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    <p>I'm not seeing it...</p>
    <p>$ tovrmlx3d --help<br>
      tovrmlx3d: converter from various 3D model formats into VRML/X3D.<br>
    </p>
    <div class="moz-cite-prefix">On 3/27/21 12:59 PM, Nicholas Polys
      wrote:<br>
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cite="mid:CANb748nT8+jfDxsWas35a35kfo3nHXFa4s+fooFq4FJLWsw+gw@mail.gmail.com">
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      <div dir="ltr">Castle Engine ??</div>
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        <div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at 10:03
          PM John Carlson <<a href="mailto:yottzumm@gmail.com"
            moz-do-not-send="true">yottzumm@gmail.com</a>> wrote:<br>
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          <div dir="auto">This one appears to have the most promise, but
            I haven’t tried it:</div>
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            <div><a
                href="https://3d-convert.com/en/convert/x3d-to-gltf.html"
                target="_blank" moz-do-not-send="true">https://3d-convert.com/en/convert/x3d-to-gltf.html</a></div>
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              <div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at
                8:37 PM Joseph D Williams <<a
                  href="mailto:joedwil@earthlink.net" target="_blank"
                  moz-do-not-send="true">joedwil@earthlink.net</a>>
                wrote:<br>
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                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">Can we get/make glTF(s) from
                      some x3d hanim examples? </p>
                    <p class="MsoNormal">Example ‘standard’ humanoid
                      model data and animations encoded in both styles?
                    </p>
                    <p class="MsoNormal">That is, we have a curated x3d
                      hanim ‘standard’ skeleton and skin with
                      interpolator animations example and I would really
                      like to see how to use the best of both data
                      styles as an example deliverable. </p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">showforum=80  pinned</p>
                    <p class="MsoNormal">. . . because the Solar System
                      ain’t gonna model itself … </p>
                    <p class="MsoNormal">PercyMAP </p>
                    <p class="MsoNormal">Surface feature exploration and
                      identification tool - amazing view-source and data
                      repositories</p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">Thanks and Best,</p>
                    <p class="MsoNormal">Joe</p>
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                    <p class="MsoNormal"> </p>
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                      <p class="MsoNormal"
                        style="border:none;padding:0in"><b>From: </b><a
                          href="mailto:andreasplesch@gmail.com"
                          target="_blank" moz-do-not-send="true">Andreas
                          Plesch</a><br>
                        <b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
                        <b>To: </b><a
                          href="mailto:x3d-public@web3d.org"
                          target="_blank" moz-do-not-send="true">X3D
                          Graphics public mailing list</a><br>
                        <b>Subject: </b>Re: [x3d-public] ... glTF
                        examples</p>
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                    <p class="MsoNormal"> </p>
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                          <p class="MsoNormal"
                            style="margin-bottom:12pt"><br>
                            5. glTF examples<br>
                            <br>
                            We'd like to offer more examples of glTF
                            with X3D4 for display, demonstration, and
                            implementation efforts.</p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal">Following the recent Mars
                            rover landing, I generated an interactive
                            map with an animated glTF rover model:</p>
                        </div>
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                          <p class="MsoNormal"> </p>
                        </div>
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                          <p class="MsoNormal"><a
                              href="https://bit.ly/PercyMAP"
                              target="_blank" moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal">I am sharing it on an
                            amateur but high level online forum:</p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal"><a
                              href="http://www.unmannedspaceflight.com/index.php?showforum=80"
                              target="_blank" moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal">In addition to the glTF
                            inline, there are Protos, and some dom
                            integration of HUD functionality and
                            buttons.</p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal">For more public,
                            non-specialist scenes, it is more important
                            to guide the experience. I found x3dom
                            options to restrict keyboard and mouse
                            navigation especially useful. X3D may
                            consider such more fine grained controls on
                            top of the navigation modes. It may mean
                            recommending additional navigation modes in
                            the spec. such as onlyPAN, onlyZOOM, PANZOOM
                            etc., or have a modifier to existing modes
                            such as mode="-rotate" which would disable
                            rotation.  Browser are allowed to have such
                            nonstandard navigation modes but I think it
                            may make sense to standardize them. A
                            question for the UI working group.</p>
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                          <p class="MsoNormal"> </p>
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                          <p class="MsoNormal"> </p>
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                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal"> </p>
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                _______________________________________________<br>
                x3d-public mailing list<br>
                <a href="mailto:x3d-public@web3d.org" target="_blank"
                  moz-do-not-send="true">x3d-public@web3d.org</a><br>
                <a
                  href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
                  rel="noreferrer" target="_blank"
                  moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
              </blockquote>
            </div>
          </div>
          _______________________________________________<br>
          x3d-public mailing list<br>
          <a href="mailto:x3d-public@web3d.org" target="_blank"
            moz-do-not-send="true">x3d-public@web3d.org</a><br>
          <a
            href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
            rel="noreferrer" target="_blank" moz-do-not-send="true">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
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      -- <br>
      <div dir="ltr" class="gmail_signature">Nicholas F. Polys, Ph.D.<br>
        <br>
        Director of Visual Computing <br>
        Virginia Tech Research Computing <br>
        <br>
        Affiliate Professor<br>
        Virginia Tech Department of Computer Science<br>
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