encode some useful stuffs, but what parts
                    of these are usable to make a ‘standard’ x3d hanim
                    character that works using x3d animations? Looking
                    at the gltf, my opinion is that relative to having
                    x3d hanim uer code to describe level 1 humanoid, the
                    gltf is wasted time and linefeeds. </p>
                  <div>
                    <pre>Good Luck, <span style="color:black">IA/AAAQPwAAcD8AAAA/AABwPwAAGD8AAI</span></pre>
                  </div>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Joe</p>
                </div>
              </div>
              <div>
                <div>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                  <div style="border:none;border-top:solid #E1E1E1
                    1.0pt;padding:3.0pt 0in 0in 0in">
                    <p class="MsoNormal"
                      style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b>From:
                      </b><a href="mailto:yottzumm@gmail.com"
                        target="_blank" moz-do-not-send="true">John
                        Carlson</a><br>
                      <b>Sent: </b>Friday, March 19, 2021 8:10 PM<br>
                      <b>To: </b><a href="mailto:joedwil@earthlink.net"
                        target="_blank" moz-do-not-send="true">Joseph D
                        Williams</a>; <a
                        href="mailto:x3d-public@web3d.org"
                        target="_blank" moz-do-not-send="true">X3D
                        Graphics public mailing list</a><br>
                      <b>Subject: </b>Re: [x3d-public] ... glTF
                      examples</p>
                  </div>
                  <p class="MsoNormal"
                    style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                  <p> </p>
                  <div>
                    <p class="MsoNormal"
                      style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
                      3/19/21 9:56 PM, John Carlson wrote:</p>
                  </div>
                  <blockquote
                    style="margin-top:5.0pt;margin-bottom:5.0pt">
                    <p>I realized that more people than Joe may want to
                      experiment with this glTF skeleton.</p>
                  </blockquote>
                  <p>The key is to import the X3D file into Blender,
                    then export as glTF.</p>
                  <p><br>
                    Here's another file:</p>
                  <p><a href="https://coderextreme.net/Humanoid3.blend"
                      target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.blend</a></p>
                  <p><a href="https://coderextreme.net/Humanoid3.gltf"
                      target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.gltf</a></p>
                  <p> </p>
                  <p>Good luck!</p>
                  <p> </p>
                  <p>John</p>
                  <blockquote
                    style="margin-top:5.0pt;margin-bottom:5.0pt">
                    <div>
                      <p class="MsoNormal"
                        style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
                        3/19/21 9:53 PM, John Carlson wrote:</p>
                    </div>
                    <blockquote
                      style="margin-top:5.0pt;margin-bottom:5.0pt">
                      <p>These remove cube and base:</p>
                      <p><a
                          href="https://coderextreme.net/Humanoid2.blend"
                          target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid2.blend</a></p>
                      <p><a
                          href="https://coderextreme.net/Humanoid2.gltf"
                          target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid2.gltf</a></p>
                      <div>
                        <p class="MsoNormal"
                          style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
                          3/19/21 9:36 PM, John Carlson wrote:</p>
                      </div>
                      <blockquote
                        style="margin-top:5.0pt;margin-bottom:5.0pt">
                        <p>Maybe try these converted with Blender:</p>
                        <p><a
                            href="https://coderextreme.net/Humanoid.blend"
                            target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid.blend</a></p>
                        <p><a
                            href="https://coderextreme.net/Humanoid.gltf"
                            target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid.gltf</a></p>
                        <p>Let me know how it goes.</p>
                        <p>John</p>
                        <div>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
                            3/19/21 8:36 PM, Joseph D Williams wrote:</p>
                        </div>
                        <blockquote
                          style="margin-top:5.0pt;margin-bottom:5.0pt">
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Can
                            we get/make glTF(s) from some x3d hanim
                            examples? </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Example
                            ‘standard’ humanoid model data and
                            animations encoded in both styles? </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">That
                            is, we have a curated x3d hanim ‘standard’
                            skeleton and skin with interpolator
                            animations example and I would really like
                            to see how to use the best of both data
                            styles as an example deliverable. </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">showforum=80
                             pinned</p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">.
                            . . because the Solar System ain’t gonna
                            model itself … </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">PercyMAP
                          </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Surface
                            feature exploration and identification tool
                            - amazing view-source and data repositories</p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Thanks
                            and Best,</p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Joe</p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <div style="border:none;border-top:solid
                            #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in">
                            <p class="MsoNormal"
                              style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b>From:
                              </b><a
                                href="mailto:andreasplesch@gmail.com"
                                target="_blank" moz-do-not-send="true">Andreas
                                Plesch</a><br>
                              <b>Sent: </b>Tuesday, March 16, 2021 7:10
                              AM<br>
                              <b>To: </b><a
                                href="mailto:x3d-public@web3d.org"
                                target="_blank" moz-do-not-send="true">X3D
                                Graphics public mailing list</a><br>
                              <b>Subject: </b>Re: [x3d-public] ... glTF
                              examples</p>
                          </div>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <div>
                            <div>
                              <blockquote
                                style="border:none;border-left:solid
                                #CCCCCC 1.0pt;padding:0in 0in 0in
6.0pt;margin-left:4.8pt;margin-top:5.0pt;margin-right:0in;margin-bottom:5.0pt">
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;margin-bottom:12.0pt;margin-left:148.8pt"><br>
                                  5. glTF examples<br>
                                  <br>
                                  We'd like to offer more examples of
                                  glTF with X3D4 for display,
                                  demonstration, and implementation
                                  efforts.</p>
                              </blockquote>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Following
                                  the recent Mars rover landing, I
                                  generated an interactive map with an
                                  animated glTF rover model:</p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
                                    href="https://bit.ly/PercyMAP"
                                    target="_blank"
                                    moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">I
                                  am sharing it on an amateur but high
                                  level online forum:</p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
href="http://www.unmannedspaceflight.com/index.php?showforum=80"
                                    target="_blank"
                                    moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">In
                                  addition to the glTF inline, there
                                  are Protos, and some dom integration
                                  of HUD functionality and buttons.</p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">For
                                  more public, non-specialist scenes, it
                                  is more important to guide the
                                  experience. I found x3dom options to
                                  restrict keyboard and mouse navigation
                                  especially useful. X3D may consider
                                  such more fine grained controls on top
                                  of the navigation modes. It may mean
                                  recommending additional navigation
                                  modes in the spec. such as onlyPAN,
                                  onlyZOOM, PANZOOM etc., or have a
                                  modifier to existing modes such as
                                  mode="-rotate" which would disable
                                  rotation.  Browser are allowed to have
                                  such nonstandard navigation modes but
                                  I think it may make sense to
                                  standardize them. A question for the
                                  UI working group.</p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                              <div>
                                <p class="MsoNormal"
                                  style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                              </div>
                            </div>
                          </div>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
                          <p class="MsoNormal"
                            style="mso-margin-top-alt:auto;margin-bottom:12.0pt"><o:p> </o:p></p>
                          <pre>_______________________________________________</pre>
                          <pre>x3d-public mailing list</pre>
                          <pre><a href="mailto:x3d-public@web3d.org" target="_blank" moz-do-not-send="true">x3d-public@web3d.org</a></pre>
                        </blockquote>
                      </blockquote>
                    </blockquote>
                  </blockquote>
                  <pre style="mso-margin-top-alt:0in;margin-right:2.0in;margin-bottom:5.0pt;margin-left:2.0in"><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank" moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a></pre>
                </div>
              </div>
            </blockquote>
          </div>
        </div>
        <p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;margin-left:4.8pt"><span
            style="font-size:10.0pt;font-family:"Courier New""> </span></p>
        <p class="MsoNormal"><o:p> </o:p></p>
      </div>
    </blockquote>
  </body>
</html>