package net.x3djsonld.data;
import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.CubeMapTexturing.*;
import org.web3d.x3d.jsail.EnvironmentalEffects.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.Shaders.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;
// Javadoc annotations follow, see below for source.
/**
*
a prismatic sphere.
Related links: ball.java source, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
* @author John Carlson
*/
public class ball
{
/** Default constructor to create this object. */
public ball ()
{
initialize();
}
/** Create and initialize the X3D model for this object. */
public final void initialize()
{
x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_4_0)
.setHead(new head()
.addComponent(new component().setName("Scripting").setLevel(1))
.addComments("component name='EnvironmentalEffects' level='1'>",
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.addComments(new String[] {"",
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.addComments(new String[] {"",
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.addComments(new String[] {"",
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.addComments(new String[] {""})
.addShaders(new ComposedShader().setLanguage("GLSL")
.addField(new field().setName("chromaticDispertion").setType(field.TYPE_SFVEC3F).setAccessType(field.ACCESSTYPE_INPUTOUTPUT).setValue(new SFVec3f(0.98,1.0,1.033)))
.addField(new field().setName("cube").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INPUTOUTPUT)
.addChild(new ComposedCubeMapTexture().setUSE("texture")))
.addField(new field().setName("bias").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INPUTOUTPUT).setValue(0.5))
.addField(new field().setName("scale").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INPUTOUTPUT).setValue(0.5))
.addField(new field().setName("power").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INPUTOUTPUT).setValue(2))
.addParts(new ShaderPart().setUrl(new String[] {"../shaders/x3dom.vs","https://coderextreme.net/X3DJSONLD/src/main/src/main/shaders/x3dom.vs"}))
.addParts(new ShaderPart("common").setType("FRAGMENT").setUrl(new String[] {"../shaders/common.fs","https://coderextreme.net/X3DJSONLD/src/main/shaders/common.fs"})))
.addShaders(new ComposedShader().setLanguage("GLSL")
.addField(new field().setName("chromaticDispertion").setType(field.TYPE_SFVEC3F).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(new SFVec3f(0.98,1.0,1.033)))
.addField(new field().setName("cube").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INITIALIZEONLY)
.addChild(new ComposedCubeMapTexture().setUSE("texture")))
.addField(new field().setName("bias").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(0.5))
.addField(new field().setName("scale").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(0.5))
.addField(new field().setName("power").setType(field.TYPE_SFFLOAT).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(2))
.addParts(new ShaderPart().setUrl(new String[] {"../shaders/x_ite.vs","https://coderextreme.net/X3DJSONLD/src/main/shaders/x_ite.vs"}))
.addParts(new ShaderPart().setUSE("common")))))));
}
// end of initialize() method
/** The initialized model object, created within initialize() method. */
private X3D x3dModel;
/**
* Provide a
* shallow copy
* of the X3D model.
* @see X3D
* @return ball model
*/
public X3D getX3dModel()
{
return x3dModel;
}
/**
* Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
* @param args array of input parameters, provided as arguments
* @see X3D.handleArguments(args)
* @see X3D.validationReport()
* @see CommandLine
* @see CommandLine.USAGE
* @see ConfigurationProperties
*/
public static void main(String args[])
{
X3D thisExampleX3dModel = new ball().getX3dModel();
boolean hasArguments = (args != null) && (args.length > 0);
boolean validate = true; // default
boolean argumentsLoadNewModel = false;
String fileName = new String();
if (args != null)
{
for (String arg : args)
{
if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
{
validate = true; // making sure
}
if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
{
argumentsLoadNewModel = true;
fileName = arg;
}
}
}
if (argumentsLoadNewModel)
System.out.println("WARNING: \"net.x3djsonld.data.ball\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
else if (hasArguments) // if no arguments provided, this method produces usage warning
thisExampleX3dModel.handleArguments(args);
if (validate)
{
System.out.print("Java program \"net.x3djsonld.data.ball\" self-validation test results: ");
String validationResults = thisExampleX3dModel.validationReport();
if (validationResults.startsWith("\n"))
System.out.println();
System.out.println(validationResults.trim());
}
}
}