<div dir="auto">Ah, I’ll have to explore the H3D extensions.   We have already been talking about glTF exports from blender in this thread.  Apparently, the glTF exports were not satisfactory to Joe.   I have been unable to show a blender exported glTF humanoid in X3DOM, so if you have an example, woohoo!</div><div dir="auto"><br></div><div dir="auto">I tried one of Vince’s examples and replaced the glTF, but I couldn’t see the skeleton.</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Mar 27, 2021 at 11:29 PM Nicholas Polys <<a href="mailto:npolys@vt.edu">npolys@vt.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr">blender also has a gltf export <div>x3d import/export</div><div>the H3D extensions I believe have HANIM-style</div><div>joint hierarchies?</div><div><br></div><div>all in python if you want to hack the importers/exporters :-)</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Mar 27, 2021 at 5:54 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
  
    
  
  <div>
    <p>I'm not seeing it...</p>
    <p>$ tovrmlx3d --help<br>
      tovrmlx3d: converter from various 3D model formats into VRML/X3D.<br>
    </p>
    <div>On 3/27/21 12:59 PM, Nicholas Polys
      wrote:<br>
    </div>
    <blockquote type="cite">
      
      <div dir="ltr">Castle Engine ??</div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at 10:03
          PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br>
        </div>
        <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
          <div dir="auto">This one appears to have the most promise, but
            I haven’t tried it:</div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">
            <div><a href="https://3d-convert.com/en/convert/x3d-to-gltf.html" target="_blank">https://3d-convert.com/en/convert/x3d-to-gltf.html</a></div>
            <br>
          </div>
          <div><br>
            <div class="gmail_quote">
              <div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at
                8:37 PM Joseph D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>>
                wrote:<br>
              </div>
              <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
                <div lang="EN-US">
                  <div>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">Can we get/make glTF(s) from
                      some x3d hanim examples? </p>
                    <p class="MsoNormal">Example ‘standard’ humanoid
                      model data and animations encoded in both styles?
                    </p>
                    <p class="MsoNormal">That is, we have a curated x3d
                      hanim ‘standard’ skeleton and skin with
                      interpolator animations example and I would really
                      like to see how to use the best of both data
                      styles as an example deliverable. </p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">showforum=80  pinned</p>
                    <p class="MsoNormal">. . . because the Solar System
                      ain’t gonna model itself … </p>
                    <p class="MsoNormal">PercyMAP </p>
                    <p class="MsoNormal">Surface feature exploration and
                      identification tool - amazing view-source and data
                      repositories</p>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal">Thanks and Best,</p>
                    <p class="MsoNormal">Joe</p>
                  </div>
                </div>
                <div lang="EN-US">
                  <div>
                    <p class="MsoNormal"> </p>
                    <div style="border-style:solid none none;border-top-width:1pt;padding:3pt 0in 0in;border-top-color:rgb(225,225,225)">
                      <p class="MsoNormal" style="border:none;padding:0in"><b>From: </b><a href="mailto:andreasplesch@gmail.com" target="_blank">Andreas
                          Plesch</a><br>
                        <b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
                        <b>To: </b><a href="mailto:x3d-public@web3d.org" target="_blank">X3D
                          Graphics public mailing list</a><br>
                        <b>Subject: </b>Re: [x3d-public] ... glTF
                        examples</p>
                    </div>
                    <p class="MsoNormal"> </p>
                    <div>
                      <div>
                        <blockquote style="border-style:none none none solid;border-left-width:1pt;padding:0in 0in 0in 6pt;margin-left:4.8pt;margin-right:0in;border-left-color:rgb(204,204,204)">
                          <p class="MsoNormal" style="margin-bottom:12pt"><br>
                            5. glTF examples<br>
                            <br>
                            We'd like to offer more examples of glTF
                            with X3D4 for display, demonstration, and
                            implementation efforts.</p>
                        </blockquote>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal">Following the recent Mars
                            rover landing, I generated an interactive
                            map with an animated glTF rover model:</p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal"><a href="https://bit.ly/PercyMAP" target="_blank">https://bit.ly/PercyMAP</a></p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal">I am sharing it on an
                            amateur but high level online forum:</p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal"><a href="http://www.unmannedspaceflight.com/index.php?showforum=80" target="_blank">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal">In addition to the glTF
                            inline, there are Protos, and some dom
                            integration of HUD functionality and
                            buttons.</p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal">For more public,
                            non-specialist scenes, it is more important
                            to guide the experience. I found x3dom
                            options to restrict keyboard and mouse
                            navigation especially useful. X3D may
                            consider such more fine grained controls on
                            top of the navigation modes. It may mean
                            recommending additional navigation modes in
                            the spec. such as onlyPAN, onlyZOOM, PANZOOM
                            etc., or have a modifier to existing modes
                            such as mode="-rotate" which would disable
                            rotation.  Browser are allowed to have such
                            nonstandard navigation modes but I think it
                            may make sense to standardize them. A
                            question for the UI working group.</p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                        <div>
                          <p class="MsoNormal"> </p>
                        </div>
                      </div>
                    </div>
                    <p class="MsoNormal"> </p>
                    <p class="MsoNormal"> </p>
                  </div>
                </div>
                _______________________________________________<br>
                x3d-public mailing list<br>
                <a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
                <a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
              </blockquote>
            </div>
          </div>
          _______________________________________________<br>
          x3d-public mailing list<br>
          <a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
          <a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
        </blockquote>
      </div>
      <br clear="all">
      <div><br>
      </div>
      -- <br>
      <div dir="ltr">Nicholas F. Polys, Ph.D.<br>
        <br>
        Director of Visual Computing <br>
        Virginia Tech Research Computing <br>
        <br>
        Affiliate Professor<br>
        Virginia Tech Department of Computer Science<br>
      </div>
    </blockquote>
  </div>

</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr">Nicholas F. Polys, Ph.D.<br><br>Director of Visual Computing <br>Virginia Tech Research Computing <br><br>Affiliate Professor<br>Virginia Tech Department of Computer Science<br></div>
</blockquote></div></div>