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<p>If someone could collect the aliases, LOA4 centers and LOA4
translations that currently do not appear in the HAnim 2 standard
in a single email or set of files, that would be good.</p>
<p>Meanwhile, do you think it would be better to generate a standard
LOA4 model from X3DUOM, Don?</p>
<p>Again, I've been having problems with MakeHumanCommunity on
Kubuntu 20.10.</p>
<p>Thanks!</p>
<p>John<br>
</p>
<p><br>
</p>
<div class="moz-cite-prefix">On 3/24/21 7:10 PM, Joseph D Williams
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:E1lPDaM-0009Xg-8F@elasmtp-curtail.atl.sa.earthlink.net">
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<p class="MsoNormal">The only example I can think of right now
for glTF I might want to use is, using some example keyframe
animation library mainly using various interpolator styles for
‘standard’ animations into an existing skeleton. </p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">The Korean Motion C should be transportable
into whatever if the tool can do interpolator animations. If
the tool can’t do that, then not much use. </p>
<p class="MsoNormal">OTH for the D, the tool you mention might
be able to import the bvh directly, but not export the Motion
D scheme. To me it looks like somebody might be able to put
bvh into glTF. </p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Anyway, why worry about that model? What
we need is a competent V2 LOA4 for use in part 1 annex A. </p>
<p class="MsoNormal">All Best,</p>
<p class="MsoNormal">Joe</p>
<p class="MsoNormal"><o:p> </o:p></p>
<div
style="mso-element:para-border-div;border:none;border-top:solid
#E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in">
<p class="MsoNormal" style="border:none;padding:0in"><b>From:
</b><a href="mailto:yottzumm@gmail.com"
moz-do-not-send="true">John Carlson</a><br>
<b>Sent: </b>Monday, March 22, 2021 8:46 PM<br>
<b>To: </b><a href="mailto:joedwil@earthlink.net"
moz-do-not-send="true">Joseph D Williams</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal">I can provide .glb if you like, or you
can export from .blend yourself. I’m not making fitness
claims. You asked for glTF. Probably we need HAnim v2
export from blender. What I don’t know is if glTF 2 can
support HAnim v2.</p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal">I suggest you look at the X3D4 draft
standard or X3DOM examples on how to bring glTF into X3D
scene. Also, x3dscene (Michaelis’ tool) should be able to
convert glTF to X3D.</p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal">As previously mentioned, the Korean
Motion files do not process through blender. This is where
effort should be spent, either correcting the Korean Motion
C and D examples, or correcting blender.</p>
</div>
<div>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
<div>
<p class="MsoNormal">John</p>
<div>
<div>
<p class="MsoNormal">On Mon, Mar 22, 2021 at 9:07 PM
Joseph D Williams <<a
href="mailto:joedwil@earthlink.net"
moz-do-not-send="true">joedwil@earthlink.net</a>>
wrote:</p>
</div>
<blockquote style="border:none;border-left:solid #CCCCCC
1.0pt;padding:0in 0in 0in
6.0pt;margin-left:4.8pt;margin-right:0in">
<div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
href="https://coderextreme.net/Humanoid3.gltf"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.gltf</a></p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Not
sure what this H3 thing might look like, or its
structure, but the blend file is, well, a blender
file that may have an export path to hanim and the
gltf must encode some useful stuffs, but what parts
of these are usable to make a ‘standard’ x3d hanim
character that works using x3d animations? Looking
at the gltf, my opinion is that relative to having
x3d hanim uer code to describe level 1 humanoid, the
gltf is wasted time and linefeeds. </p>
<div>
<pre>Good Luck, <span style="color:black">IA/AAAQPwAAcD8AAAA/AABwPwAAGD8AAI</span></pre>
</div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Joe</p>
</div>
</div>
<div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<div style="border:none;border-top:solid #E1E1E1
1.0pt;padding:3.0pt 0in 0in 0in">
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b>From:
</b><a href="mailto:yottzumm@gmail.com"
target="_blank" moz-do-not-send="true">John
Carlson</a><br>
<b>Sent: </b>Friday, March 19, 2021 8:10 PM<br>
<b>To: </b><a href="mailto:joedwil@earthlink.net"
target="_blank" moz-do-not-send="true">Joseph D
Williams</a>; <a
href="mailto:x3d-public@web3d.org"
target="_blank" moz-do-not-send="true">X3D
Graphics public mailing list</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF
examples</p>
</div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p> </p>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
3/19/21 9:56 PM, John Carlson wrote:</p>
</div>
<blockquote
style="margin-top:5.0pt;margin-bottom:5.0pt">
<p>I realized that more people than Joe may want to
experiment with this glTF skeleton.</p>
</blockquote>
<p>The key is to import the X3D file into Blender,
then export as glTF.</p>
<p><br>
Here's another file:</p>
<p><a href="https://coderextreme.net/Humanoid3.blend"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.blend</a></p>
<p><a href="https://coderextreme.net/Humanoid3.gltf"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid3.gltf</a></p>
<p> </p>
<p>Good luck!</p>
<p> </p>
<p>John</p>
<blockquote
style="margin-top:5.0pt;margin-bottom:5.0pt">
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
3/19/21 9:53 PM, John Carlson wrote:</p>
</div>
<blockquote
style="margin-top:5.0pt;margin-bottom:5.0pt">
<p>These remove cube and base:</p>
<p><a
href="https://coderextreme.net/Humanoid2.blend"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid2.blend</a></p>
<p><a
href="https://coderextreme.net/Humanoid2.gltf"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid2.gltf</a></p>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
3/19/21 9:36 PM, John Carlson wrote:</p>
</div>
<blockquote
style="margin-top:5.0pt;margin-bottom:5.0pt">
<p>Maybe try these converted with Blender:</p>
<p><a
href="https://coderextreme.net/Humanoid.blend"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid.blend</a></p>
<p><a
href="https://coderextreme.net/Humanoid.gltf"
target="_blank" moz-do-not-send="true">https://coderextreme.net/Humanoid.gltf</a></p>
<p>Let me know how it goes.</p>
<p>John</p>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On
3/19/21 8:36 PM, Joseph D Williams wrote:</p>
</div>
<blockquote
style="margin-top:5.0pt;margin-bottom:5.0pt">
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Can
we get/make glTF(s) from some x3d hanim
examples? </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Example
‘standard’ humanoid model data and
animations encoded in both styles? </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">That
is, we have a curated x3d hanim ‘standard’
skeleton and skin with interpolator
animations example and I would really like
to see how to use the best of both data
styles as an example deliverable. </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">showforum=80
pinned</p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">.
. . because the Solar System ain’t gonna
model itself … </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">PercyMAP
</p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Surface
feature exploration and identification tool
- amazing view-source and data repositories</p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Thanks
and Best,</p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Joe</p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<div style="border:none;border-top:solid
#E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in">
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b>From:
</b><a
href="mailto:andreasplesch@gmail.com"
target="_blank" moz-do-not-send="true">Andreas
Plesch</a><br>
<b>Sent: </b>Tuesday, March 16, 2021 7:10
AM<br>
<b>To: </b><a
href="mailto:x3d-public@web3d.org"
target="_blank" moz-do-not-send="true">X3D
Graphics public mailing list</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF
examples</p>
</div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<div>
<div>
<blockquote
style="border:none;border-left:solid
#CCCCCC 1.0pt;padding:0in 0in 0in
6.0pt;margin-left:4.8pt;margin-top:5.0pt;margin-right:0in;margin-bottom:5.0pt">
<p class="MsoNormal"
style="mso-margin-top-alt:auto;margin-bottom:12.0pt;margin-left:148.8pt"><br>
5. glTF examples<br>
<br>
We'd like to offer more examples of
glTF with X3D4 for display,
demonstration, and implementation
efforts.</p>
</blockquote>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Following
the recent Mars rover landing, I
generated an interactive map with an
animated glTF rover model:</p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
href="https://bit.ly/PercyMAP"
target="_blank"
moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">I
am sharing it on an amateur but high
level online forum:</p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><a
href="http://www.unmannedspaceflight.com/index.php?showforum=80"
target="_blank"
moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">In
addition to the glTF inline, there
are Protos, and some dom integration
of HUD functionality and buttons.</p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">For
more public, non-specialist scenes, it
is more important to guide the
experience. I found x3dom options to
restrict keyboard and mouse navigation
especially useful. X3D may consider
such more fine grained controls on top
of the navigation modes. It may mean
recommending additional navigation
modes in the spec. such as onlyPAN,
onlyZOOM, PANZOOM etc., or have a
modifier to existing modes such as
mode="-rotate" which would disable
rotation. Browser are allowed to have
such nonstandard navigation modes but
I think it may make sense to
standardize them. A question for the
UI working group.</p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
<div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
</div>
</div>
</div>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> </p>
<p class="MsoNormal"
style="mso-margin-top-alt:auto;margin-bottom:12.0pt"><o:p> </o:p></p>
<pre>_______________________________________________</pre>
<pre>x3d-public mailing list</pre>
<pre><a href="mailto:x3d-public@web3d.org" target="_blank" moz-do-not-send="true">x3d-public@web3d.org</a></pre>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
<pre style="mso-margin-top-alt:0in;margin-right:2.0in;margin-bottom:5.0pt;margin-left:2.0in"><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank" moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a></pre>
</div>
</div>
</blockquote>
</div>
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<p class="MsoNormal"
style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;margin-left:4.8pt"><span
style="font-size:10.0pt;font-family:"Courier New""> </span></p>
<p class="MsoNormal"><o:p> </o:p></p>
</div>
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