<div dir="auto">Ah, I’ll have to explore the H3D extensions. We have already been talking about glTF exports from blender in this thread. Apparently, the glTF exports were not satisfactory to Joe. I have been unable to show a blender exported glTF humanoid in X3DOM, so if you have an example, woohoo!</div><div dir="auto"><br></div><div dir="auto">I tried one of Vince’s examples and replaced the glTF, but I couldn’t see the skeleton.</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Mar 27, 2021 at 11:29 PM Nicholas Polys <<a href="mailto:npolys@vt.edu">npolys@vt.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr">blender also has a gltf export <div>x3d import/export</div><div>the H3D extensions I believe have HANIM-style</div><div>joint hierarchies?</div><div><br></div><div>all in python if you want to hack the importers/exporters :-)</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Mar 27, 2021 at 5:54 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div>
<p>I'm not seeing it...</p>
<p>$ tovrmlx3d --help<br>
tovrmlx3d: converter from various 3D model formats into VRML/X3D.<br>
</p>
<div>On 3/27/21 12:59 PM, Nicholas Polys
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">Castle Engine ??</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at 10:03
PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="auto">This one appears to have the most promise, but
I haven’t tried it:</div>
<div dir="auto"><br>
</div>
<div dir="auto">
<div><a href="https://3d-convert.com/en/convert/x3d-to-gltf.html" target="_blank">https://3d-convert.com/en/convert/x3d-to-gltf.html</a></div>
<br>
</div>
<div><br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at
8:37 PM Joseph D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div lang="EN-US">
<div>
<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Can we get/make glTF(s) from
some x3d hanim examples? </p>
<p class="MsoNormal">Example ‘standard’ humanoid
model data and animations encoded in both styles?
</p>
<p class="MsoNormal">That is, we have a curated x3d
hanim ‘standard’ skeleton and skin with
interpolator animations example and I would really
like to see how to use the best of both data
styles as an example deliverable. </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">showforum=80 pinned</p>
<p class="MsoNormal">. . . because the Solar System
ain’t gonna model itself … </p>
<p class="MsoNormal">PercyMAP </p>
<p class="MsoNormal">Surface feature exploration and
identification tool - amazing view-source and data
repositories</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Thanks and Best,</p>
<p class="MsoNormal">Joe</p>
</div>
</div>
<div lang="EN-US">
<div>
<p class="MsoNormal"> </p>
<div style="border-style:solid none none;border-top-width:1pt;padding:3pt 0in 0in;border-top-color:rgb(225,225,225)">
<p class="MsoNormal" style="border:none;padding:0in"><b>From: </b><a href="mailto:andreasplesch@gmail.com" target="_blank">Andreas
Plesch</a><br>
<b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
<b>To: </b><a href="mailto:x3d-public@web3d.org" target="_blank">X3D
Graphics public mailing list</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF
examples</p>
</div>
<p class="MsoNormal"> </p>
<div>
<div>
<blockquote style="border-style:none none none solid;border-left-width:1pt;padding:0in 0in 0in 6pt;margin-left:4.8pt;margin-right:0in;border-left-color:rgb(204,204,204)">
<p class="MsoNormal" style="margin-bottom:12pt"><br>
5. glTF examples<br>
<br>
We'd like to offer more examples of glTF
with X3D4 for display, demonstration, and
implementation efforts.</p>
</blockquote>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">Following the recent Mars
rover landing, I generated an interactive
map with an animated glTF rover model:</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"><a href="https://bit.ly/PercyMAP" target="_blank">https://bit.ly/PercyMAP</a></p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">I am sharing it on an
amateur but high level online forum:</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"><a href="http://www.unmannedspaceflight.com/index.php?showforum=80" target="_blank">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">In addition to the glTF
inline, there are Protos, and some dom
integration of HUD functionality and
buttons.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal">For more public,
non-specialist scenes, it is more important
to guide the experience. I found x3dom
options to restrict keyboard and mouse
navigation especially useful. X3D may
consider such more fine grained controls on
top of the navigation modes. It may mean
recommending additional navigation modes in
the spec. such as onlyPAN, onlyZOOM, PANZOOM
etc., or have a modifier to existing modes
such as mode="-rotate" which would disable
rotation. Browser are allowed to have such
nonstandard navigation modes but I think it
may make sense to standardize them. A
question for the UI working group.</p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
<div>
<p class="MsoNormal"> </p>
</div>
</div>
</div>
<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
</div>
</div>
_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote>
</div>
</div>
_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote>
</div>
<br clear="all">
<div><br>
</div>
-- <br>
<div dir="ltr">Nicholas F. Polys, Ph.D.<br>
<br>
Director of Visual Computing <br>
Virginia Tech Research Computing <br>
<br>
Affiliate Professor<br>
Virginia Tech Department of Computer Science<br>
</div>
</blockquote>
</div>
</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr">Nicholas F. Polys, Ph.D.<br><br>Director of Visual Computing <br>Virginia Tech Research Computing <br><br>Affiliate Professor<br>Virginia Tech Department of Computer Science<br></div>
</blockquote></div></div>